Files
Jungfraujoch/common/CUDAWrapper.cpp
T
leonarski_fandClaude Opus 5.5 5de7189643 GPU or CPU decided up front from the card's total memory, never from what is free
- Scaling: the 80%-of-card check runs right after the device ingest's sort and cut, where the
  observation and distinct-hkl counts are first known, instead of after the geometry smoothing;
  same counts, same decision, but a run that goes to the CPU no longer does the device smoothing
  (6.9 s on an 8 GB card for a 33 M observation set) or holds its memory meanwhile.
- Rigid body: engines budgeted on a quarter of the card's total (the validation's plan), not
  min(total/4, free - 1 GB). A busy card no longer sends the rigid body to the CPU (measured on an
  8 GB card: ~80 s and a different fit); engine allocations wait for GPU work beside the run, and
  an engine that cannot be set up fails the validation (RigidBodyGPUFailure) instead of falling
  back to the CPU.
- Beam-centre FFT: GPU when its footprint is at most half of the card's total, otherwise CPU,
  logged; no catch-and-rescore on the CPU after a GPU failure.
- FitPerFrameG reserves its per-frame vector (CPU scaling waited on the heap lock on Windows).
- get_gpu_free_memory(): cudaMemGetInfo, except on an integrated GPU under Linux, where free also
  counts MemAvailable less a tenth of the total. Used only where free memory is waited on
  (cuda_memory_available) or quoted in out-of-memory messages; it decides nothing.
  The two card-filling [CUDAMemHelpers] tests skip on integrated GPUs.
- Out-of-memory messages point at rugnux --no-gpu instead of "the CPU build".

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 21:28:38 +02:00

135 lines
3.6 KiB
C++

// SPDX-FileCopyrightText: 2024 Filip Leonarski, Paul Scherrer Institute <filip.leonarski@psi.ch>
// SPDX-License-Identifier: GPL-3.0-only
#include "CUDAWrapper.h"
#include <condition_variable>
#include <mutex>
// Build-independent: the CUDA build gets get_gpu_names() from CUDAWrapper.cu, the CPU-only build from
// the stub below, and this collapses whichever list came back. Four identical cards read better as
// "4x <name>" than as the same name four times, and a mixed machine keeps one group per model.
std::string get_gpu_description() {
const auto names = get_gpu_names();
std::string out;
for (size_t i = 0; i < names.size();) {
size_t n = 1;
while (i + n < names.size() && names[i + n] == names[i])
n++;
if (!out.empty())
out += ", ";
if (n > 1)
out += std::to_string(n) + "x ";
out += names[i];
i += n;
}
return out;
}
namespace {
// How many probe passes (GPUWorkBeside) and main-line image passes (GPUImagePass) are running, for a
// thread to wait until none of one kind is.
std::mutex gpu_work_m;
std::condition_variable gpu_work_changed;
int gpu_work_beside_n = 0, gpu_image_passes_n = 0;
// A card too small for a probe pass beside the main line's image pass, or beside another probe pass:
// measured on a 16 Mpx detector, two of them together held 8.6 GB. On such a card a probe pass waits,
// before it starts, for every other one and for the image passes to end, and an image pass for the
// probe passes - so they take turns, and only when each runs depends on the card, never what it
// computes. None waits once it is running, so nothing waits in a circle.
constexpr size_t TAKE_TURNS_BELOW_BYTES = 12'000'000'000ull;
bool take_turns() {
static const bool small = get_gpu_count() > 0 && get_gpu_total_memory(0) < TAKE_TURNS_BELOW_BYTES;
return small;
}
void remove(int &n) {
{
std::lock_guard lock(gpu_work_m);
--n;
}
gpu_work_changed.notify_all();
}
}
GPUWorkBeside::GPUWorkBeside() {
std::unique_lock lock(gpu_work_m);
if (take_turns())
gpu_work_changed.wait(lock, [] { return gpu_image_passes_n == 0 && gpu_work_beside_n == 0; });
++gpu_work_beside_n;
}
GPUWorkBeside::~GPUWorkBeside() {
remove(gpu_work_beside_n);
}
bool wait_for_gpu_work_beside(std::chrono::seconds timeout) {
std::unique_lock lock(gpu_work_m);
return gpu_work_changed.wait_for(lock, timeout, [] { return gpu_work_beside_n == 0; });
}
GPUImagePass::GPUImagePass() {
std::unique_lock lock(gpu_work_m);
if (take_turns())
gpu_work_changed.wait(lock, [] { return gpu_work_beside_n == 0; });
++gpu_image_passes_n;
}
GPUImagePass::~GPUImagePass() {
remove(gpu_image_passes_n);
}
void wait_for_gpu_image_passes() {
std::unique_lock lock(gpu_work_m);
gpu_work_changed.wait(lock, [] { return gpu_image_passes_n == 0; });
}
#ifndef JFJOCH_USE_CUDA
int32_t get_gpu_count() {
return 0;
}
void hide_gpus() {}
std::vector<std::string> get_gpu_names() {
return {};
}
size_t get_gpu_total_memory(int32_t) {
return 0;
}
bool get_gpu_free_memory(size_t &, size_t &) {
return false;
}
void set_gpu(int32_t dev_id) {}
void pin_gpu() {}
void pin_gpu(int32_t dev_id) {}
ScopedGpuPin::ScopedGpuPin(int32_t) {}
ScopedGpuPin::~ScopedGpuPin() {}
void enable_gpu_numa_binding() {}
std::vector<int> get_gpu_numa_nodes() { return {}; }
void set_gpu_blocking_sync() {}
void create_gpu_contexts(int32_t) {}
void release_gpu_contexts() {}
void cuda_clear_error() {}
void cuda_throw_if_context_lost() {}
#endif