On a 16 GB card a probe pass (GPUWorkBeside) runs its image work beside the main line's image pass
(GPUImagePass). Measured on a 16 Mpx detector with nsys, the two together held 8.6 GB of device
buffers (two sets of 24 per-worker 67 MB image buffers plus five 0.6 GB FFT indexers), so on an
8 GB card the refined-geometry pass ran out of memory ("Allocating GPU memory (53.0 MB) failed").
Below 12 GB of card memory each of the two now waits, before it starts, for the other kind to end.
Only when each runs depends on the card, never what it computes; neither waits once running, so
nothing waits in a circle. On a 16 GB card nothing changes.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
128 lines
3.4 KiB
C++
128 lines
3.4 KiB
C++
// SPDX-FileCopyrightText: 2024 Filip Leonarski, Paul Scherrer Institute <filip.leonarski@psi.ch>
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// SPDX-License-Identifier: GPL-3.0-only
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#include "CUDAWrapper.h"
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#include <condition_variable>
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#include <mutex>
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// Build-independent: the CUDA build gets get_gpu_names() from CUDAWrapper.cu, the CPU-only build from
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// the stub below, and this collapses whichever list came back. Four identical cards read better as
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// "4x <name>" than as the same name four times, and a mixed machine keeps one group per model.
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std::string get_gpu_description() {
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const auto names = get_gpu_names();
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std::string out;
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for (size_t i = 0; i < names.size();) {
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size_t n = 1;
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while (i + n < names.size() && names[i + n] == names[i])
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n++;
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if (!out.empty())
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out += ", ";
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if (n > 1)
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out += std::to_string(n) + "x ";
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out += names[i];
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i += n;
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}
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return out;
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}
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namespace {
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// How many probe passes (GPUWorkBeside) and main-line image passes (GPUImagePass) are running, for a
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// thread to wait until none of one kind is.
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std::mutex gpu_work_m;
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std::condition_variable gpu_work_changed;
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int gpu_work_beside_n = 0, gpu_image_passes_n = 0;
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// A card too small for a probe pass beside the main line's image pass: measured on a 16 Mpx detector,
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// the two together held 8.6 GB. On such a card each of the two waits, before it starts, for the other
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// kind to end - so they take turns, and only when each runs depends on the card, never what it
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// computes. Neither waits once it is running, so nothing waits in a circle.
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constexpr size_t TAKE_TURNS_BELOW_BYTES = 12'000'000'000ull;
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bool take_turns() {
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static const bool small = get_gpu_count() > 0 && get_gpu_total_memory(0) < TAKE_TURNS_BELOW_BYTES;
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return small;
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}
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void remove(int &n) {
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{
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std::lock_guard lock(gpu_work_m);
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--n;
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}
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gpu_work_changed.notify_all();
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}
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}
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GPUWorkBeside::GPUWorkBeside() {
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std::unique_lock lock(gpu_work_m);
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if (take_turns())
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gpu_work_changed.wait(lock, [] { return gpu_image_passes_n == 0; });
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++gpu_work_beside_n;
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}
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GPUWorkBeside::~GPUWorkBeside() {
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remove(gpu_work_beside_n);
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}
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bool wait_for_gpu_work_beside(std::chrono::seconds timeout) {
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std::unique_lock lock(gpu_work_m);
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return gpu_work_changed.wait_for(lock, timeout, [] { return gpu_work_beside_n == 0; });
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}
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GPUImagePass::GPUImagePass() {
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std::unique_lock lock(gpu_work_m);
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if (take_turns())
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gpu_work_changed.wait(lock, [] { return gpu_work_beside_n == 0; });
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++gpu_image_passes_n;
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}
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GPUImagePass::~GPUImagePass() {
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remove(gpu_image_passes_n);
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}
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void wait_for_gpu_image_passes() {
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std::unique_lock lock(gpu_work_m);
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gpu_work_changed.wait(lock, [] { return gpu_image_passes_n == 0; });
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}
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#ifndef JFJOCH_USE_CUDA
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int32_t get_gpu_count() {
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return 0;
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}
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std::vector<std::string> get_gpu_names() {
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return {};
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}
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size_t get_gpu_total_memory(int32_t) {
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return 0;
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}
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void set_gpu(int32_t dev_id) {}
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void pin_gpu() {}
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void pin_gpu(int32_t dev_id) {}
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ScopedGpuPin::ScopedGpuPin(int32_t) {}
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ScopedGpuPin::~ScopedGpuPin() {}
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void enable_gpu_numa_binding() {}
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std::vector<int> get_gpu_numa_nodes() { return {}; }
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void set_gpu_blocking_sync() {}
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void create_gpu_contexts(int32_t) {}
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void release_gpu_contexts() {}
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void cuda_clear_error() {}
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void cuda_throw_if_context_lost() {}
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#endif
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