Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01EizBKhTqrAYago9KJG3dA3
116 lines
2.6 KiB
C++
116 lines
2.6 KiB
C++
// SPDX-FileCopyrightText: 2024 Filip Leonarski, Paul Scherrer Institute <filip.leonarski@psi.ch>
|
|
// SPDX-License-Identifier: GPL-3.0-only
|
|
|
|
#include "CUDAWrapper.h"
|
|
|
|
#include <condition_variable>
|
|
#include <mutex>
|
|
|
|
// Build-independent: the CUDA build gets get_gpu_names() from CUDAWrapper.cu, the CPU-only build from
|
|
// the stub below, and this collapses whichever list came back. Four identical cards read better as
|
|
// "4x <name>" than as the same name four times, and a mixed machine keeps one group per model.
|
|
std::string get_gpu_description() {
|
|
const auto names = get_gpu_names();
|
|
|
|
std::string out;
|
|
for (size_t i = 0; i < names.size();) {
|
|
size_t n = 1;
|
|
while (i + n < names.size() && names[i + n] == names[i])
|
|
n++;
|
|
if (!out.empty())
|
|
out += ", ";
|
|
if (n > 1)
|
|
out += std::to_string(n) + "x ";
|
|
out += names[i];
|
|
i += n;
|
|
}
|
|
return out;
|
|
}
|
|
|
|
namespace {
|
|
// How many of one kind of GPU work are running, for a thread to wait until none is.
|
|
struct GPUWorkCount {
|
|
std::mutex m;
|
|
std::condition_variable none;
|
|
int n = 0;
|
|
void Add() {
|
|
std::lock_guard lock(m);
|
|
++n;
|
|
}
|
|
void Remove() {
|
|
{
|
|
std::lock_guard lock(m);
|
|
--n;
|
|
}
|
|
none.notify_all();
|
|
}
|
|
};
|
|
GPUWorkCount gpu_work_beside, gpu_image_passes;
|
|
}
|
|
|
|
GPUWorkBeside::GPUWorkBeside() {
|
|
gpu_work_beside.Add();
|
|
}
|
|
|
|
GPUWorkBeside::~GPUWorkBeside() {
|
|
gpu_work_beside.Remove();
|
|
}
|
|
|
|
bool wait_for_gpu_work_beside(std::chrono::seconds timeout) {
|
|
std::unique_lock lock(gpu_work_beside.m);
|
|
return gpu_work_beside.none.wait_for(lock, timeout, [] { return gpu_work_beside.n == 0; });
|
|
}
|
|
|
|
GPUImagePass::GPUImagePass() {
|
|
gpu_image_passes.Add();
|
|
}
|
|
|
|
GPUImagePass::~GPUImagePass() {
|
|
gpu_image_passes.Remove();
|
|
}
|
|
|
|
void wait_for_gpu_image_passes() {
|
|
std::unique_lock lock(gpu_image_passes.m);
|
|
gpu_image_passes.none.wait(lock, [] { return gpu_image_passes.n == 0; });
|
|
}
|
|
|
|
#ifndef JFJOCH_USE_CUDA
|
|
|
|
int32_t get_gpu_count() {
|
|
return 0;
|
|
}
|
|
|
|
std::vector<std::string> get_gpu_names() {
|
|
return {};
|
|
}
|
|
|
|
size_t get_gpu_total_memory(int32_t) {
|
|
return 0;
|
|
}
|
|
|
|
void set_gpu(int32_t dev_id) {}
|
|
|
|
void pin_gpu() {}
|
|
|
|
void pin_gpu(int32_t dev_id) {}
|
|
|
|
ScopedGpuPin::ScopedGpuPin(int32_t) {}
|
|
|
|
ScopedGpuPin::~ScopedGpuPin() {}
|
|
|
|
void enable_gpu_numa_binding() {}
|
|
|
|
std::vector<int> get_gpu_numa_nodes() { return {}; }
|
|
|
|
void set_gpu_blocking_sync() {}
|
|
|
|
void create_gpu_contexts(int32_t) {}
|
|
|
|
void release_gpu_contexts() {}
|
|
|
|
void cuda_clear_error() {}
|
|
|
|
void cuda_throw_if_context_lost() {}
|
|
|
|
#endif
|