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Jungfraujoch/image_analysis/indexing/MultiLatticeSearch.cpp
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// SPDX-FileCopyrightText: 2025 Filip Leonarski, Paul Scherrer Institute <filip.leonarski@psi.ch>
// SPDX-License-Identifier: GPL-3.0-only
#include "MultiLatticeSearch.h"
#include <Eigen/Dense>
namespace {
// Direct lattice vectors as matrix columns: M = [a | b | c]
Eigen::Matrix3d LatticeMatrix(const CrystalLattice &latt) {
const Coord a = latt.Vec0();
const Coord b = latt.Vec1();
const Coord c = latt.Vec2();
Eigen::Matrix3d M;
M.col(0) = Eigen::Vector3d(a.x, a.y, a.z);
M.col(1) = Eigen::Vector3d(b.x, b.y, b.z);
M.col(2) = Eigen::Vector3d(c.x, c.y, c.z);
return M;
}
// Proper rotation mapping reference -> target (target = R * reference).
// R = Mtarget * Mref^-1, projected to the nearest rotation via SVD.
Eigen::Matrix3d RotationRefToTarget(const CrystalLattice &reference, const CrystalLattice &target) {
Eigen::Matrix3d R = LatticeMatrix(target) * LatticeMatrix(reference).inverse();
Eigen::JacobiSVD<Eigen::Matrix3d> svd(R, Eigen::ComputeFullU | Eigen::ComputeFullV);
R = svd.matrixU() * svd.matrixV().transpose();
if (R.determinant() < 0.0) {
Eigen::Matrix3d U = svd.matrixU();
U.col(2) *= -1.0;
R = U * svd.matrixV().transpose();
}
return R;
}
}
CrystalLattice Transform(const CrystalLattice &in_latt, int i) {
CrystalLattice latt = in_latt;
switch (i) {
case 0:
break;
case 1:
latt.FlipSign(0);
latt.FlipSign(1);
break;
case 2:
latt.FlipSign(0);
latt.FlipSign(2);
break;
case 3:
latt.FlipSign(1);
latt.FlipSign(2);
break;
default:
break;
}
return latt;
}
std::vector<MultiLatticeSearchResult> MultiLatticeSearch(const std::vector<CrystalLattice> &lattices,
float dist_tolerance,
float angle_tolerance_deg) {
std::vector<MultiLatticeSearchResult> ret;
if (lattices.empty())
return ret;
const CrystalLattice &reference = lattices[0];
const UnitCell ref_cell = reference.GetUnitCell();
ret.push_back({reference, reference, Coord(0, 0, 0)});
for (size_t i = 1; i < lattices.size(); i++) {
bool found = false;
for (int flip = 0; flip < 4; flip++) {
if (found)
continue;
const CrystalLattice latt = Transform(lattices[i], flip);
if (!latt.GetUnitCell().is_close(ref_cell, dist_tolerance, angle_tolerance_deg))
continue;
const Eigen::Matrix3d R = RotationRefToTarget(reference, latt);
const Eigen::AngleAxisd aa(R);
const Eigen::Vector3d rod = aa.angle() * aa.axis();
const Coord rotation_vector(static_cast<float>(rod.x()),
static_cast<float>(rod.y()),
static_cast<float>(rod.z()));
// output_lattice = R * reference, built straight from the Eigen matrix
// so it is exactly a proper rotation of the reference (full double precision).
const Eigen::Matrix3d out = R * LatticeMatrix(reference);
ret.push_back({
latt,
CrystalLattice(Coord(out(0, 0), out(1, 0), out(2, 0)),
Coord(out(0, 1), out(1, 1), out(2, 1)),
Coord(out(0, 2), out(1, 2), out(2, 2))),
rotation_vector
});
found = true;
}
}
return ret;
}