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6e4c0ce202 |
image_preprocessing: decode bitshuffle+LZ4 on the GPU
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The pipeline decompressed each image on the host and uploaded the result. On an 18 Mpx rotation dataset that made the host-to-device copy the bottleneck of the whole per-image loop: nsys puts the copies at 78% of the loop against 39% for every kernel combined - 3600 transfers of 72.4 MB - and they ran at only 12.5 GB/s of an available 27-28 because the host-side decompression was itself saturating host memory bandwidth. The GPU was mostly waiting. So the compressed chunk goes across instead, about 4 MB rather than 72 MB, and is decoded on the device. That removes the transfer and the host decompression that was throttling it, in one change. Measured on an idle machine, a run goes from 45.11 s to 24.97 s - 1.81x - with the merged output unchanged. THE APPROACH IS JON WRIGHT'S (ESRF): "Experiences with GPU decompression for bitshuffle + LZ4 data", HDF5 User Group 2021, and github.com/jonwright/ bslz4decoders. The kernels here are ours, but the idea and the demonstration that it is worth doing are his. Cited in docs/ACKNOWLEDGEMENT.md and in the new section 0 of docs/CPU_DATA_ANALYSIS.md. Two kernels mirror the CPU decoder. LZ4 runs one WARP per bitshuffle block: every lane parses the same sequence stream (a broadcast read, no divergence) and the literal and match copies are split across the 32 lanes so the stores coalesce; an overlapping match is treated as a pattern of period offset sourced from bytes that already precede the write position, which keeps it parallel rather than a serial byte loop. One thread per block instead measured 13x slower. The bitshuffle inverse then un-transposes each byte-plane through shared memory and interleaves the planes back into elements. Only BSHUF_LZ4 is decoded on the device. The zstd variants have no device decoder, and neither has an uncompressed or float image; Supports() returns false for those and the caller decompresses on the host exactly as before. The fallback is explicit, so a format we cannot decode on the device is a slower path and never a wrong answer. Tests hold the device decoder against the CPU one byte for byte, on data from the production compressor, for every element size the detectors emit - including the 8-bit DECTRIS modes, which take bitshuf_decode_block's separate elem_size == 1 branch - plus a many-block frame, the formats it must decline, and malformed containers, which must throw rather than run off a buffer. Battery: 37 crystals, no failures, identical to the host-decode run. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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6e805f53c0 |
image_analysis: stop paying for work that is thrown away
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Three independent costs, each measured, none changing a result. Across the 37-crystal regression set the run time halves (median per crystal 2.0x, total 2.3x) and every crystal's merge statistics are unchanged. The image copy back from the device moved the whole preprocessed frame - 72 MB on a large detector, every frame, per worker - to serve a single host consumer that reads only the strong pixels, at most a few hundred kilobytes of it. Give the buffer a Gather() so that consumer asks for the values it actually wants (a host loop on the CPU, a small kernel on the GPU), and copy the frame back only when a CPU spot finder will genuinely read it. The copy the other way was worse: it came from an unregistered vector, so the driver staged it through its own pinned pool with a host-side memcpy on the calling thread, which does not overlap and collapses under concurrency - 11.6 GB/s at one worker, 1.6 GB/s at eight. That, not any hardware limit, is why throughput stopped improving past four to eight workers. Pinning the decompression buffer once per worker fixes it: on a 18 Mpx dataset the image loop goes from 13.6 to 7.9 ms per image at 32 workers, and 32 workers now beat 8 instead of losing to them. Ceres was computing seventeen partial derivatives where five are free. The per-image rotation refinement frees the beam and the orientation and holds distance, detector angles, rotation axis and cell constant, but the cost function declared all seven blocks, so every residual evaluated in Jet<17> arithmetic. A residual exposing only the two free blocks - the same arithmetic, the constants baked in - halves refinement, and it is exact rather than merely close: dual coordinates evolve independently, so the residuals and the free Jacobian columns are unchanged bit for bit. The merge sorted an index array with a comparator that dereferenced a 1.6 GB array of 72-byte records, i.e. a random walk over memory, single-threaded, twice per two-pass run. Sorting a packed key instead is 2.4x. French-Wilson allocated its integration scratch per reflection and ran serially; it now takes caller-owned scratch and runs over chunks, 4.2x. The correction surfaces re-tested every observation for usability and parity on each of ~22 passes and re-allocated their accumulators each time; bucket the indices once and hoist the buffers. Also convert std::round to std::rint where the rounded value only ever enters a squared residual. The tie rules differ - away from zero against to even - so this is safe exactly where a tie flips the sign but not the magnitude, and unsafe wherever the value becomes a Miller index; those sites keep std::round. Verified over all 2^32 float bit patterns: 8388608 exact ties exist, and the squared residual is bitwise equal for every one of them. Worth little on its own here, because the rounding that dominates is in candidate refinement, where the value is an index and the substitution is not available. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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0b1fb6c870 |
image_analysis: share the read-only GPU lookup tables per device
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One analysis engine is built per worker thread, and each uploaded its own copy of tables that are pure functions of the detector geometry: the pixel -> azimuthal bin map and the per-pixel corrections (both in AzIntEngineGPU AND again in AdaptiveSpotFinderGPU, from the same mapping), plus the pixel mask. On an 18 Mpx detector that is ~224 MB per worker; with 32 workers ~7 GB of device memory held 32 identical copies. Upload each table once per GPU instead and hand every engine on that device a shared pointer to it. The cache is keyed by (device, source-vector address) because workers are pinned round-robin across GPUs, so on a multi-GPU node each device keeps its own copy - a kernel may only read memory resident on the device it runs on - and the table is freed on the device that allocated it. Entries are held weakly, so a table goes away with the last engine using it. Measured on an 18 Mpx detector, 32 worker threads, 16 GB card: the stills path went from exhausting the card (OOM in de-novo indexing) to 8.6 GB peak, and a normal rotation run from 14.6 GB to 7.4 GB - it had been running within 1.6 GB of the limit, so any larger detector or second GPU consumer would have tipped it over. Per-worker footprint drops 403 -> 173 MB. Merge statistics are unchanged on a six-crystal regression subset, including two-pass runs where the second pass rebuilds the mapping on refined geometry, and wall time is unchanged (13.5-13.8 s vs 13.8-14.1 s). Also take the launch configuration from the current device rather than device 0 in AzIntEngineGPU and ImagePreprocessorGPU: with round-robin pinning, device 0's SM count and shared-memory size can belong to a different card than the one the kernels use. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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c981e1b91c |
v1.0.0-rc.137 (#46)
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This is an UNSTABLE release. The release has significant modifications and bug fixes, if things go wrong, it is better to revert to 1.0.0-rc.132. * jfjoch_broker: Better track time for each operation in the processing stack * jfjoch_broker: Rewrite preprocessing of diffraction images in the non-FPGA workflow to better use GPUs (work in progress) * jfjoch_broker: Remove ROI calculation in the non-FPGA workflow (work in progress) * jfjoch_viewer: Toolbar displays image number starting from 1 (instead of 0) Reviewed-on: #46 |