a quite simple, but powerful state machine There is not need to subclass StateMachine, but use an instance of it. The code typically lives on methods of an other class. Features: - store any variables (except already defined attributes) on the state - actions handle the conditions to stay or initiate a transition by calling the state machines goto method - a state machine might run endlessly or finish in a None action. - it may be started or restarted - a cleanup function for handling exceptions and for stop or restart - support for time dependent features Change-Id: I86b86ed1f25d04e305237edb99206912b068aedf Reviewed-on: https://forge.frm2.tum.de/review/c/sine2020/secop/playground/+/27593 Tested-by: Jenkins Automated Tests <pedersen+jenkins@frm2.tum.de> Reviewed-by: Enrico Faulhaber <enrico.faulhaber@frm2.tum.de> Reviewed-by: Markus Zolliker <markus.zolliker@psi.ch>
Description
PSI local frappy repo, probably ahead of git/gerrit at MLZ
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