git-svn-id: https://subversion.xor.aps.anl.gov/synApps/areaDetector/trunk@10366 dc6c5ff5-0b8b-c028-a01f-ffb33f00fc8b
383 lines
13 KiB
HTML
Executable File
383 lines
13 KiB
HTML
Executable File
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN"
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"http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
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<html xml:lang="en" xmlns="http://www.w3.org/1999/xhtml">
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<head>
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<title>areaDetector Plugin NDPluginOverlay</title>
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<meta content="text/html; charset=ISO-8859-1" http-equiv="Content-Type" />
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</head>
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<body>
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<div style="text-align: center">
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<h1>
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areaDetector Plugin NDPluginOverlay</h1>
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<h2>
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March 25, 2010</h2>
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<h2>
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Mark Rivers</h2>
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<h2>
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University of Chicago</h2>
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</div>
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<h2>
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Contents</h2>
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<ul>
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<li><a href="#Overview">Overview</a></li>
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<li><a href="#Configuration">Configuration</a></li>
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<li><a href="#Screens">Screen shots</a></li>
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</ul>
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<h2 id="Overview">
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Overview
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</h2>
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<p>
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NDPluginOverlay adds graphics overlays to an NDArray image. It can be used to highlight ROIs
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on an image, to implement cursors, and other similar operations. It supports any number of
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overlay objects. For each object there is control of the location, size, color, and drawing
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mode. The size and location can be directly controlled, or links can be used to control the
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position and size from other PVs. For example, links to the PVs definining an ROI in the NDPluginROI plugin
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can be used to define a rectangular overlay in thus plugin. Similarly links to the PVs defining the
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X and Y centroid and sigma of
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an image computed in the NDPluginStats plugin can be used to control the location and size of a crosshair
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overlay in this plugin. The cursor will then follow the location of a "beam" in the image.
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Putting such graphics overlays into an areaDetector plugin allows the use
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of simple image display clients, which don't need to compute the graphics themselves.
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</p>
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<p>Each NDPluginOverlay plugin can contain any number of overlay objects, each with a different shape, position, color, etc.
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The number of overlay objects is defined when the NDPluginOverlay is created in the startup script. Each object
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is referenced by its asyn "addr" address field.
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</p>
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<p>
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NDPluginOverlay is both a <b>recipient</b> of callbacks and a <b>source</b> of NDArray
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callbacks. This means that other plugins, such as the NDPluginStdArray plugin, can be connected
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to an NDPluginOverlay plugin. In that case an image display client will receive the arrays
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with the graphics overlays.
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</p>
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<p>
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NDPluginOverlay can only be used for 2-D arrays or 3-D color arrays, it is not fully N-dimensional.
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</p>
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<p>
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NDPluginOverlay inherits from NDPluginDriver. The <a href="areaDetectorDoxygenHTML/class_n_d_plugin_overlay.html">
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NDPluginOverlay class documentation</a> describes this class in detail.
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</p>
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<p>
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NDPluginOverlay.h defines the following parameters. It also implements all of the
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standard plugin parameters from <a href="pluginDoc.html#NDPluginDriver">NDPluginDriver</a>.
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There are 2 EPICS databases for the NDPluginOverlay plugin.
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NDOverlay.template provide access to global parameters that are not specific
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to each overlay object. There are currently no records in this database, because it currently
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needs nothing beyond what is contained in NDPluginBase.template, but there may be
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records added to this in the future. NDOverlayN.template provides access to the parameters for
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each individual overlay object, described
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in the following table. Note that to reduce the width of this table the parameter
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index variable names have been split into 2 lines, but these are just a single name,
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for example <code>NDPluginOverlayName</code>.
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</p>
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<table border="1" cellpadding="2" cellspacing="2" style="text-align: left">
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<tbody>
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<tr>
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<td align="center" colspan="7,">
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<b>Parameter Definitions in NDPluginOverlay.h and EPICS Record Definitions in NDOverlayN.template</b></td>
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</tr>
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<tr>
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<th>
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Parameter index variable</th>
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<th>
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asyn interface</th>
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<th>
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Access</th>
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<th>
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Description</th>
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<th>
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drvInfo string</th>
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<th>
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EPICS record name</th>
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<th>
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EPICS record type</th>
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</tr>
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<tr>
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<td>
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NDPluginOverlay<br />
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Name</td>
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<td>
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asynOctet</td>
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<td>
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r/w</td>
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<td>
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Name for this overlay.</td>
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<td>
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NAME</td>
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<td>
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$(P)$(R)Name<br />
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$(P)$(R)Name_RBV</td>
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<td>
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stringout<br />
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stringin</td>
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</tr>
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<tr>
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<td>
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NDPluginOverlay<br />
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Use</td>
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<td>
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asynInt32</td>
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<td>
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r/w</td>
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<td>
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Flag indicating whether to use (enable) this overlay. 0=No, 1=Yes.</td>
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<td>
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USE</td>
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<td>
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$(P)$(R)Use<br />
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$(P)$(R)Use_RBV</td>
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<td>
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bo<br />
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bi</td>
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</tr>
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<tr>
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<td>
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NDPluginOverlay<br />
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OverlayPositionX</td>
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<td>
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asynInt32</td>
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<td>
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r/w</td>
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<td>
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The X position of this overlay.</td>
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<td>
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OVERLAY_POSITION_X</td>
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<td>
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$(P)$(R)PositionX<br />
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$(P)$(R)PositionX_RBV</td>
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<td>
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longout<br />
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longin</td>
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</tr>
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<tr>
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<td>
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NDPluginOverlay<br />
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OverlayPositionY</td>
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<td>
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asynInt32</td>
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<td>
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r/w</td>
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<td>
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The Y position of this overlay.</td>
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<td>
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OVERLAY_POSITION_Y</td>
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<td>
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$(P)$(R)PositionY<br />
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$(P)$(R)PositionY_RBV</td>
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<td>
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longout<br />
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longin</td>
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</tr>
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<tr>
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<td>
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NDPluginOverlay<br />
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OverlaySizeX</td>
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<td>
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asynInt32</td>
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<td>
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r/w</td>
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<td>
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The X size of this overlay.</td>
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<td>
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OVERLAY_SIZE_X</td>
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<td>
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$(P)$(R)SizeX<br />
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$(P)$(R)SizeX_RBV</td>
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<td>
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longout<br />
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longin</td>
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</tr>
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<tr>
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<td>
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NDPluginOverlay<br />
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OverlaySizeY</td>
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<td>
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asynInt32</td>
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<td>
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r/w</td>
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<td>
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The Y size of this overlay.</td>
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<td>
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OVERLAY_SIZE_Y</td>
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<td>
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$(P)$(R)SizeY<br />
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$(P)$(R)SizeY_RBV</td>
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<td>
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longout<br />
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longin</td>
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</tr>
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<tr>
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<td>
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NDPluginOverlay<br />
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Shape</td>
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<td>
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asynInt32</td>
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<td>
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r/w</td>
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<td>
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The shape of this overlay. 0=cross, 1=rectangle. Other shapes may be added in the future.
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The X and Y position of a cross is located at the center. The X and Y size of a cross is the size
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on either side of the center, i.e. the total width = 2*OverlaySizeX. This is done so when HOPR for
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the X and Y size records is set to the total image size, the cross can be the total size of the
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image no matter where it is positioned. The X and Y position of a rectangle is located at Xmin,Ymin.
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The X and Y size of a rectangle is the total width and height. These definitions are
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consistent with the way ROIs are defined in the NDPluginROI plugin.</td>
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<td>
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OVERLAY_SHAPE</td>
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<td>
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$(P)$(R)Shape<br />
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$(P)$(R)Shape_RBV</td>
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<td>
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longout<br />
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longin</td>
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</tr>
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<tr>
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<td>
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NDPluginOverlay<br />
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DrawMode</td>
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<td>
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asynInt32</td>
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<td>
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r/w</td>
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<td>
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The operation to use when drawing this overlay. 0=Set, 1=XOR. In Set mode the Red, Green, and Blue
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values (Green for mono images) are written directly into the pixel values. In XOR mode the value
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in the pixel is XOR'ed with the Red, Green, and Blue values. XOR operation typically results in an overlay that
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has better visibility no matter what the values of the surrounding pixels, while Set mode with Green=255,
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for example, will show up well on dark areas of the image, but will be hard to see in bright areas of the image.
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Note that XOR is not supported for NDFloat32 or NDFloat64 data types directly, but they are cast to
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int if XOR is selected for arrays with those data types.</td>
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<td>
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OVERLAY_DRAW_MODE</td>
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<td>
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$(P)$(R)DrawMode<br />
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$(P)$(R)DrawMode_RBV</td>
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<td>
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longout<br />
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longin</td>
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</tr>
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<tr>
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<td>
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NDPluginOverlay<br />
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Red</td>
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<td>
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asynInt32</td>
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<td>
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r/w</td>
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<td>
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The red value to use when drawing the overlay. This is only used for color images.</td>
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<td>
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OVERLAY_RED</td>
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<td>
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$(P)$(R)Red<br />
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$(P)$(R)Red_RBV</td>
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<td>
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longout<br />
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longin</td>
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</tr>
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<tr>
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<td>
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NDPluginOverlay<br />
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Green</td>
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<td>
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asynInt32</td>
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<td>
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r/w</td>
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<td>
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The green value to use when drawing the overlay. This is the value that is used
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for monochrome images as well.</td>
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<td>
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OVERLAY_GREEN</td>
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<td>
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$(P)$(R)Green<br />
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$(P)$(R)Green_RBV</td>
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<td>
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longout<br />
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longin</td>
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</tr>
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<tr>
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<td>
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NDPluginOverlay<br />
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Blue</td>
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<td>
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asynInt32</td>
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<td>
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r/w</td>
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<td>
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The blue value to use when drawing the overlay. This is only used for color images.</td>
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<td>
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OVERLAY_BLUE</td>
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<td>
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$(P)$(R)Blue<br />
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$(P)$(R)Blue_RBV</td>
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<td>
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longout<br />
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longin</td>
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</tr>
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</tbody>
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</table>
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<h3>
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Display limits for Position and Size fields</h3>
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<p>
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It is very convenient to have slider widgets to control the size and position
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of user-defined overlays. For these to work correctly, the HOPR fields of the
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X and Y position and size widgets must be set to the maximum allowed values.
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This is handled in the NDOverlay.template database, where the HOPR fields are automatically
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set to the actual size of the input array whenever that changes. Note that if HOPR
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changes, then with medm it is necessary to close and reopen the display with the sliders,
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because medm only retrieves the value the display limits when it first connects to a channel.
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</p>
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<h2 id="Configuration">
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Configuration</h2>
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<p>
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The NDPluginOverlay plugin is created with the NDOverlayConfigure command, either
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from C/C++ or from the EPICS IOC shell.</p>
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<pre>
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NDOverlayConfigure(const char *portName, int queueSize, int blockingCallbacks,
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const char *NDArrayPort, int NDArrayAddr, int maxOverlays,
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int maxBuffers, size_t maxMemory,
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int priority, int stackSize)
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</pre>
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<p>
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For details on the meaning of the parameters to this function refer to the detailed
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documentation on the NDOverlayConfigure function in the <a href="areaDetectorDoxygenHTML/_n_d_plugin_process_8cpp.html">
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NDPluginOverlay.cpp documentation</a> and in the documentation for the constructor
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for the <a href="areaDetectorDoxygenHTML/class_n_d_plugin_process.html">NDPluginOverlay
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class</a>.
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</p>
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<h2 id="Screens">
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Screen shots</h2>
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<p>
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The following is the MEDM screen that provides access to the parameters in NDPluginDriver.h
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and NDPluginOverlay.h through records in NDPluginBase.template and NDOverlay.template.
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This screen does not provide anything beyond the PVs in NDPluginBase.template except for the
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menus to call up the related displays.
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</p>
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<div style="text-align: center">
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<h3>
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NDOverlay.adl</h3>
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<img alt="NDOverlay.png" src="NDOverlay.png" />
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</div>
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<p>
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The following is the MEDM screen that provides access to the parameters in
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NDPluginOverlay.h through records in NDOverlayN.template. This allows control of
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the parameters of a single overlay object.
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</p>
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<div style="text-align: center">
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<img alt="NDOverlayN.png" src="NDOverlayN.png" />
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</div>
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<p>
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The following is the MEDM screen that provides control of most
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the parameters of 8 overlay objects, and a link to the screen above.
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</p>
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<div style="text-align: center">
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<img alt="NDOverlay8.png" src="NDOverlay8.png" />
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</div>
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<p>
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Image display from ImageJ for the overlay settings in the screen above. Note that
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the cursor is set to track the centroid of the beam via the input links.</p>
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<div style="text-align: center">
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<img alt="NDOverlay_image.jpg" src="NDOverlay_image.jpg" />
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</div>
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</body>
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</html>
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