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commit bash-20161007 snapshot
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@@ -9,7 +9,7 @@
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* chet@ins.cwru.edu
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*/
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/* Copyright (C) 1997-2009 Free Software Foundation, Inc.
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/* Copyright (C) 1997-2016 Free Software Foundation, Inc.
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This file is part of GNU Bash, the Bourne Again SHell.
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@@ -52,6 +52,14 @@
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ae->prev = new; \
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new->next = ae; \
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} while(0)
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#define ADD_AFTER(ae, new) \
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do { \
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ae->next->prev = new; \
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new->next = ae->next; \
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new->prev = ae; \
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ae->next = new; \
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} while (0)
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static char *array_to_string_internal __P((ARRAY_ELEMENT *, ARRAY_ELEMENT *, char *, int));
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@@ -83,7 +91,7 @@ do { \
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lastref = (e); \
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} while (0)
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#define UNSET_LASTREF() \
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#define UNSET_LASTREF(a) \
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do { \
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lastarray = 0; \
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lastref = 0; \
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@@ -95,7 +103,7 @@ array_create()
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ARRAY *r;
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ARRAY_ELEMENT *head;
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r =(ARRAY *)xmalloc(sizeof(ARRAY));
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r = (ARRAY *)xmalloc(sizeof(ARRAY));
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r->type = array_indexed;
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r->max_index = -1;
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r->num_elements = 0;
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@@ -620,6 +628,8 @@ arrayind_t i;
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char *v;
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{
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register ARRAY_ELEMENT *new, *ae, *start;
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arrayind_t startind;
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int direction;
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if (a == 0)
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return(-1);
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@@ -635,6 +645,12 @@ char *v;
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a->num_elements++;
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SET_LASTREF(a, new);
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return(0);
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} else if (i < array_first_index(a)) {
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/* Hook at the beginning */
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ADD_AFTER(a->head, new);
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a->num_elements++;
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SET_LASTREF(a, new);
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return(0);
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}
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#if OPTIMIZE_SEQUENTIAL_ARRAY_ASSIGNMENT
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/*
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@@ -642,26 +658,48 @@ char *v;
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* handle optimizes the case of sequential or almost-sequential
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* assignments that are not at the end of the array.
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*/
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start = LASTREF_START(a, i);
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start = LASTREF(a);
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/* Use same strategy as array_reference to avoid paying large penalty
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for semi-random assignment pattern. */
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startind = element_index(start);
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if (i < startind/2) {
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start = element_forw(a->head);
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startind = element_index(start);
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direction = 1;
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} else if (i >= startind) {
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direction = 1;
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} else {
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direction = -1;
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}
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#else
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start = element_forw(ae->head);
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startind = element_index(start);
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direction = 1;
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#endif
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for (ae = start; ae != a->head; ae = element_forw(ae)) {
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for (ae = start; ae != a->head; ) {
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if (element_index(ae) == i) {
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/*
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* Replacing an existing element.
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*/
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array_dispose_element(new);
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free(element_value(ae));
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ae->value = v ? savestring(v) : (char *)NULL;
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/* Just swap in the new value */
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ae->value = new->value;
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new->value = 0;
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array_dispose_element(new);
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SET_LASTREF(a, ae);
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return(0);
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} else if (element_index(ae) > i) {
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} else if (direction == 1 && element_index(ae) > i) {
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ADD_BEFORE(ae, new);
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a->num_elements++;
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SET_LASTREF(a, new);
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return(0);
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} else if (direction == -1 && element_index(ae) < i) {
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ADD_AFTER(ae, new);
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a->num_elements++;
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SET_LASTREF(a, new);
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return(0);
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}
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ae = direction == 1 ? element_forw(ae) : element_back(ae);
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}
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array_dispose_element(new);
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INVALIDATE_LASTREF(a);
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@@ -678,11 +716,27 @@ ARRAY *a;
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arrayind_t i;
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{
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register ARRAY_ELEMENT *ae, *start;
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arrayind_t startind;
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int direction;
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if (a == 0 || array_empty(a))
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return((ARRAY_ELEMENT *) NULL);
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start = LASTREF_START(a, i);
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for (ae = start; ae != a->head; ae = element_forw(ae))
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if (i > array_max_index(a) || i < array_first_index(a))
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return((char *)NULL); /* Keep roving pointer into array to optimize sequential access */
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start = LASTREF(a);
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/* Use same strategy as array_reference to avoid paying large penalty
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for semi-random assignment pattern. */
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startind = element_index(start);
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if (i < startind/2) {
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start = element_forw(a->head);
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startind = element_index(start);
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direction = 1;
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} else if (i >= startind) {
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direction = 1;
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} else {
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direction = -1;
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}
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for (ae = start; ae != a->head; ) {
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if (element_index(ae) == i) {
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ae->next->prev = ae->prev;
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ae->prev->next = ae->next;
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@@ -701,6 +755,12 @@ arrayind_t i;
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#endif
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return(ae);
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}
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ae = (direction == 1) ? element_forw(ae) : element_back(ae);
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if (direction == 1 && element_index(ae) > i)
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break;
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else if (direction == -1 && element_index(ae) < i)
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break;
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}
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return((ARRAY_ELEMENT *) NULL);
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}
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@@ -718,7 +778,7 @@ arrayind_t i;
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if (a == 0 || array_empty(a))
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return((char *) NULL);
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if (i > array_max_index(a))
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if (i > array_max_index(a) || i < array_first_index(a))
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return((char *)NULL); /* Keep roving pointer into array to optimize sequential access */
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start = LASTREF(a); /* lastref pointer */
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startind = element_index(start);
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@@ -737,8 +797,24 @@ arrayind_t i;
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return(element_value(ae));
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}
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ae = (direction == 1) ? element_forw(ae) : element_back(ae);
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/* Take advantage of index ordering to short-circuit */
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/* If we don't find it, set the lastref pointer to the element
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that's `closest', assuming that the unsuccessful reference
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will quickly be followed by an assignment. No worse than
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not changing it from the previous value or resetting it. */
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if (direction == 1 && element_index(ae) > i) {
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start = ae; /* use for SET_LASTREF below */
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break;
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} else if (direction == -1 && element_index(ae) < i) {
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start = ae; /* use for SET_LASTREF below */
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break;
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}
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}
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UNSET_LASTREF(); /* XXX SET_LASTREF(a, start) ? */
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#if 0
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UNSET_LASTREF(a);
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#else
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SET_LASTREF(a, start);
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#endif
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return((char *) NULL);
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}
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