backed out part of the operator = change
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@@ -60,7 +60,7 @@ class tsDLNode {
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friend class tsDLBwdIter<T>; // deprecated
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public:
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tsDLNode();
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tsDLNode<T> & operator = (const tsDLNode<T> &) const;
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tsDLNode<T> operator = (const tsDLNode<T> &) const;
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private:
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T *pNext;
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T *pPrev;
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@@ -238,7 +238,7 @@ inline tsDLNode<T>::tsDLNode() : pNext(0), pPrev(0) {}
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// do _not_ change the node pointers
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//
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template <class T>
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inline tsDLNode<T> & tsDLNode<T>::operator = (const tsDLNode<T> &) const { return tsDLNode<T>() }
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inline tsDLNode<T> tsDLNode<T>::operator = (const tsDLNode<T> &) const { return tsDLNode<T>() }
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//template <class T>
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//T * tsDLNode<T>::getNext (void) const
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