The movestate property sat on the spinbox's inner QLineEdit, which both
themes deliberately paint transparent (QAbstractSpinBox QLineEdit rule)
- the state machine worked but no color ever showed, and the tests only
asserted the property, not the paint. The property now lives on the
spinbox itself with QAbstractSpinBox[movestate=...] added to both
themes' rules, verified by a pixel-sampling regression test that grabs
the rendered widget through the real stylesheet.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The energy setpoint applies via the Change Energy button, not Enter, so
it gets the full motor state machine instead of the typing-pending
color: neutral tracks the readback, a user edit stages pending (and is
the only thing that enables the button), the click turns moving, and
readback arrival within tol returns to neutral. New SpinMoveState in
motor_move_group.py adapts the pattern to a QDoubleSpinBox+button pair
(colors ride the movestate QSS via the spin's internal QLineEdit);
replaces the hand-rolled pending-until-click in the exp-config row and
covers the Beamline setup row that had no color at all. The server's
0.0 detector-unavailable energy is kept out of the readback feed so it
cannot clamp the spin to the range minimum.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Both Set Energy rows allowed 1-30 keV, an arbitrary spinbox default;
nothing downstream validates the request (daq.change_energy forwards
straight to bec). Shared ENERGY_MIN/MAX_KEV constants now bound both
spins to 4-20 keV with a tooltip flagging the range as pending
Beamline Scientist confirmation.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Values inside the Experiment configuration banner now show the same
pending color as the motor move boxes while the typed text differs from
the applied value; Enter (or focus-out) commits as before and clears it.
Opt-in via NumberLineEdit(track_pending=True) because MotorMoveGroup
owns the movestate property on its registered boxes; reuses the existing
movestate QSS, so no new styling. The Set Energy spinbox marks pending
until Change Energy is clicked, since its apply gate is the button.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The fix removed Moving from the motion-watch trigger but the unit test and code comment still described the old behavior, so pre-push failed.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Auto Centering moves out of the experiment tabs to its own row between
Manual sample and Exp. Config., with an apply-after-mount checkbox that
re-runs it on every detected sample mount (guarded against firing on GUI
startup). Draw a Grid now only shows on the Raster scan tab.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Click is no longer the only way back to the "?" badge: moving the
pointer off the expanded box, or out of the widget entirely, folds it.
Checked before the interaction gate so it works in viewing mode too.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Bottom-right corner shows the hovered pixel coordinates with a grey
1-2-5 scale bar above them, derived from geom.pixel_in_mm and the
current zoom. Works in viewing mode (before the interaction gate),
clears on leave, and skips drawing outside the image.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
basedpyright requires _admin_tip_anchor to exist after __init__, so the
anchor is created eagerly instead of lazily. Cover the red-tip branch and
the status-bar menu gate; the menu test swaps in a QMenu subclass with a
no-op exec because PySide method lookup ignores class-attr monkeypatches.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Beam location, Beamstop alignment and Flux measurement grey out for
non-staff in the state strip and the status-bar transitions menu. All
"not admin" denials now show as an auto-dismissing QToolTip on a
Catppuccin red wash instead of a click-to-close QMessageBox.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Operable controls (Fast Shutter, State, p-group, Session) group right
via addPermanentWidget and share one hover affordance - hand cursor +
underline - now owned by ClickableLabel; ValueLabel opts out for the
passive readouts, and the unwired busy label becomes a plain QLabel.
Cryo sits first in the operable group but stays passive: a cryo
operation is planned (TODO in status_bar.py), the placement just
reserves its spot.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Same exception as the motion watch: busy in Sample alignment is the
alignment itself, and the sample motion is watched in these very
views - the curtain hid exactly what the user needed to see. Gated
at both style call sites (sample camera and the Axis views); the
session-driven 'In viewing mode' badge is unaffected.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Busy in Sample alignment IS the alignment (centring moves) - yanking
the view away to the combined beamline tab hid exactly what the user
was doing. The motion-watch switch now skips that state; robot
exchange and other busy transitions still switch as before.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
_autoscale now defaults on, so the view fits from the first layout
(the constructor's placeholder already carries the camera size and
resizeEvent refits on every resize). update_pixmap additionally
refits when the frame size changes - the real stream resolution can
differ from the placeholder, and only a view resize refit before.
Right-click 'Scale to fit' still toggles back to 1:1.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Run/Remove selected/Clear list act on the queue, whose order only the
Queued chip view shows - in other views they are greyed out with a
tooltip pointing at the chip. Run stays enabled while automation runs
so pausing is always possible. Applies to the docked trio and the
pop-out clones alike.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The queue engine keeps insertion order and Run pops its head, but the
Queued view sorted by the dewar table's header sort - the top row was
not what runs next. set_queued_ids now keeps the order it is fed (the
queue model's order) and the Queued view displays exactly that; header
clicks no longer reorder it.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Mirrors the Beamline setup live readout above Set Energy, fed by the
same DAQ tick with the zero-energy guard and repaint skip.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
basedpyright disables mypy-style 'type: ignore' comments by default, so
the diff-quality gate still counted the violation; match the existing
'pyright: ignore[reportArgumentType]' convention from main_window.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Status flag on the left (same rich-text scheme as the status bar,
theme-aware via set_theme), Open/Close buttons on the right, wired
to the same daq.open_shutter/close_shutter slots staff-gated in
main_window.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The '?' badge moved to the top middle but the cheat sheet still
opened bottom-left, sending the mouse across the view to close it.
The overlay now drops in where the badge was.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The status column holds no sortable data, so its header click slot
was free: it now does Ctrl+A, pairing with the Unmeasured chip to
grab everything still to be done in one motion. The sort indicator
is put back afterwards - the click drags it onto '#' even though
the model ignores sorting there.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Confirmed by Dawn: any rotation data counts as measured; unmeasured
is exactly rotation count 0. The old > 1 rule left single-rotation
samples looking like still-to-do work in the Unmeasured view.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The '?' badge sat in a corner, which drifts oddly when the view is
scaled to fit; the top middle stays put and out of the sample's way.
Transparency unchanged - visible enough to find, not disturbing.
'More... (F1)' moves to the overlay's right edge, reading like a
dialog's action button.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Unmeasured and All are both 'what is left' views; the hand-applied
labels (Queued/Flagged/Measured) follow. The 1px spacing keeps the
chips readable as separate buttons instead of one solid bar.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Beam-path order in the status bar: the hutch shutter sits upstream
of the fast shutter, so it reads left to right along the beam.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>