fix: sample camera ZMQ feed pacing, one busy badge color #204
Merged
duan_j
merged 10 commits from 2026-09-08 15:00:28 +02:00
fix/aaregui-zmq into main
10
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a56457d03b |
test: route the tell-state stand-in through object for basedpyright
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Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com> |
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ccb71bf43f |
test: format the mocked token and cast the tell-state stand-in for basedpyright
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Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com> |
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c3e7b9a2cc |
test: cover the sample camera pacing, the newest-frame drain and the frame slot
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CI's diff-coverage gate sat at 29% because the ZMQ fixes live in code no test reached: the subscriber's socket setup, _emit_image/notify_frame_ displayed, _recv_latest and the run() frame path, plus the main window's frame slot. The subscriber now runs against a real inproc socket (the drain and the in-flight cap are the fix, so a mock would prove nothing); run() is driven with a stubbed _recv_latest that hands over one JPEG and then stops. The busy overlay gets a check that cooling is the only blue busy state. The subscriber fixture takes qapp so no QImage is built before the QApplication exists. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com> |
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dbd5b9078f |
style: paint the unknown-session badge with the viewing-mode style
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The sample camera drew its own gold/orange/red "Session Vacant / Baton Requested / Guest Mode" box whenever the busy overlay had nothing to show. Since the busy-style builder already receives the session state, that box only ever appeared while the session was still unknown (no status yet, or one without a session), so it flashed a different color and shape than the yellow "Viewing mode, click here to grab the baton" badge every known not-owned state gets. Hoist that badge into VIEWING_MODE_STYLE and paint it from both paths; the hover fill is shared through _badge_fill. The three MARK_TOOLTIP constants had no other users and are dropped. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com> |
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c0b0994fed |
fix: satisfy basedpyright on the Optional subscriber and socket
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CI lint failed on reportOptionalMemberAccess: prediction_thread is None when the GUI runs without a sample feed, and _sock is nulled by run()'s cleanup, so both attributes are Optional to the checker even though the flagged call sites cannot see None at runtime. Guard the slot and bind the socket to a local asserted non-None in _recv_latest. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com> |
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7c1efe4384 |
style: one PSI red for every busy camera badge, blue only for robot cooling
AUTO CENTERING, ROBOT MOUNTING/UNMOUNTING/DRYING and BEAMLINE BUSY each had their own accent (purple, red, orange, yellow, maroon), so the sample camera read as a per-activity rainbow instead of one "hands off" signal. All busy states now share BUSY_PSI_RED; ROBOT COOLING keeps blue because it is the long, harmless phase the operator should read as "wait". The five near-identical BusyOverlayStyle blocks collapse into one _animated() helper plus a text lookup, and the now-unused purple/orange/ red-badge constants are dropped from styles.py. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com> |
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c842856fe0 |
fix: build the sample camera QPixmap on the GUI thread
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QPixmap is a GUI-thread-only class in Qt; the worker was constructing one per frame via QPixmap.fromImage. It happens to work with the raster backend, which is why this has not bitten us, but it is not supported and the guarantee is not ours to rely on. The subscriber now emits QImage — which is explicitly safe to build and move between threads — and _on_sample_camera_frame converts once on the GUI thread before handing the pixmap to the visible view. No extra copy: the .copy() that detaches the QImage from the numpy buffer was already there. Verified end to end against a real PUB socket: the payload delivered is QImage, the slot runs only on the main thread, and frames still decode. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01DVqbXPoeHyqrQq5Vc8EcYP |
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a4a8b8029a |
fix: pace sample camera frames to what the GUI can paint
image is a queued cross-thread signal and Qt's event queue has no high-water mark, so this queue grew without bound independently of ZMQ: with a 50 Hz feed and a GUI painting slower, the displayed frame fell further behind for as long as the stream ran. Measured on a stand-in at 15 ms decode / 25 ms paint, the displayed frame aged from 40 ms to 2010 ms over three seconds and kept going. Two changes: - Emit once and fan out on the GUI thread to whichever view is actually on screen, rather than connecting all three SampleCameraImageLabels. Two of the three are always hidden (tab / compact page / portrait page), so this is one repaint per frame instead of three. - Cap the frames in flight and drop rather than queue past it. The cap is 2, not 1, so a frame can be queued while the GUI paints the other: at 1 the GUI idles waiting for the next decode (33.3 fps displayed), at 2 it does not (40.0 fps) for one extra frame of latency. Both stay bounded — 40 ms and 62 ms respectively, flat over the run. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01DVqbXPoeHyqrQq5Vc8EcYP |
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4c3b0ce64d |
fix: bound the sample camera SUB receive queue
The socket used library defaults, so a GUI that stalls builds its own private FIFO of up to 1000 messages — 20 s of video at 50 Hz — plus whatever the autotuned kernel receive buffer holds on top. PUB/SUB pipes are per-subscriber, which is why only aareGUI lagged while the other receivers stayed current. RCVHWM=4 makes the producer drop frames for this subscriber once it is muted, instead of queueing them, and a fixed RCVBUF stops the kernel hiding a further few dozen frames behind the HWM. Measured against a flooding publisher, the buffered backlog drops from 1000 frames to 4. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01DVqbXPoeHyqrQq5Vc8EcYP |
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d63b4ad179 |
fix: drain the sample camera SUB socket to the newest frame
The SUB socket is strictly FIFO, so once the GUI falls behind at 50 Hz it stays behind: every recv returns the oldest queued frame and the lag never recovers on its own. zmq.CONFLATE cannot fix this because it keeps only the last *part* of a message, which shreds the multipart header+payload frames the producer sends. recv_multipart is atomic, though — a non-blocking recv either yields a whole message or raises Again — so draining in a loop is a multipart-safe conflate. The drain runs after the previous frame's decode, so it discards exactly the backlog that built up while we were busy, and the socket is consumed at line rate regardless of how long a frame takes to decode. Verified against a real PUB/SUB pair: 100 queued multipart messages collapse to the newest one with both parts intact, and RCVTIMEO is still honoured when the queue is empty. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01DVqbXPoeHyqrQq5Vc8EcYP |