further refinement to the "other parameters" tab
- expand/improve parameter descriptions - use ordered lists to display value options - allow text wrapping in table cells
This commit is contained in:
120
TrimSP.html
120
TrimSP.html
@@ -138,8 +138,13 @@
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<td>
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<details>
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<summary>EF</summary>
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Cutoff energy of projectiles (in eV);<br>
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Cutoff energy of projectiles (in eV);
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must be greater than zero.
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Used for low projectile energies (< 1000 eV) and ESB = 0.
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EF should be of the order of ~0.2 eV,
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but not above SBE (for sputtering data).
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With increasing projectile energy,
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EF can be increased to save computing time.
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</details>
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</td>
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<td>
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@@ -148,8 +153,14 @@
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<td>
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<details>
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<summary>KK0</summary>
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Maximum order of weak (simultaneous) collisions between projectiles and target atoms;<br>
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must be between 0 and 4 (0 means no weak collisions included).
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Maximum order of weak (simultaneous) collisions between projectile and target atoms:
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<ol>
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<li value="0">No weak collisions included.</li>
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<li value="1">???</li>
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<li value="2">Sufficient for most calculations.</li>
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<li value="3">Only useful for very heavy particles; increases computing time.</li>
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<li value="4">Only useful for very heavy particles; increases computing time.</li>
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</ol>
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</details>
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</td>
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<td>
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@@ -161,6 +172,10 @@
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<details>
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<summary>ESB</summary>
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Surface binding energy for projectiles (in eV).
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This value is zero for the noble gases,
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but ESB should be larger than zero if the projectile is an active
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chemically species.
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ESB = SBE for self-sputtering calculations.
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</details>
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</td>
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<td>
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@@ -169,8 +184,14 @@
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<td>
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<details>
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<summary>KK0R</summary>
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Maximum order of weak (simultaneous) collisions between target atoms;<br>
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must be between 0 and 4 (0 means no weak collisions included).
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Maximum order of weak (simultaneous) collisions between target atoms:
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<ol>
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<li value="0">No weak collisions included.</li>
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<li value="1">???</li>
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<li value="2">Sufficient for most calculations.</li>
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<li value="3">Only useful for very heavy particles; increases computing time.</li>
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<li value="4">Only useful for very heavy particles; increases computing time.</li>
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</ol>
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</details>
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</td>
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<td>
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@@ -181,7 +202,8 @@
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<td>
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<details>
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<summary>SHEATH</summary>
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Sheath potential (in eV); typically 3 * kT (i.e., 3 * |projectile energy|).
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Sheath potential (in eV);
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typically 3 * kT (i.e., 3 * |projectile energy|).
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</details>
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</td>
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<td>
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@@ -190,12 +212,23 @@
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<td>
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<details>
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<summary>KDEE1</summary>
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Inelastic energy loss model for projectiles:<br>
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1 = nonlocal (Lindhard-Scharff);<br>
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2 = local (Oen-Robinson);<br>
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3 = equipartition of 1 & 2;<br>
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4 = nonlocal (Anderson-Ziegler tables for hydrogen);<br>
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5 = nonlocal (Ziegler tables for helium).
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Inelastic energy loss model for projectiles:
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<ol>
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<li value="1">Nonlocal (Lindhard-Scharff).</li>
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<li value="2">Local (Oen-Robinson).</li>
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<li value="3">
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Equipartition of local and nonlocal models (i.e., options 1 & 2).
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</li>
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<li value="4">
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Nonlocal (Anderson-Ziegler tables for hydrogen);
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must be used for hydrogen-like projectile with energies > 10 keV.
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</li>
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<li value="5">
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Nonlocal (Ziegler tables for helium);
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must be used for helium-like projectiles with energies > 50 keV.
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</li>
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</ol>
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Note: options 1, 2, and 3 can only be used at energies below the stopping power maximum.
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</details>
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</td>
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<td>
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@@ -206,7 +239,7 @@
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<td>
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<details>
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<summary>ERC</summary>
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Recoil cutoff energy (in eV);<br>
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Recoil cutoff energy (in eV);
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usually equal to the surface binding energy.
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</details>
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</td>
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@@ -216,10 +249,15 @@
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<td>
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<details>
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<summary>KDEE2</summary>
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Inelastic energy loss for target atoms:<br>
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1 = nonlocal (Lindhard-Scharff);<br>
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2 = local (Oen-Robinson);<br>
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3 = equipartition of 1 and 2.
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Inelastic energy loss for target atoms:
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<ol>
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<li value="1">Nonlocal (Lindhard-Scharff).</li>
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<li value="2">Local (Oen-Robinson).</li>
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<li value="3">
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Equipartition of local and nonlocal models (i.e., options 1 & 2).
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</li>
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</ol>
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Note: options 1, 2, and 3 can only be used at energies below the stopping power maximum.
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</details>
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</td>
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<td>
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@@ -230,10 +268,11 @@
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<td>
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<details>
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<summary>RD</summary>
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Depth (in Å) to which recoils are followed.<br>
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RD = 50 is usually sufficient for sputtering<br>
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(if the projectile energy is not too high).<br>
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Use RD = 100 * CW (i.e., the depth increment) for following the full cascade.
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Depth (in Å) to which recoils are followed.
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RD = 50 is usually sufficient for sputtering
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(if the projectile energy is not too high).
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Use RD = 100 * CW (i.e., the depth increment)
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for following the full collision cascade.
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</details>
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</td>
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<td>
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@@ -242,10 +281,14 @@
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<td>
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<details>
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<summary>IPOT</summary>
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Interaction potential between projectiles and target atoms:<br>
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1 = krypton-carbon (Kr-C) potential;<br>
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2 = Molière potential;<br>
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3 = Ziegler-Biersack-Littmark (ZBL) potential.</details></td>
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Interaction potential between projectile and target atoms:
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<ol>
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<li value="1">Krypton-Carbon (Kr-C) potential.</li>
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<li value="2">Molière potential.</li>
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<li value="3">Ziegler-Biersack-Littmark (ZBL) potential.</li>
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</ol>
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</details>
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</td>
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<td>
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<input name="parIPOT" id="parIPOT" type="number" step="1" min="1" max="3" value="2">
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</td>
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@@ -254,8 +297,9 @@
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<td>
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<details>
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<summary>CA</summary>
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Correction factor to the Firsov screening length for collisions between projectile and target atoms<br>
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(only for application of the Molière potential);<br>
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Correction factor to the Firsov screening length for
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collisions between projectile and target atoms
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(only used in the application of the Molière potential);
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usually on the order of ~1.0.
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</details>
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</td>
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@@ -265,10 +309,12 @@
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<td>
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<details>
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<summary>IPOTR</summary>
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Interaction potential between target atoms:<br>
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1 = krypton-carbon (Kr-C) potential;<br>
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2 = Molière potential;<br>
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3 = Ziegler-Biersack-Littmark (ZBL) potential.
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Interaction potential between target atoms:
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<ol>
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<li value="1">Krypton-Carbon (Kr-C) potential.</li>
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<li value="2">Molière potential.</li>
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<li value="3">Ziegler-Biersack-Littmark (ZBL) potential.</li>
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</ol>
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</details>
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</td>
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<td>
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@@ -281,12 +327,18 @@
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<td>
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<details>
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<summary>IRL</summary>
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0 = no recoils are generated (i.e., no sputtering effects);<br>
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used to speed up the calculation if only projectile ranges are of interest.
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Collision recoils:
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<ol>
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<li value="0">
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No recoils are generated (i.e., no sputtering effects);
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used to speed up the calculation if only projectile ranges are of interest.
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</li>
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<li value="1">Calculate collision recoils.</li>
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</ol>
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</details>
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</td>
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<td>
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<input name="parIRL" id="parIRL" type="number" step="1" min="0" max="2" value="0">
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<input name="parIRL" id="parIRL" type="number" step="1" min="0" max="1" value="0">
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</td>
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</tr>
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</table>
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