split client and server interface

This commit is contained in:
Erik Frojdh 2019-01-23 12:07:44 +01:00
parent 99a1c609f1
commit c3472f295b
5 changed files with 301 additions and 4 deletions

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@ -9,7 +9,7 @@
#include "receiver_defs.h"
class MySocketTCP;
class ClientInterface;
class ServerInterface;
class slsReceiverImplementation;
@ -363,5 +363,5 @@ protected:
MySocketTCP* mySock;
/** client interface */
ClientInterface* interface;
ServerInterface* interface;
};

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@ -6,7 +6,7 @@
#include "slsReceiverTCPIPInterface.h"
#include "slsReceiverImplementation.h"
#include "MySocketTCP.h"
#include "ClientInterface.h"
#include "ServerInterface.h"
#include "gitInfoReceiver.h"
#include "slsReceiverUsers.h"
#include "slsReceiver.h"
@ -60,7 +60,7 @@ slsReceiverTCPIPInterface::slsReceiverTCPIPInterface(int pn):
portNumber = (pn > 0 ? pn : DEFAULT_PORTNO + 2);
MySocketTCP* m = new MySocketTCP(portNumber);
mySock = m;
interface = new ClientInterface(mySock, -1, "Receiver");
interface = new ServerInterface(mySock, -1, "Receiver");
//initialize variables
strcpy(mySock->lastClientIP,"none");

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@ -6,6 +6,7 @@ set(SOURCES
src/ClientSocket.cpp
src/DataSocket.cpp
src/ServerSocket.cpp
src/ServerInterface.cpp
)
set(HEADERS
@ -28,6 +29,7 @@ set(PUBLICHEADERS
include/ClientSocket.h
include/DataSocket.h
include/ServerSocket.h
include/ServerInterface.h
)
add_library(slsSupportLib SHARED

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@ -0,0 +1,152 @@
#pragma once
#include "sls_detector_defs.h"
#include "MySocketTCP.h"
/**
* @short the ServerInterface class is the interface between the client and the server
*/
// Do not overload to make it easier for manual comparison between client and server functions
class ServerInterface: public virtual slsDetectorDefs{
public:
/**
* (default) constructor
* @param socket tcp socket between client and receiver
* @param n for debugging purposes (useful only for client side)
* @param t string to identify type (Detector, Receiver) for printouts (useful only for client side)
*/
ServerInterface(MySocketTCP *socket, int n=-1, std::string t="");
/**
* destructor
*/
virtual ~ServerInterface() = default;
/**
* Set the datasocket
* @param socket the data socket
*/
void SetSocket(MySocketTCP *socket);
/**
* Receive ret, mess or retval from Server
* @param ret result of operation
* @param mess pointer to message
* @param retval pointer to retval
* @param sizeOfRetval size of retval
*/
void Client_Receive(int& ret, char* mess, void* retval, int sizeOfRetval);
/**
* Send Arguments to server and receives result back
* @param fnum function enum to determine what parameter
* @param args pointer to arguments
* @param sizeOfArgs argument size
* @param retval pointer to return value
* @param sizeOfRetval return value size
* @param mess pointer to message if message required externally
* @returns success of operation
*/
int Client_Send(int fnum,
void* args, int sizeOfArgs,
void* retval, int sizeOfRetval,
char* mess = 0);
/** only Receiver
* Server sends result to client (also set ret to force_update if different clients)
* @param update true if one must update if different clients, else false
* @param ret success of operation
* @param retval pointer to result
* @param retvalSize size of result
* @param mess message
* @returns success of operation
*/
int Server_SendResult(bool update, int ret, void* retval, int retvalSize, char* mess = 0);
/** only Receiver
* Server receives arguments and checks if base object is null (if checkbase is true)
* checking base object is null (for receiver only when it has not been configured yet)
* @param ret pointer to success of operation
* @param mess message
* @param arg pointer to argument
* @param sizeofArg size of argument
* @param checkbase if true, checks if base object is null and sets ret and mess accordingly
* @param base pointer to base object
* @returns fail if socket crashes while reading arguments, else fail
*/
int Server_ReceiveArg(int& ret, char* mess, void* arg, int sizeofArg,bool checkbase=false, void* base=NULL);
/** only Receiver
* Server verifies if it is unlocked,
* sets and prints appropriate message if it is locked and different clients
* @param ret pointer to success
* @param mess message
* @param lockstatus status of lock
* @returns success of operaton
*/
int Server_VerifyLock(int& ret, char* mess, int lockstatus);
/** only Receiver
* Server verifies if it is unlocked and idle,
* sets and prints appropriate message if it is locked and different clients
* @param ret pointer to success
* @param mess message
* @param lockstatus status of lock
* @param status status of server
* @param fnum function number for error message
* @returns success of operaton
*/
int Server_VerifyLockAndIdle(int& ret, char* mess, int lockstatus, slsDetectorDefs::runStatus status, int fnum);
/** only Receiver
* Server sets and prints error message for null object error (receiver only)
* @param ret pointer to success that will be set to FAIL
* @param mess message
*/
void Server_NullObjectError(int& ret, char* mess);
/** only Receiver
* Servers prints error message for socket crash when reading
* @returns always FAIL
*/
int Server_SocketCrash();
/** only Receiver
* Servers sets and prints error message for locked server
* @param ret pointer to success that will be set to FAIL
* @param mess message
* @returns success of operaton
*/
int Server_LockedError(int& ret, char* mess);
/** only Receiver
* Servers sets and prints error message for server not being idle
* @param ret pointer to success that will be set to FAIL
* @param mess message
* @param fnum function number for error message
* @returns success of operaton
*/
int Server_NotIdleError(int& ret, char* mess, int fnum);
private:
/**
* socket for data acquisition
*/
MySocketTCP *mySocket;
/** index for client debugging purposes */
int index;
/** string for type to differentiate between Detector & Receiver in printouts */
std::string type;
};

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@ -0,0 +1,143 @@
#include "ServerInterface.h"
ServerInterface::ServerInterface(MySocketTCP *socket, int n, std::string t): mySocket(socket),
index(n),
type(t){}
void ServerInterface::SetSocket(MySocketTCP *socket) {
mySocket = socket;
}
void ServerInterface::Client_Receive(int& ret, char* mess, void* retval, int sizeOfRetval) {
// get result of operation
mySocket->ReceiveDataOnly(&ret,sizeof(ret));
bool unrecognizedFunction = false;
if (ret == FAIL) {
bool created = false;
// allocate mess if null
if (!mess){
created = true;
mess = new char[MAX_STR_LENGTH];
memset(mess, 0, MAX_STR_LENGTH);
}
// get error message
mySocket->ReceiveDataOnly(mess,MAX_STR_LENGTH);
cprintf(RED, "%s %d returned error: %s", type.c_str(), index, mess);
// unrecognized function, do not ask for retval
if(strstr(mess,"Unrecognized Function") != nullptr)
unrecognizedFunction = true;
// delete allocated mess
if (created)
delete [] mess;
}
// get retval
if (!unrecognizedFunction)
mySocket->ReceiveDataOnly(retval, sizeOfRetval);
}
int ServerInterface::Client_Send(int fnum,
void* args, int sizeOfArgs,
void* retval, int sizeOfRetval,
char* mess) {
int ret = FAIL;
mySocket->SendDataOnly(&fnum,sizeof(fnum));
mySocket->SendDataOnly(args, sizeOfArgs);
Client_Receive(ret, mess, retval, sizeOfRetval);
return ret;
}
int ServerInterface::Server_SendResult(bool update, int ret,
void* retval, int retvalSize, char* mess) {
// update if different clients
if (update && ret == OK && mySocket->differentClients)
ret = FORCE_UPDATE;
// send success of operation
mySocket->SendDataOnly(&ret,sizeof(ret));
if(ret == FAIL) {
// send error message
if (mess)
mySocket->SendDataOnly(mess, MAX_STR_LENGTH);
// debugging feature. should not happen.
else
FILE_LOG(logERROR) << "No error message provided for this failure. Will mess up TCP\n";
}
// send return value
mySocket->SendDataOnly(retval, retvalSize);
return ret;
}
int ServerInterface::Server_ReceiveArg(int& ret, char* mess, void* arg, int sizeofArg, bool checkbase, void* base) {
// client socket crash, cannot receive arguments
if (sizeofArg && mySocket->ReceiveDataOnly(arg, sizeofArg) < 0)
return Server_SocketCrash();
// check if server object created
if (checkbase && base == nullptr)
Server_NullObjectError(ret, mess);
// no crash
return OK;
}
int ServerInterface::Server_VerifyLock(int& ret, char* mess, int lockstatus) {
// server locked
if (mySocket->differentClients && lockstatus)
return Server_LockedError(ret, mess);
return ret;
}
int ServerInterface::Server_VerifyLockAndIdle(int& ret, char* mess, int lockstatus, slsDetectorDefs::runStatus status, int fnum) {
// server locked
if (mySocket->differentClients && lockstatus)
return Server_LockedError(ret, mess);
// server not idle for this command
if (status != slsDetectorDefs::IDLE)
return Server_NotIdleError(ret, mess, fnum);
return ret;
}
void ServerInterface::Server_NullObjectError(int& ret, char* mess) {
ret=FAIL;
strcpy(mess,"Receiver not set up. Please use rx_hostname first.\n");
FILE_LOG(logERROR) << mess;
}
int ServerInterface::Server_SocketCrash() {
FILE_LOG(logERROR) << "Reading from socket failed. Possible socket crash";
return FAIL;
}
int ServerInterface::Server_LockedError(int& ret, char* mess) {
ret = FAIL;
sprintf(mess,"Receiver locked by %s\n", mySocket->lastClientIP);
FILE_LOG(logERROR) << mess;
return ret;
}
int ServerInterface::Server_NotIdleError(int& ret, char* mess, int fnum) {
ret = FAIL;
sprintf(mess,"Can not execute %s when receiver is not idle\n",
getFunctionNameFromEnum((enum detFuncs)fnum));
FILE_LOG(logERROR) << mess;
return ret;
}