The photon-weighted position sums were floats, so the centroid's last bit depended on the build rather than on the data: gcc contracts the multiply-add in AddPixel into an FMA under -march=x86-64-v3 and cannot at the baseline, and MSVC does not contract at all under /fp:precise. The GPU extractor had to match with __fmaf_rn, and the parity test still needed a two-ulp slack for hosts that do not fuse. Column, line and the per-pixel count are all integral, so the sums are exact in int64 and both implementations reach the same bits with nothing to match. The parity test now demands exact equality unconditionally and gets it, including on a baseline build. ConvertToImageCoordinates keeps the sums integral too: the raw -> image map is a signed axis swap plus an integer translation, so it is applied to the sums instead of to the centroid. Drops the SpotToSave constructor, which had no callers and could not have been converted without quantising the stored centroid. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
92 lines
4.4 KiB
C++
92 lines
4.4 KiB
C++
// SPDX-FileCopyrightText: 2026 Filip Leonarski, Paul Scherrer Institute <filip.leonarski@psi.ch>
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// SPDX-License-Identifier: GPL-3.0-only
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#pragma once
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// Device-side connected-component extraction for the GPU spot finders.
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//
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// The GPU finders flag strong pixels into a packed bit buffer ON THE DEVICE. Reading spots out of it
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// used to mean copying that whole buffer back (2.26 MB per frame at 18 MP) and scanning it bit by bit
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// on the host. This does the whole extraction where the data already is, so nothing about the image
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// comes back - only the finished spot list, a few hundred entries.
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//
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// The algorithm is the sparse formulation the ACTS/traccc project settled on for the same problem
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// (sparse silicon-detector hits): the strong pixels are compacted into a list that is sorted by flat
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// index, each pixel finds its at most FOUR backward 8-neighbours by binary search in that list, and
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// the resulting graph is labelled with a lock-free union-find. A dense image-wide labelling
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// (Playne-equivalence, BUF/BKE, nppiLabelMarkers, cv::cuda::connectedComponents) would label 18
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// million pixels to find five hundred.
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//
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// It reproduces the host StrongPixelSet::sparseccl EXACTLY, not just equivalently:
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// * both make a component's root its lowest list index, so both find the same roots;
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// * labels are handed out by a prefix sum over the roots in ascending order, which is the order the
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// host's second scan hands them out in, so the SPOT ORDER is identical;
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// * the centroid sums are accumulated per component in ascending list order, in integers, term for
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// term as DiffractionSpot::AddPixel does them, so there is no rounding for the two compilers to
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// disagree about.
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// tests/SpotExtractorGPUParityTest.cpp holds the two to each other on realistic, occupancy-swept and
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// pathological frames, and checks that repeating a frame gives byte-identical output.
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#include <cstdint>
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#include <memory>
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#include <vector>
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#include "../../common/DiffractionSpot.h"
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#include "../indexing/CUDAMemHelpers.h"
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#include "SpotFindingSettings.h"
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// Per-component sums, in exactly the form DiffractionSpot holds them: x and y are sum(col*photons)
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// and sum(line*photons), not a centroid.
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struct SpotExtractorGPUSpot {
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int64_t x;
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int64_t y;
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int64_t photons;
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int64_t max_photons;
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int32_t pixel_count;
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int32_t padding;
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};
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class SpotExtractorGPU {
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std::shared_ptr<CudaStream> stream;
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const int32_t width;
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const size_t nwords;
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// The connected-component search gives up above this many strong pixels (see
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// StrongPixelSet::FindComponentsImage), so nothing larger is ever built.
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static constexpr uint32_t MAX_STRONG = UINT16_MAX;
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// Spots copied back together with their count in one transfer. A frame with more than this many
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// surviving spots - far past anything indexable - simply takes a second copy.
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static constexpr uint32_t SPOT_PREFIX = 4096;
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int compact_blocks = 0;
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CudaDevicePtr<uint32_t> gpu_res_mask; // packed, bit set = pixel excluded
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CudaDevicePtr<uint32_t> gpu_block_count;
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CudaDevicePtr<uint32_t> gpu_block_offset;
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CudaDevicePtr<uint32_t> gpu_nstrong;
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CudaDevicePtr<uint32_t> gpu_index; // strong pixels, sorted by flat index
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CudaDevicePtr<int32_t> gpu_value;
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CudaDevicePtr<uint32_t> gpu_parent; // union-find parent
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CudaDevicePtr<uint32_t> gpu_root;
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CudaDevicePtr<uint32_t> gpu_label; // compact label, indexed by root
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CudaDevicePtr<int32_t> gpu_count; // pixels per component
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CudaDevicePtr<SpotExtractorGPUSpot> gpu_spot;
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CudaDevicePtr<SpotExtractorGPUSpot> gpu_spot_out;
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CudaDevicePtr<uint32_t> gpu_nspot;
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CudaHostPtr<uint32_t> host_nspot;
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CudaHostPtr<SpotExtractorGPUSpot> host_spot; // SPOT_PREFIX entries, pinned
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std::vector<SpotExtractorGPUSpot> overflow_spot; // only for a frame with more spots than that
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public:
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SpotExtractorGPU(int32_t width, int32_t height, std::shared_ptr<CudaStream> stream);
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void SetResolutionMask(const std::vector<uint32_t> &packed_mask);
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// gpu_strong is the finder's device bit buffer, gpu_image the preprocessed image it was built
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// from. Fills spots with every component of at most max-pix pixels, in the same order the host
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// extractor would.
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void Extract(const uint32_t *gpu_strong, const int32_t *gpu_image,
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const SpotFindingSettings &settings, std::vector<DiffractionSpot> &spots);
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};
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