Dump the Darwin README file, very dated
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<html>
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<head>
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<title>Installation notes for EPICS on Mac OS X (Darwin)</title>
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</head>
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<body>
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<h1>Building EPICS base</h1>
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<ul>
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<li>
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To build base:
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<ol>
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<li>
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Set the EPICS_HOST_ARCH environment variable to darwin-ppc, darwin-x86 or darwin-ppcx86.
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The scripts in the
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base/startup directory can automate this. For example, here's part
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of my Bash login script (~/.bash_login):
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<pre>
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#
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# EPICS
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#
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EPICS_BASE="${HOME}/src/EPICS/base"
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EPICS_EXTENSIONS="${HOME}/src/EPICS/extensions"
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<strong>.</strong> "${EPICS_BASE}"/startup/unix.sh
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</pre>
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</li>
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<li>
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<code>cd</code> to the EPICS base top-level source directory.
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</li>
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<li>
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Uncomment the appropriate line in the relevent
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EPICS_BASE/configure/os/CONFIG_SITE.Common.darwin-xxx file for your EPICS_HOST_ARCH value.
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Newer versions of OS X (e.g. Snow Leopard) may include only 64 bit versions of some OS libraries,
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so should only have the x86_64 ARCH_CLASS.
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</li>
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<li>
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Run <code>make</code>.
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</li>
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</ol>
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</li>
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<li>
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As distributed, EPICS on Mac OS X uses the readline command line input
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routines. IOC applications are more pleasant to interact with if
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either the readline or libtecla library is used. The easiest
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way to get either or both of these libraries on to your system is to
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download and install them using the either the DarwinPorts
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distribution or the Fink package manager. If you don't want to install
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the readline library, set the COMMANDLINE_LIBRARY variable in one of
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the CONFIG_SITE files to EPICS.
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<p>
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Information on DarwinPorts is available from
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<a href="http://www.opendarwin.org/projects/darwinports/">the DarwinPorts
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project page</a>.
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DarwinPorts binary packages are available from
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<a href="http://packages.opendarwin.org/">here</a>.
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<p>
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Fink may be downloaded from
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<a href="http://fink.sourceforge.net/">the Source Forge</a>.
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</li>
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<li>
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If broadcasts are not seen locally, try adding "localhost" (127.0.0.1)
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to the EPICS_CA_ADDR_LIST.
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</li>
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</ul>
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<h1>Building EPICS extensions</h1>
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<p>
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Many extensions build and run properly on OS X. To build and run medm, first
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obtain the X11 run-time and developer packages from Apple and the OpenMotif3
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package from Fink.
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<h1>Objective-C and AppleScript</h1>
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<p>
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Code written in Objective-C can be included in host or IOC applications.
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Here are a couple of short Objective-C examples which can be used to send
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AppleScript events to other applications on the OS X machine.
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<pre>
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/*
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* exampleAppleScriptRecord.m
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*
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* Simple Objective-C/AppleScript subroutine record
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*
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* To use this record in an application:
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*
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* 1) Make the following changes to the application Makefile:
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* - Add exampleAppleScriptRecord.m to the application SRCS.
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* - Add -framework Foundation to the application LDFLAGS.
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* 2) Add the following line to the application database description:
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* registrar(registerExampleAppleScript)
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* 3) Add a record to the application database:
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* record(sub,"setVolume")
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* {
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* field(SNAM,"exampleAppleScriptProcess")
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* }
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*/
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#import <Foundation/Foundation.h>
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#include <registryFunction.h>
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#include <subRecord.h>
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#include <alarm.h>
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#include <errlog.h>
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#include <recGbl.h>
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#include <epicsExport.h>
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/*
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* Shim between EPICS and NSAppleScript class.
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*/
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static long
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exampleAppleScriptProcess(struct subRecord *psub)
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{
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NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
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NSDictionary *err;
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NSAppleScript *nsa;
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nsa = [[NSAppleScript alloc] initWithSource:[NSString stringWithFormat:
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@"tell application \"Finder\" to set volume %g\n", psub->a]];
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if ([nsa executeAndReturnError:&err] == nil) {
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errlogPrintf("Failed to run AppleScript: %s\n",
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[[err objectForKey:NSAppleScriptErrorMessage] cString]);
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recGblSetSevr(psub, SOFT_ALARM, INVALID_ALARM);
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}
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[nsa release];
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[pool release];
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return 0;
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}
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static registryFunctionRef subRef[] = {
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{"exampleAppleScriptProcess",(REGISTRYFUNCTION)exampleAppleScriptProcess}
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};
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static void registerExampleAppleScript(void)
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{
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registryFunctionRefAdd(subRef,NELEMENTS(subRef));
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}
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epicsExportRegistrar(registerExampleAppleScript);
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==============================================================================
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/*
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* runAppleScript.m
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*
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* Simple Objective-C/AppleScript shim to allow EPICS application to
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* send arbitrary AppleScript messages to other applications.
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*
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* To use this subroutine in an application make the following
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* changes to the application Makefile:
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* - Add runAppleScript.m to the application SRCS.
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* - Add -framework Foundation to the application LDFLAGS.
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*/
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#import <Foundation/Foundation.h>
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#include <errlog.h>
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int
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runAppleScript(const char *format, ...)
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{
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NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
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NSString *script;
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NSMutableDictionary *err;
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NSAppleScript *nsa;
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va_list args;
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int ret = 0;
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va_start(args, format);
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script = [[NSString alloc] initWithFormat:
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[NSString stringWithCString:format] arguments:args];
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va_end(args);
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err = [NSMutableDictionary dictionaryWithCapacity:10];
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nsa = [[NSAppleScript alloc] initWithSource:script];
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if ([nsa executeAndReturnError:&err] == nil) {
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errlogPrintf("Failed to run AppleScript: %s\n",
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[[err objectForKey:NSAppleScriptErrorMessage] cString]);
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ret = -1;
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}
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[script release];
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[nsa release];
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[pool release];
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return ret;
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}
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</pre>
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</body>
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</html>
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