BraggPrediction: Zeta set to 1.0 for stills, otherwise merging gets weird
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@@ -103,7 +103,7 @@ int BraggPrediction::Calc(const DiffractionExperiment &experiment, const Crystal
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.dist_ewald = dist_ewald_sphere,
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.rlp = 1.0,
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.partiality = 1.0,
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.zeta = NAN
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.zeta = 1.0
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};
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++i;
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}
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@@ -84,7 +84,7 @@ namespace {
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out.dist_ewald = dist_ewald;
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out.rlp = 1.0f;
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out.partiality = 1.0f;
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out.zeta = NAN;
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out.zeta = 1.0f;
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return true;
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}
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