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<head>
<title>areaDetector Plugin NDPluginOverlay</title>
<meta content="text/html; charset=ISO-8859-1" http-equiv="Content-Type" />
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<body>
<div style="text-align: center">
<h1>
areaDetector Plugin NDPluginOverlay</h1>
<h2>
October 1, 2012</h2>
<h2>
Mark Rivers</h2>
<h2>
University of Chicago</h2>
</div>
<h2>
Contents</h2>
<ul>
<li><a href="#Overview">Overview</a></li>
<li><a href="#Configuration">Configuration</a></li>
<li><a href="#Screens">Screen shots</a></li>
</ul>
<h2 id="Overview">
Overview
</h2>
<p>
NDPluginOverlay adds graphics overlays to an NDArray image. It can be used to highlight
ROIs on an image, to implement cursors, and other similar operations. It supports
any number of overlay objects. For each object there is control of the location,
size, color, and drawing mode. The size and location can be directly controlled,
or links can be used to control the position and size from other PVs. For example,
links to the PVs definining an ROI in the NDPluginROI plugin can be used to define
a rectangular overlay in thus plugin. Similarly links to the PVs defining the X
and Y centroid and sigma of an image computed in the NDPluginStats plugin can be
used to control the location and size of a crosshair overlay in this plugin. The
cursor will then follow the location of a "beam" in the image. Putting such graphics
overlays into an areaDetector plugin allows the use of simple image display clients,
which don't need to compute the graphics themselves.
</p>
<p>
Each NDPluginOverlay plugin can contain any number of overlay objects, each with
a different shape, position, color, etc. The number of overlay objects is defined
when the NDPluginOverlay is created in the startup script. Each object is referenced
by its asyn "addr" address field.
</p>
<p>
NDPluginOverlay is both a <b>recipient</b> of callbacks and a <b>source</b> of NDArray
callbacks. This means that other plugins, such as the NDPluginStdArray plugin, can
be connected to an NDPluginOverlay plugin. In that case an image display client
will receive the arrays with the graphics overlays.
</p>
<p>
NDPluginOverlay can only be used for 2-D arrays or 3-D color arrays, it is not fully
N-dimensional.
</p>
<p>
NDPluginOverlay inherits from NDPluginDriver. The <a href="areaDetectorDoxygenHTML/class_n_d_plugin_overlay.html">
NDPluginOverlay class documentation</a> describes this class in detail.
</p>
<p>
NDPluginOverlay.h defines the following parameters. It also implements all of the
standard plugin parameters from <a href="pluginDoc.html#NDPluginDriver">NDPluginDriver</a>.
There are 2 EPICS databases for the NDPluginOverlay plugin. NDOverlay.template provide
access to global parameters that are not specific to each overlay object. There
are currently no records in this database, because it currently needs nothing beyond
what is contained in NDPluginBase.template, but there may be records added to this
in the future. NDOverlayN.template provides access to the parameters for each individual
overlay object, described in the following table. Note that to reduce the width
of this table the parameter index variable names have been split into 2 lines, but
these are just a single name, for example <code>NDPluginOverlayName</code>.
</p>
<table border="1" cellpadding="2" cellspacing="2" style="text-align: left">
<tbody>
<tr>
<td align="center" colspan="7,">
<b>Parameter Definitions in NDPluginOverlay.h and EPICS Record Definitions in NDOverlayN.template</b>
</td>
</tr>
<tr>
<th>
Parameter index variable</th>
<th>
asyn interface</th>
<th>
Access</th>
<th>
Description</th>
<th>
drvInfo string</th>
<th>
EPICS record name</th>
<th>
EPICS record type</th>
</tr>
<tr>
<td>
NDPluginOverlay<br />
Name</td>
<td>
asynOctet</td>
<td>
r/w</td>
<td>
Name for this overlay.</td>
<td>
NAME</td>
<td>
$(P)$(R)Name<br />
$(P)$(R)Name_RBV</td>
<td>
stringout<br />
stringin</td>
</tr>
<tr>
<td>
NDPluginOverlay<br />
Use</td>
<td>
asynInt32</td>
<td>
r/w</td>
<td>
Flag indicating whether to use (enable) this overlay. 0=No, 1=Yes.</td>
<td>
USE</td>
<td>
$(P)$(R)Use<br />
$(P)$(R)Use_RBV</td>
<td>
bo<br />
bi</td>
</tr>
<tr>
<td>
NDPluginOverlay<br />
OverlayPositionX</td>
<td>
asynInt32</td>
<td>
r/w</td>
<td>
The X position of this overlay.</td>
<td>
OVERLAY_POSITION_X</td>
<td>
$(P)$(R)PositionX<br />
$(P)$(R)PositionX_RBV</td>
<td>
longout<br />
longin</td>
</tr>
<tr>
<td>
N.A.</td>
<td>
N.A.</td>
<td>
r/w</td>
<td>
Link to fetch the desired X position of this overlay. The .DOL field of this record
can be set to another record which will then change PositionX whenever the other
record updates. The link <i>must</i> have the "CP" attribute, so that this record
processes whenever the record it is linked to changes. For example, the link could
be set to "13PS1:Stats1:CentroidX_RBV CP NMS" to fetch its position from the X centroid
calculated by an NDPluginStats plugin, or to "13PS1:ROI1:MinX_RBV CP MS" to fetch
its position from the X position of an ROI. If this link field is blank or points
to a non-existent record then the X position of the overlay can be manually controlled.
Note that this linking is done entirely in the EPICS database, and not in the plugin
code.</td>
<td>
N.A.</td>
<td>
$(P)$(R)PositionXLink</td>
<td>
longout</td>
</tr>
<tr>
<td>
NDPluginOverlay<br />
OverlayPositionY</td>
<td>
asynInt32</td>
<td>
r/w</td>
<td>
The Y position of this overlay.</td>
<td>
OVERLAY_POSITION_Y</td>
<td>
$(P)$(R)PositionY<br />
$(P)$(R)PositionY_RBV</td>
<td>
longout<br />
longin</td>
</tr>
<tr>
<td>
N.A.</td>
<td>
N.A.</td>
<td>
r/w</td>
<td>
Link to fetch the desired Y position of this overlay. See the notes for PositionXLink
above.</td>
<td>
N.A.</td>
<td>
$(P)$(R)PositionYLink</td>
<td>
longout</td>
</tr>
<tr>
<td>
NDPluginOverlay<br />
OverlaySizeX</td>
<td>
asynInt32</td>
<td>
r/w</td>
<td>
The X size of this overlay.</td>
<td>
OVERLAY_SIZE_X</td>
<td>
$(P)$(R)SizeX<br />
$(P)$(R)SizeX_RBV</td>
<td>
longout<br />
longin</td>
</tr>
<tr>
<td>
N.A.</td>
<td>
N.A.</td>
<td>
r/w</td>
<td>
Link to fetch the desired X size of this overlay. See the notes for PositionXLink
above.</td>
<td>
N.A.</td>
<td>
$(P)$(R)SizeXLink</td>
<td>
longout</td>
</tr>
<tr>
<td>
NDPluginOverlay<br />
OverlaySizeY</td>
<td>
asynInt32</td>
<td>
r/w</td>
<td>
The Y size of this overlay.</td>
<td>
OVERLAY_SIZE_Y</td>
<td>
$(P)$(R)SizeY<br />
$(P)$(R)SizeY_RBV</td>
<td>
longout<br />
longin</td>
</tr>
<tr>
<td>
N.A.</td>
<td>
N.A.</td>
<td>
r/w</td>
<td>
Link to fetch the desired Y size of this overlay. See the notes for PositionXLink
above.</td>
<td>
N.A.</td>
<td>
$(P)$(R)SizeYLink</td>
<td>
longout</td>
</tr>
<tr>
<td>
NDPluginOverlay<br />
Shape</td>
<td>
asynInt32</td>
<td>
r/w</td>
<td>
The shape of this overlay. 0=cross, 1=rectangle. Other shapes may be added in the
future. The X and Y position of a cross is located at the center. The X and Y size
of a cross is the size on either side of the center, i.e. the total width = 2*OverlaySizeX.
This is done so when HOPR for the X and Y size records is set to the total image
size, the cross can be the total size of the image no matter where it is positioned.
The X and Y position of a rectangle is located at Xmin,Ymin. The X and Y size of
a rectangle is the total width and height. These definitions are consistent with
the way ROIs are defined in the NDPluginROI plugin.</td>
<td>
OVERLAY_SHAPE</td>
<td>
$(P)$(R)Shape<br />
$(P)$(R)Shape_RBV</td>
<td>
longout<br />
longin</td>
</tr>
<tr>
<td>
NDPluginOverlay<br />
DrawMode</td>
<td>
asynInt32</td>
<td>
r/w</td>
<td>
The operation to use when drawing this overlay. 0=Set, 1=XOR. In Set mode the Red,
Green, and Blue values (Green for mono images) are written directly into the pixel
values. In XOR mode the value in the pixel is XOR'ed with the Red, Green, and Blue
values. XOR operation typically results in an overlay that has better visibility
no matter what the values of the surrounding pixels, while Set mode with Green=255,
for example, will show up well on dark areas of the image, but will be hard to see
in bright areas of the image. Note that XOR is not supported for NDFloat32 or NDFloat64
data types directly, but they are cast to int if XOR is selected for arrays with
those data types.</td>
<td>
OVERLAY_DRAW_MODE</td>
<td>
$(P)$(R)DrawMode<br />
$(P)$(R)DrawMode_RBV</td>
<td>
longout<br />
longin</td>
</tr>
<tr>
<td>
NDPluginOverlay<br />
Red</td>
<td>
asynInt32</td>
<td>
r/w</td>
<td>
The red value to use when drawing the overlay. This is only used for color images.
</td>
<td>
OVERLAY_RED</td>
<td>
$(P)$(R)Red<br />
$(P)$(R)Red_RBV</td>
<td>
longout<br />
longin</td>
</tr>
<tr>
<td>
NDPluginOverlay<br />
Green</td>
<td>
asynInt32</td>
<td>
r/w</td>
<td>
The green value to use when drawing the overlay. This is the value that is used
for monochrome images as well.</td>
<td>
OVERLAY_GREEN</td>
<td>
$(P)$(R)Green<br />
$(P)$(R)Green_RBV</td>
<td>
longout<br />
longin</td>
</tr>
<tr>
<td>
NDPluginOverlay<br />
Blue</td>
<td>
asynInt32</td>
<td>
r/w</td>
<td>
The blue value to use when drawing the overlay. This is only used for color images.
</td>
<td>
OVERLAY_BLUE</td>
<td>
$(P)$(R)Blue<br />
$(P)$(R)Blue_RBV</td>
<td>
longout<br />
longin</td>
</tr>
</tbody>
</table>
<h3>
Display limits for Position and Size fields</h3>
<p>
It is very convenient to have slider widgets to control the size and position of
user-defined overlays. For these to work correctly, the HOPR fields of the X and
Y position and size widgets must be set to the maximum allowed values. This is handled
in the NDOverlay.template database, where the HOPR fields are automatically set
to the actual size of the input array whenever that changes. Note that if HOPR changes,
then with medm it is necessary to close and reopen the display with the sliders,
because medm only retrieves the value the display limits when it first connects
to a channel.
</p>
<h2 id="Configuration">
Configuration</h2>
<p>
The NDPluginOverlay plugin is created with the NDOverlayConfigure command, either
from C/C++ or from the EPICS IOC shell.</p>
<pre>
NDOverlayConfigure(const char *portName, int queueSize, int blockingCallbacks,
const char *NDArrayPort, int NDArrayAddr, int maxOverlays,
int maxBuffers, size_t maxMemory,
int priority, int stackSize)
</pre>
<p>
For details on the meaning of the parameters to this function refer to the detailed
documentation on the NDOverlayConfigure function in the <a href="areaDetectorDoxygenHTML/_n_d_plugin_process_8cpp.html">
NDPluginOverlay.cpp documentation</a> and in the documentation for the constructor
for the <a href="areaDetectorDoxygenHTML/class_n_d_plugin_process.html">NDPluginOverlay
class</a>.
</p>
<h2 id="Screens">
Screen shots</h2>
<p>
The following is the MEDM screen that provides access to the parameters in NDPluginDriver.h
and NDPluginOverlay.h through records in NDPluginBase.template and NDOverlay.template.
This screen does not provide anything beyond the PVs in NDPluginBase.template except
for the menus to call up the related displays.
</p>
<div style="text-align: center">
<h3>
NDOverlay.adl</h3>
<img alt="NDOverlay.png" src="NDOverlay.png" />
</div>
<p>
The following is the MEDM screen that provides access to the parameters in NDPluginOverlay.h
through records in NDOverlayN.template. This allows control of the parameters of
a single overlay object.
</p>
<div style="text-align: center">
<img alt="NDOverlayN.png" src="NDOverlayN.png" />
</div>
<p>
The following is the MEDM screen that provides control of most the parameters of
8 overlay objects, and a link to the screen above for each one.
</p>
<div style="text-align: center">
<img alt="NDOverlay8.png" src="NDOverlay8.png" />
</div>
<p>
Image display from ImageJ for the overlay settings in the screen above. Note that
the cursor is set to track the centroid of a laser pointer via its X and Y position
input links.</p>
<div style="text-align: center">
<img alt="NDOverlay_image.jpg" src="NDOverlay_image.jpg" />
</div>
</body>
</html>