further refinement to the "other parameters" tab

- expand/improve parameter descriptions
- use ordered lists to display value options
- allow text wrapping in table cells
This commit is contained in:
2022-12-31 20:04:46 -04:00
parent 98e79d861f
commit 86992133f0
2 changed files with 87 additions and 35 deletions

View File

@@ -138,8 +138,13 @@
<td>
<details>
<summary>EF</summary>
Cutoff energy of projectiles (in eV);<br>
Cutoff energy of projectiles (in eV);
must be greater than zero.
Used for low projectile energies (< 1000 eV) and ESB = 0.
EF should be of the order of ~0.2 eV,
but not above SBE (for sputtering data).
With increasing projectile energy,
EF can be increased to save computing time.
</details>
</td>
<td>
@@ -148,8 +153,14 @@
<td>
<details>
<summary>KK0</summary>
Maximum order of weak (simultaneous) collisions between projectiles and target atoms;<br>
must be between 0 and 4 (0 means no weak collisions included).
Maximum order of weak (simultaneous) collisions between projectile and target atoms:
<ol>
<li value="0">No weak collisions included.</li>
<li value="1">???</li>
<li value="2">Sufficient for most calculations.</li>
<li value="3">Only useful for very heavy particles; increases computing time.</li>
<li value="4">Only useful for very heavy particles; increases computing time.</li>
</ol>
</details>
</td>
<td>
@@ -161,6 +172,10 @@
<details>
<summary>ESB</summary>
Surface binding energy for projectiles (in eV).
This value is zero for the noble gases,
but ESB should be larger than zero if the projectile is an active
chemically species.
ESB = SBE for self-sputtering calculations.
</details>
</td>
<td>
@@ -169,8 +184,14 @@
<td>
<details>
<summary>KK0R</summary>
Maximum order of weak (simultaneous) collisions between target atoms;<br>
must be between 0 and 4 (0 means no weak collisions included).
Maximum order of weak (simultaneous) collisions between target atoms:
<ol>
<li value="0">No weak collisions included.</li>
<li value="1">???</li>
<li value="2">Sufficient for most calculations.</li>
<li value="3">Only useful for very heavy particles; increases computing time.</li>
<li value="4">Only useful for very heavy particles; increases computing time.</li>
</ol>
</details>
</td>
<td>
@@ -181,7 +202,8 @@
<td>
<details>
<summary>SHEATH</summary>
Sheath potential (in eV); typically 3 * kT (i.e., 3 * |projectile energy|).
Sheath potential (in eV);
typically 3 * kT (i.e., 3 * |projectile energy|).
</details>
</td>
<td>
@@ -190,12 +212,23 @@
<td>
<details>
<summary>KDEE1</summary>
Inelastic energy loss model for projectiles:<br>
1 = nonlocal (Lindhard-Scharff);<br>
2 = local (Oen-Robinson);<br>
3 = equipartition of 1 & 2;<br>
4 = nonlocal (Anderson-Ziegler tables for hydrogen);<br>
5 = nonlocal (Ziegler tables for helium).
Inelastic energy loss model for projectiles:
<ol>
<li value="1">Nonlocal (Lindhard-Scharff).</li>
<li value="2">Local (Oen-Robinson).</li>
<li value="3">
Equipartition of local and nonlocal models (i.e., options 1 & 2).
</li>
<li value="4">
Nonlocal (Anderson-Ziegler tables for hydrogen);
must be used for hydrogen-like projectile with energies > 10 keV.
</li>
<li value="5">
Nonlocal (Ziegler tables for helium);
must be used for helium-like projectiles with energies > 50 keV.
</li>
</ol>
Note: options 1, 2, and 3 can only be used at energies below the stopping power maximum.
</details>
</td>
<td>
@@ -206,7 +239,7 @@
<td>
<details>
<summary>ERC</summary>
Recoil cutoff energy (in eV);<br>
Recoil cutoff energy (in eV);
usually equal to the surface binding energy.
</details>
</td>
@@ -216,10 +249,15 @@
<td>
<details>
<summary>KDEE2</summary>
Inelastic energy loss for target atoms:<br>
1 = nonlocal (Lindhard-Scharff);<br>
2 = local (Oen-Robinson);<br>
3 = equipartition of 1 and 2.
Inelastic energy loss for target atoms:
<ol>
<li value="1">Nonlocal (Lindhard-Scharff).</li>
<li value="2">Local (Oen-Robinson).</li>
<li value="3">
Equipartition of local and nonlocal models (i.e., options 1 & 2).
</li>
</ol>
Note: options 1, 2, and 3 can only be used at energies below the stopping power maximum.
</details>
</td>
<td>
@@ -230,10 +268,11 @@
<td>
<details>
<summary>RD</summary>
Depth (in Å) to which recoils are followed.<br>
RD = 50 is usually sufficient for sputtering<br>
(if the projectile energy is not too high).<br>
Use RD = 100 * CW (i.e., the depth increment) for following the full cascade.
Depth (in Å) to which recoils are followed.
RD = 50 is usually sufficient for sputtering
(if the projectile energy is not too high).
Use RD = 100 * CW (i.e., the depth increment)
for following the full collision cascade.
</details>
</td>
<td>
@@ -242,10 +281,14 @@
<td>
<details>
<summary>IPOT</summary>
Interaction potential between projectiles and target atoms:<br>
1 = krypton-carbon (Kr-C) potential;<br>
2 = Molière potential;<br>
3 = Ziegler-Biersack-Littmark (ZBL) potential.</details></td>
Interaction potential between projectile and target atoms:
<ol>
<li value="1">Krypton-Carbon (Kr-C) potential.</li>
<li value="2">Molière potential.</li>
<li value="3">Ziegler-Biersack-Littmark (ZBL) potential.</li>
</ol>
</details>
</td>
<td>
<input name="parIPOT" id="parIPOT" type="number" step="1" min="1" max="3" value="2">
</td>
@@ -254,8 +297,9 @@
<td>
<details>
<summary>CA</summary>
Correction factor to the Firsov screening length for collisions between projectile and target atoms<br>
(only for application of the Molière potential);<br>
Correction factor to the Firsov screening length for
collisions between projectile and target atoms
(only used in the application of the Molière potential);
usually on the order of ~1.0.
</details>
</td>
@@ -265,10 +309,12 @@
<td>
<details>
<summary>IPOTR</summary>
Interaction potential between target atoms:<br>
1 = krypton-carbon (Kr-C) potential;<br>
2 = Molière potential;<br>
3 = Ziegler-Biersack-Littmark (ZBL) potential.
Interaction potential between target atoms:
<ol>
<li value="1">Krypton-Carbon (Kr-C) potential.</li>
<li value="2">Molière potential.</li>
<li value="3">Ziegler-Biersack-Littmark (ZBL) potential.</li>
</ol>
</details>
</td>
<td>
@@ -281,12 +327,18 @@
<td>
<details>
<summary>IRL</summary>
0 = no recoils are generated (i.e., no sputtering effects);<br>
used to speed up the calculation if only projectile ranges are of interest.
Collision recoils:
<ol>
<li value="0">
No recoils are generated (i.e., no sputtering effects);
used to speed up the calculation if only projectile ranges are of interest.
</li>
<li value="1">Calculate collision recoils.</li>
</ol>
</details>
</td>
<td>
<input name="parIRL" id="parIRL" type="number" step="1" min="0" max="2" value="0">
<input name="parIRL" id="parIRL" type="number" step="1" min="0" max="1" value="0">
</td>
</tr>
</table>

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@@ -3,7 +3,7 @@
}
td {
white-space: nowrap;
white-space: wrap;
}
.guitable {