The ring sigma is the cancelling difference sum2/n - m^2, and both sums were float accumulated by atomics whose order is arbitrary. Two costs: the cancellation left only ~4 digits in the variance, and the ordering moved the resulting threshold by ~0.05 counts between runs - enough to flip a pixel sitting on the hard "value >= threshold" test, and with it a connected component's size. So the GPU engine did not reproduce the CPU one and did not reproduce itself. Only the accumulators that span blocks are widened. The per-block staging stays float, because a block contributes a few dozen similar-magnitude pixels to a ring and there is nothing to lose there - that also keeps the shared-memory footprint of the hot loop, and hence its occupancy, exactly as it was: measured on a 4.5 MP frame, 0.960 vs 0.966 ms/frame (40.9x over the CPU path, unchanged). finalize_rings now does the cancellation in double and rounds to float last, which is what AdaptiveSpotFinderCPU::AccumulateRings does. The device properties are also read from the current device rather than device 0; callers round-robin engines across GPUs. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
104 lines
5.6 KiB
C++
104 lines
5.6 KiB
C++
// SPDX-FileCopyrightText: 2026 Filip Leonarski, Paul Scherrer Institute <filip.leonarski@psi.ch>
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// SPDX-License-Identifier: GPL-3.0-only
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#pragma once
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// GPU adaptive spot finder that FUSES azimuthal integration and spot finding into one image pass.
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//
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// The CPU adaptive finder (AdaptiveSpotFinderCPU) and the azimuthal integrator both bin every pixel
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// into resolution rings and reduce (sum / sum^2 / count). Today azint runs on the GPU while the
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// adaptive finder re-does the identical per-ring reduction on the HOST - a wasted second pass over a
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// ~10 MP image. This engine does the ring reduction on the GPU and drives BOTH products from it:
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// - the azimuthal-integration profile (mean intensity per ring, in flat-field-corrected space), and
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// - the per-ring background (mean, sigma, peak-excluded via two sigma-clip passes) that sets the
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// self-calibrating spot-detection threshold (in raw photon counts).
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// It then flags strong pixels (value >= ring threshold) into a packed bit buffer and hands it to the
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// shared host connected-component extractor (ImageSpotFinder::ExtractSpots).
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//
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// Numerically it reproduces AdaptiveSpotFinderCPU: the same three-pass robust background, the same
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// per-ring threshold formula (shared via AdaptiveThreshold.h, computed on the host once per frame),
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// and the same raw-count detection test. The only differences from the CPU are those inherent to a
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// GPU reduction (float per-ring accumulation in atomic order vs the CPU's serial double sums), which
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// shift a handful of borderline pixels at most. The corrected sums for the azint profile are
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// accumulated in the SAME plain first pass, so one reduction feeds both products.
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#include <memory>
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#include <vector>
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#include "ImageSpotFinder.h"
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#include "SpotFindingSettings.h"
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#include "../../common/AzimuthalIntegrationProfile.h"
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#include "../../common/AzimuthalIntegrationMapping.h"
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#include "../indexing/CUDAMemHelpers.h"
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class AdaptiveSpotFinderGPU : public ImageSpotFinder {
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const AzimuthalIntegrationMapping &mapping;
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std::shared_ptr<CudaStream> stream;
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const int nbins;
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const size_t npix;
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int reduce_threads = 128;
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int reduce_blocks = 0;
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int flag_threads = 256;
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int flag_blocks = 0;
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size_t shared_plain = 0; // per-block shared bytes for the plain pass (raw + corrected rings)
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size_t shared_clip = 0; // per-block shared bytes for a sigma-clip pass (raw rings only)
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bool use_shared = true; // false -> nbins too large for shared memory, use the global-atomics kernel
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// Static mapping inputs (uploaded once).
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CudaDevicePtr<uint16_t> gpu_pixel_to_bin;
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CudaDevicePtr<float> gpu_corrections;
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// Raw per-ring accumulators (re-zeroed each pass) + derived stats used to clip and threshold.
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// double, like the CPU engine's ring accumulators: the ring sigma is the cancelling difference
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// sum2/n - m^2, and the block atomics that fill these arrive in an arbitrary order.
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CudaDevicePtr<double> gpu_sum;
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CudaDevicePtr<double> gpu_sum2;
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CudaDevicePtr<uint32_t> gpu_count;
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CudaDevicePtr<float> gpu_mean; // per-ring raw mean (clip predicate)
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CudaDevicePtr<float> gpu_sigma; // per-ring raw sigma (clip predicate)
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// Corrected per-ring accumulators (plain first pass only) -> azimuthal-integration profile.
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CudaDevicePtr<float> gpu_sum_corr;
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CudaDevicePtr<float> gpu_sum2_corr;
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// Per-ring detection threshold (host-computed, uploaded) and the strong-pixel bit buffer.
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CudaDevicePtr<float> gpu_thr;
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CudaDevicePtr<uint32_t> gpu_strong;
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// Host mirrors of the small per-ring transfers.
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std::vector<double> host_sum; // clipped raw sum } input to the host threshold computation
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std::vector<double> host_sum2; // clipped raw sum^2 }
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std::vector<uint32_t> host_count; // clipped raw count }
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std::vector<float> host_thr; // per-ring threshold (empty -> frame had no valid pixels)
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std::vector<float> prof_sum; // plain corrected sum } azimuthal-integration profile
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std::vector<float> prof_sum2; // plain corrected sum^2 }
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std::vector<uint32_t> prof_count; // plain pixel count }
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CudaRegisteredVector<uint32_t> output_buffer_reg; // pins the base-class bit buffer for fast D2H
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AzimuthalIntegrationProfile last_profile; // filled every Run(), retrievable via GetProfile()
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// One reduction pass over the image into the raw accumulators. clip_k <= 0 -> plain pass (all
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// valid pixels); clip_k > 0 -> keep only pixels within clip_k sigma of the current gpu_mean.
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// accumulate_corrected additionally fills gpu_sum_corr/gpu_sum2_corr for the profile (plain pass).
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void ReducePass(const ImagePreprocessorBuffer &image, float clip_k, bool accumulate_corrected);
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// Finalize gpu_mean/gpu_sigma from the current raw accumulators (per ring).
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void FinalizeStats();
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// Host: per-ring threshold from the clipped raw stats and the single knob E (false pixels/frame).
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void ComputeThresholds(const SpotFindingSettings &settings);
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public:
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AdaptiveSpotFinderGPU(const AzimuthalIntegrationMapping &mapping, std::shared_ptr<CudaStream> stream);
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~AdaptiveSpotFinderGPU() override = default;
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AdaptiveSpotFinderGPU(const AdaptiveSpotFinderGPU &) = delete;
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AdaptiveSpotFinderGPU &operator=(const AdaptiveSpotFinderGPU &) = delete;
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void Detect(const ImagePreprocessorBuffer &image, const SpotFindingSettings &settings) override;
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// The azimuthal profile computed as a byproduct of the last Detect() - lets this engine replace the
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// separate azint pass in the analysis pipeline.
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[[nodiscard]] const AzimuthalIntegrationProfile &GetProfile() const { return last_profile; }
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};
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