use epicsThreadOnce so that we are not dependent on static member data

This commit is contained in:
Jeff Hill
2002-03-26 01:35:54 +00:00
parent 66c639f4e7
commit 836fe5dbb0
2 changed files with 19 additions and 4 deletions

View File

@@ -20,7 +20,6 @@ protected:
void * singletonPointer () const;
private:
void * pSingleton;
static class epicsMutex mutex;
virtual void * factory () = 0;
};

View File

@@ -10,9 +10,22 @@
#define epicsExportSharedSymbols
#include "epicsMutex.h"
#include "epicsGuard.h"
#include "epicsThread.h"
#include "epicsSingleton.h"
epicsMutex epicsSingletonBase::mutex;
static epicsThreadOnceId epicsSingletonOnceId = EPICS_THREAD_ONCE_INIT;
static epicsMutex *pSingletonBaseMutexEPICS;
static void epicsSingletonCleanup ()
{
delete pSingletonBaseMutexEPICS;
}
static void epicsSingletonOnce ( void * )
{
pSingletonBaseMutexEPICS = new epicsMutex;
atexit ( epicsSingletonCleanup );
}
epicsSingletonBase::epicsSingletonBase () : pSingleton ( 0 )
{
@@ -29,8 +42,11 @@ epicsSingletonBase::~epicsSingletonBase ()
void epicsSingletonBase::lockedFactory ()
{
epicsGuard < epicsMutex > guard ( this->mutex );
if ( ! this->pSingleton ) {
this->pSingleton = this->factory ();
epicsThreadOnce ( & epicsSingletonOnceId, epicsSingletonOnce, 0 );
epicsGuard < epicsMutex > guard ( *pSingletonBaseMutexEPICS );
if ( ! this->pSingleton ) {
this->pSingleton = this->factory ();
}
}
}