Two things every worker thread of an offline run did inside the global HDF5 mutex, per image. It opened /entry/data/data and asked it for its dataspace, its datatype and its creation plist, then asked those for the rank, the dimensions, the chunking and the compression. All of that is a property of the file and identical for all of its images, so it is now resolved once when the file is first touched. And it read the pixels - megabytes of them, with the lock held, which is what turned a worker per hardware thread into a queue. HDF5 can say where a chunk lives instead - address and byte count, a lookup in the chunk index with no read attached - so that is all it is asked for now, and the bytes are fetched after the lock is dropped, with a positional read that any number of threads can make through one handle at once. Chunk addresses count from the end of the user block, so its size is added; zero for anything this project writes, not for every file. A file that is not one chunk per image, or a chunk that was never written and exists only as a fill value, still goes the old way - only HDF5 knows what those read as. On a 16 Mpx rotation dataset with the process file being written, the per-image loop at 48 workers goes 12.4 s -> 6.8 s, and stops getting slower as workers are added: 8 workers were faster than 48 before, and are not now. Where no process file is written the same loop only improves ~1%, because this machine has 1.5 TB of RAM and held the whole 7 GB test set in page cache - the read was never the expensive part here. It is where the cache is cold or the filesystem is remote. Battery 9m45s, space group 21/24, no failures, unchanged. The Windows path uses ReadFile with an OVERLAPPED offset for the same reason pread is used elsewhere: it takes the offset as an argument rather than moving a shared file position, so the viewer keeps building under MSVC and gets the same concurrency. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
69 lines
3.4 KiB
C++
69 lines
3.4 KiB
C++
// SPDX-FileCopyrightText: 2026 Filip Leonarski, Paul Scherrer Institute <filip.leonarski@psi.ch>
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// SPDX-License-Identifier: GPL-3.0-only
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#pragma once
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#include <map>
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#include <memory>
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#include <optional>
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#include <string>
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#include <vector>
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#include "../writer/HDF5Objects.h" // HDF5ReadOnlyFile, HDF5VirtualDatasetMapping, HDF5DataSetLayout
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#include "../common/JFJochMessages.h" // FileWriterFormat, HDF5DataSourceMessage
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// Turns a global image number into the HDF5 file + local index that physically holds its pixels,
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// for all three on-disk layouts (legacy linked data files, VDS, contiguous/integrated). This is
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// the part of the reader whose "links to files stay" constant: it knows where the raw images
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// live, independent of which master file the per-image metadata is read from.
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//
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// Open data-file handles are cached, so scanning many images (e.g. reprocessing) does not reopen
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// the same file on every read. HDF5 is not thread-safe, so every call must be made with the
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// global hdf5_mutex held by the caller; the locator does no locking of its own.
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class HDF5ImageLocator {
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public:
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struct Location {
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std::shared_ptr<HDF5ReadOnlyFile> file;
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uint32_t local_index = 0;
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// Path the file was opened from. Needed to open it a second time as a plain file, for the
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// positional reads HDF5ImageSource does outside the mutex.
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std::string path;
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};
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// Layout description, filled by the reader once the master file has been parsed. All paths
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// are absolute: legacy data files and VDS mapping filenames are resolved relative to the
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// master before being handed over, so the locator never deals with relative paths.
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struct Layout {
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FileWriterFormat format = FileWriterFormat::NoFile;
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HDF5DataSetLayout data_layout = HDF5DataSetLayout::CONTIGUOUS;
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std::shared_ptr<HDF5ReadOnlyFile> master_file;
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std::string master_filename;
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std::vector<std::string> legacy_files;
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size_t images_per_file = 1;
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std::vector<HDF5VirtualDatasetMapping> vds_mappings;
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};
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void Configure(Layout layout);
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void Clear();
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// Resolve a global image number to {file, local index}. Throws if the image is not covered
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// by the layout. Does not bounds-check against the total image count - the caller does that.
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Location Resolve(int64_t global_image) const;
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// Source mapping for re-writing a derived file (e.g. _process.h5) so it links back to the
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// original pixel sources rather than to a master. total_images is supplied by the caller.
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// stride is the step between consecutive images of the derived file in the SOURCE: image i of the
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// output comes from source image first_image + i * stride. It has to match the stride the caller
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// processed with, or the pictures and the per-image analysis in the derived file describe
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// different frames.
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std::vector<HDF5DataSourceMessage> GetSourceMapping(uint64_t first_image,
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std::optional<uint64_t> image_count,
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uint64_t total_images,
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uint64_t stride = 1) const;
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private:
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Layout layout_;
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mutable std::map<std::string, std::shared_ptr<HDF5ReadOnlyFile> > file_cache_;
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std::shared_ptr<HDF5ReadOnlyFile> OpenCached(const std::string &path) const;
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};
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