mirror of
https://github.com/slsdetectorgroup/slsDetectorPackage.git
synced 2025-06-19 00:07:13 +02:00
changed constructor
This commit is contained in:
@ -79,7 +79,7 @@ endif (USE_GUI)
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add_subdirectory(integrationTests)
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if (CALIBRATE)
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if (DEFINED ENV{ROOTSYS})
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@ -5,30 +5,23 @@ MESSAGE( STATUS "PROJECT_SOURCE_DIR: " ${PROJECT_SOURCE_DIR} )
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include_directories(
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${PROJECT_SOURCE_DIR}/catch
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${PROJECT_SOURCE_DIR}/slsSupportLib/include
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${PROJECT_SOURCE_DIR}/slsDetectorSoftware/multiSlsDetector
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${PROJECT_SOURCE_DIR}/slsDetectorSoftware/sharedMemory
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)
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if(USE_TESTS)
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set(LOCAL_TEST_DIR ${CMAKE_CURRENT_SOURCE_DIR}/src)
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set(TEST_SOURCES
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${LOCAL_TEST_DIR}/test-container_utils.cpp
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${LOCAL_TEST_DIR}/test-string_utils.cpp
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${LOCAL_TEST_DIR}/test-MySocketTCP.cpp
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${LOCAL_TEST_DIR}/test-CmdLineParser.cpp
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#${LOCAL_TEST_DIR}/test-multiDetector.cpp
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${LOCAL_TEST_DIR}/test.cpp
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src/test-slsDetector.cpp
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# src/test.cpp
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)
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add_executable(test ${TEST_SOURCES})
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target_link_libraries(test
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add_executable(a ${TEST_SOURCES})
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target_link_libraries(a
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slsDetectorShared
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slsSupportLib
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pthread
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rt
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)
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set_target_properties(test PROPERTIES
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set_target_properties(a PROPERTIES
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RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin
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)
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endif()
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30
integrationTests/src/test-slsDetector.cpp
Normal file
30
integrationTests/src/test-slsDetector.cpp
Normal file
@ -0,0 +1,30 @@
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#include "catch.hpp"
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#include "logger.h"
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#include <iostream>
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#include <vector>
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#include "slsDetector.h"
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#include "sls_detector_defs.h"
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#define VERBOSE
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int main(){
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const std::string hostname = "beb083";
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// const std::string hostname = "129.129.202.194";
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auto type = slsDetector::getDetectorTypeAsEnum(hostname);
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auto d = slsDetector(type);
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d.setHostname(hostname.c_str());
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// auto d = slsDetector();
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std::cout << "type: " << d.getDetectorTypeAsString() << '\n';
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std::cout << "hostname: " << d.getHostname() << '\n';
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std::cout << "threshold: " << d.getThresholdEnergy() << '\n';
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std::cout << "exptime: " << d.setTimer(slsDetectorDefs::timerIndex::ACQUISITION_TIME) << '\n';
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// auto d2 = slsDetector(type, 0, 1);
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// d2.setHostname("beb098");.
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// auto d2 = slsDetector();
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// std::cout << "hn: " << d2.getHostname() << '\n';
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return 0;
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}
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@ -9,16 +9,21 @@ set(SOURCES
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set(HEADERS
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)
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include_directories(
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multiSlsDetector
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sharedMemory
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slsDetector
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)
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# include_directories(
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# multiSlsDetector
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# sharedMemory
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# slsDetector
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# )
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add_library(slsDetectorShared SHARED
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${SOURCES}
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${HEADERS}
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)
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target_include_directories(slsDetectorShared PUBLIC
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multiSlsDetector
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sharedMemory
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slsDetector
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)
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target_link_libraries(slsDetectorShared
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slsSupportLib
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@ -482,24 +482,9 @@ void multiSlsDetector::addSlsDetector(const std::string &hostname) {
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}
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}
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// check entire shared memory if it doesnt exist?? needed?
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// could be that detectors not loaded completely cuz of crash in new
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// slsdetector in initsharedmemory
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// get type by connecting
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detectorType type = slsDetector::getDetectorTypeAsEnum(hostname.c_str(), DEFAULT_PORTNO);
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if (type == GENERIC) {
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FILE_LOG(logERROR) << "Could not connect to Detector " << hostname
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<< " to determine the type!";
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setErrorMask(getErrorMask() | MULTI_DETECTORS_NOT_ADDED);
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appendNotAddedList(hostname.c_str());
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return;
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}
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int pos = (int)detectors.size();
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detectors.push_back(sls::make_unique<slsDetector>(type, detId, pos, false));
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detectors.push_back(sls::make_unique<slsDetector>(hostname, detId, pos, false));
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thisMultiDetector->numberOfDetectors = detectors.size();
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detectors[pos]->setHostname(hostname.c_str()); // also updates client
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thisMultiDetector->dataBytes += detectors[pos]->getDataBytes();
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thisMultiDetector->dataBytesInclGapPixels +=
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detectors[pos]->getDataBytesInclGapPixels();
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@ -1,5 +1,5 @@
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#include "slsDetector.h"
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#include "ClientInterface.h"
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#include "ServerInterface.h"
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#include "ClientSocket.h"
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#include "MySocketTCP.h"
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#include "SharedMemory.h"
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@ -24,7 +24,7 @@
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#define DEFAULT_HOSTNAME "localhost"
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slsDetector::slsDetector(detectorType type, int multiId, int id, bool verify)
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slsDetector::slsDetector(const std::string& hostname, int multiId, int id, bool verify)
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: detId(id) {
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/* called from put hostname command,
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* so sls shared memory will be created */
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@ -37,11 +37,17 @@ slsDetector::slsDetector(detectorType type, int multiId, int id, bool verify)
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<< shm.GetName() << ". Freeing it again";
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freeSharedMemory(multiId, id);
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}
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auto type = getDetectorTypeAsEnum(hostname);
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if (type == GENERIC) {
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FILE_LOG(logERROR) << "Could not connect to Detector " << hostname
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<< " to determine the type!";
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throw std::runtime_error("Cannot connect");
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}
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initSharedMemory(true, type, multiId, verify);
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initializeDetectorStructure(type);
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initializeMembers();
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initializeDetectorStructurePointers();
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setHostname(hostname.c_str());
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}
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slsDetector::slsDetector(int multiId, int id, bool verify)
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@ -225,15 +231,15 @@ void slsDetector::freeSharedMemory() {
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thisDetector = nullptr;
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}
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void slsDetector::setHostname(const char *name) {
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setTCPSocket(std::string(name));
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void slsDetector::setHostname(const std::string& hostname) {
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setTCPSocket(hostname);
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if (thisDetector->onlineFlag == ONLINE_FLAG) {
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updateDetector();
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}
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}
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std::string slsDetector::getHostname() {
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return std::string(thisDetector->hostname);
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return thisDetector->hostname;
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}
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/*
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@ -502,9 +508,9 @@ void slsDetector::initializeMembers() {
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delete thisReceiver;
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thisReceiver = nullptr;
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}
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thisDetectorControl = new ClientInterface(controlSocket, detId, "Detector (Control server)");
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thisDetectorStop = new ClientInterface(stopSocket, detId, "Detector (Stop server)");
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thisReceiver = new ClientInterface(dataSocket, detId, "Receiver");
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thisDetectorControl = new ServerInterface(controlSocket, detId, "Detector (Control server)");
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thisDetectorStop = new ServerInterface(stopSocket, detId, "Detector (Stop server)");
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thisReceiver = new ServerInterface(dataSocket, detId, "Receiver");
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}
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void slsDetector::initializeDetectorStructurePointers() {
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@ -17,7 +17,7 @@
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class multiSlsDetector;
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class SharedMemory;
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class ClientInterface;
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class ServerInterface;
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class MySocketTCP;
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#define SLS_SHMVERSION 0x181005
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@ -273,7 +273,10 @@ public:
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* @param id sls detector id (position in detectors list)
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* @param verify true to verify if shared memory version matches existing one
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*/
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explicit slsDetector(detectorType type, int multiId = 0, int id = 0, bool verify = true);
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explicit slsDetector(const std::string& hostname,
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int multiId = 0,
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int id = 0,
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bool verify = true);
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/**
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* Constructor called when opening existing shared memory
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@ -326,7 +329,7 @@ public:
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* Connects to them to set up online flag
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* @param name hostname
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*/
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void setHostname(const char *name);
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void setHostname(const std::string& hostname);
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/**
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* Gets the hostname of detector
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@ -1774,13 +1777,13 @@ private:
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sharedSlsDetector *thisDetector {nullptr};
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/** control socket interface */
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ClientInterface *thisDetectorControl {nullptr};
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ServerInterface *thisDetectorControl {nullptr};
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/** stop socket interface */
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ClientInterface *thisDetectorStop {nullptr};
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ServerInterface *thisDetectorStop {nullptr};
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/** receiver interface */
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ClientInterface *thisReceiver {nullptr};
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ServerInterface *thisReceiver {nullptr};
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/** socket for control commands */
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MySocketTCP *controlSocket {nullptr};
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@ -3,6 +3,7 @@
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#include "sls_detector_defs.h"
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#include "MySocketTCP.h"
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#include "ClientSocket.h"
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/**
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@ -20,18 +21,13 @@ public:
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* @param n for debugging purposes (useful only for client side)
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* @param t string to identify type (Detector, Receiver) for printouts (useful only for client side)
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*/
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ClientInterface(MySocketTCP *socket, int n=-1, std::string t="");
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ClientInterface(int n, sls::ClientSocket&& s);
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/**
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* destructor
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*/
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virtual ~ClientInterface() = default;
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/**
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* Set the datasocket
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* @param socket the data socket
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*/
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void SetSocket(MySocketTCP *socket);
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/**
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* Receive ret, mess or retval from Server
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@ -58,95 +54,18 @@ public:
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char* mess = 0);
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/** only Receiver
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* Server sends result to client (also set ret to force_update if different clients)
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* @param update true if one must update if different clients, else false
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* @param ret success of operation
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* @param retval pointer to result
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* @param retvalSize size of result
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* @param mess message
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* @returns success of operation
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*/
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int Server_SendResult(bool update, int ret, void* retval, int retvalSize, char* mess = 0);
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/** only Receiver
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* Server receives arguments and checks if base object is null (if checkbase is true)
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* checking base object is null (for receiver only when it has not been configured yet)
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* @param ret pointer to success of operation
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* @param mess message
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* @param arg pointer to argument
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* @param sizeofArg size of argument
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* @param checkbase if true, checks if base object is null and sets ret and mess accordingly
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* @param base pointer to base object
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* @returns fail if socket crashes while reading arguments, else fail
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*/
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int Server_ReceiveArg(int& ret, char* mess, void* arg, int sizeofArg,bool checkbase=false, void* base=NULL);
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/** only Receiver
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* Server verifies if it is unlocked,
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* sets and prints appropriate message if it is locked and different clients
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* @param ret pointer to success
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* @param mess message
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* @param lockstatus status of lock
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* @returns success of operaton
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*/
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int Server_VerifyLock(int& ret, char* mess, int lockstatus);
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/** only Receiver
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* Server verifies if it is unlocked and idle,
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* sets and prints appropriate message if it is locked and different clients
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* @param ret pointer to success
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* @param mess message
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* @param lockstatus status of lock
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* @param status status of server
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* @param fnum function number for error message
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* @returns success of operaton
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*/
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int Server_VerifyLockAndIdle(int& ret, char* mess, int lockstatus, slsDetectorDefs::runStatus status, int fnum);
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/** only Receiver
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* Server sets and prints error message for null object error (receiver only)
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* @param ret pointer to success that will be set to FAIL
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* @param mess message
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*/
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void Server_NullObjectError(int& ret, char* mess);
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/** only Receiver
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* Servers prints error message for socket crash when reading
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* @returns always FAIL
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*/
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int Server_SocketCrash();
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/** only Receiver
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* Servers sets and prints error message for locked server
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* @param ret pointer to success that will be set to FAIL
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* @param mess message
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* @returns success of operaton
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*/
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int Server_LockedError(int& ret, char* mess);
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/** only Receiver
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* Servers sets and prints error message for server not being idle
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* @param ret pointer to success that will be set to FAIL
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* @param mess message
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* @param fnum function number for error message
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* @returns success of operaton
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*/
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int Server_NotIdleError(int& ret, char* mess, int fnum);
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private:
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/**
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* socket for data acquisition
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*/
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MySocketTCP *mySocket;
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sls::ClientSocket socket_;
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/** index for client debugging purposes */
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int index;
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/** string for type to differentiate between Detector & Receiver in printouts */
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std::string type;
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||||
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};
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|
@ -10,8 +10,9 @@ namespace sls{
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class ClientSocket: public DataSocket{
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public:
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ClientSocket(const std::string& hostname, uint16_t port_number);
|
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int connect();
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private:
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|
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struct sockaddr_in serverAddr {};
|
||||
};
|
||||
|
||||
}; //namespace sls
|
@ -7,7 +7,11 @@ namespace sls {
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||||
class DataSocket {
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public:
|
||||
DataSocket(int socketId);
|
||||
|
||||
DataSocket(DataSocket&& move) noexcept;
|
||||
DataSocket& operator=(DataSocket&& move) noexcept;
|
||||
void swap(DataSocket& other) noexcept;
|
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DataSocket(DataSocket const&) = delete;
|
||||
DataSocket& operator=(DataSocket const&) = delete;
|
||||
int getSocketId() const{
|
||||
return socketId_;
|
||||
}
|
||||
|
@ -1,17 +1,12 @@
|
||||
#include "ClientInterface.h"
|
||||
#include "ClientSocket.h"
|
||||
|
||||
ClientInterface::ClientInterface(MySocketTCP *socket, int n, std::string t): mySocket(socket),
|
||||
index(n),
|
||||
type(t){}
|
||||
|
||||
void ClientInterface::SetSocket(MySocketTCP *socket) {
|
||||
mySocket = socket;
|
||||
}
|
||||
|
||||
ClientInterface::ClientInterface(int n, sls::ClientSocket&& s): socket_(std::move(s)),
|
||||
index(n){}
|
||||
|
||||
void ClientInterface::Client_Receive(int& ret, char* mess, void* retval, int sizeOfRetval) {
|
||||
// get result of operation
|
||||
mySocket->ReceiveDataOnly(&ret,sizeof(ret));
|
||||
socket_.receiveData(reinterpret_cast<char *>(&ret), sizeof(ret));
|
||||
|
||||
bool unrecognizedFunction = false;
|
||||
if (ret == FAIL) {
|
||||
@ -23,8 +18,8 @@ void ClientInterface::Client_Receive(int& ret, char* mess, void* retval, int siz
|
||||
memset(mess, 0, MAX_STR_LENGTH);
|
||||
}
|
||||
// get error message
|
||||
mySocket->ReceiveDataOnly(mess,MAX_STR_LENGTH);
|
||||
cprintf(RED, "%s %d returned error: %s", type.c_str(), index, mess);
|
||||
socket_.receiveData(mess,MAX_STR_LENGTH);
|
||||
// cprintf(RED, "%s %d returned error: %s", type.c_str(), index, mess);
|
||||
|
||||
// unrecognized function, do not ask for retval
|
||||
if(strstr(mess,"Unrecognized Function") != nullptr)
|
||||
@ -35,7 +30,7 @@ void ClientInterface::Client_Receive(int& ret, char* mess, void* retval, int siz
|
||||
}
|
||||
// get retval
|
||||
if (!unrecognizedFunction)
|
||||
mySocket->ReceiveDataOnly(retval, sizeOfRetval);
|
||||
socket_.receiveData( reinterpret_cast<char *>(retval), sizeOfRetval);
|
||||
}
|
||||
|
||||
|
||||
@ -44,100 +39,8 @@ int ClientInterface::Client_Send(int fnum,
|
||||
void* retval, int sizeOfRetval,
|
||||
char* mess) {
|
||||
int ret = FAIL;
|
||||
mySocket->SendDataOnly(&fnum,sizeof(fnum));
|
||||
mySocket->SendDataOnly(args, sizeOfArgs);
|
||||
socket_.sendData(reinterpret_cast<char *>(&fnum),sizeof(fnum));
|
||||
socket_.sendData(reinterpret_cast<char *>(args), sizeOfArgs);
|
||||
Client_Receive(ret, mess, retval, sizeOfRetval);
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
||||
int ClientInterface::Server_SendResult(bool update, int ret,
|
||||
void* retval, int retvalSize, char* mess) {
|
||||
|
||||
// update if different clients
|
||||
if (update && ret == OK && mySocket->differentClients)
|
||||
ret = FORCE_UPDATE;
|
||||
|
||||
// send success of operation
|
||||
mySocket->SendDataOnly(&ret,sizeof(ret));
|
||||
if(ret == FAIL) {
|
||||
// send error message
|
||||
if (mess)
|
||||
mySocket->SendDataOnly(mess, MAX_STR_LENGTH);
|
||||
// debugging feature. should not happen.
|
||||
else
|
||||
FILE_LOG(logERROR) << "No error message provided for this failure. Will mess up TCP\n";
|
||||
}
|
||||
// send return value
|
||||
mySocket->SendDataOnly(retval, retvalSize);
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
||||
int ClientInterface::Server_ReceiveArg(int& ret, char* mess, void* arg, int sizeofArg, bool checkbase, void* base) {
|
||||
// client socket crash, cannot receive arguments
|
||||
if (sizeofArg && mySocket->ReceiveDataOnly(arg, sizeofArg) < 0)
|
||||
return Server_SocketCrash();
|
||||
|
||||
// check if server object created
|
||||
if (checkbase && base == nullptr)
|
||||
Server_NullObjectError(ret, mess);
|
||||
|
||||
// no crash
|
||||
return OK;
|
||||
}
|
||||
|
||||
|
||||
int ClientInterface::Server_VerifyLock(int& ret, char* mess, int lockstatus) {
|
||||
// server locked
|
||||
if (mySocket->differentClients && lockstatus)
|
||||
return Server_LockedError(ret, mess);
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
||||
int ClientInterface::Server_VerifyLockAndIdle(int& ret, char* mess, int lockstatus, slsDetectorDefs::runStatus status, int fnum) {
|
||||
// server locked
|
||||
if (mySocket->differentClients && lockstatus)
|
||||
return Server_LockedError(ret, mess);
|
||||
|
||||
// server not idle for this command
|
||||
if (status != slsDetectorDefs::IDLE)
|
||||
return Server_NotIdleError(ret, mess, fnum);
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
||||
void ClientInterface::Server_NullObjectError(int& ret, char* mess) {
|
||||
ret=FAIL;
|
||||
strcpy(mess,"Receiver not set up. Please use rx_hostname first.\n");
|
||||
FILE_LOG(logERROR) << mess;
|
||||
}
|
||||
|
||||
|
||||
int ClientInterface::Server_SocketCrash() {
|
||||
FILE_LOG(logERROR) << "Reading from socket failed. Possible socket crash";
|
||||
return FAIL;
|
||||
}
|
||||
|
||||
|
||||
int ClientInterface::Server_LockedError(int& ret, char* mess) {
|
||||
ret = FAIL;
|
||||
sprintf(mess,"Receiver locked by %s\n", mySocket->lastClientIP);
|
||||
FILE_LOG(logERROR) << mess;
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
||||
int ClientInterface::Server_NotIdleError(int& ret, char* mess, int fnum) {
|
||||
ret = FAIL;
|
||||
sprintf(mess,"Can not execute %s when receiver is not idle\n",
|
||||
getFunctionNameFromEnum((enum detFuncs)fnum));
|
||||
FILE_LOG(logERROR) << mess;
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
@ -19,17 +19,22 @@ ClientSocket::ClientSocket(const std::string &host, uint16_t port) : DataSocket(
|
||||
}
|
||||
|
||||
//TODO! Erik, results could have multiple entries do we need to loop through them?
|
||||
struct sockaddr_in serverAddr {};
|
||||
// struct sockaddr_in serverAddr {};
|
||||
serverAddr.sin_family = AF_INET;
|
||||
serverAddr.sin_port = htons(port);
|
||||
memcpy((char *)&serverAddr.sin_addr.s_addr,
|
||||
&((struct sockaddr_in *)result->ai_addr)->sin_addr, sizeof(in_addr_t));
|
||||
|
||||
if (connect(getSocketId(), (struct sockaddr *)&serverAddr, sizeof(serverAddr)) != 0){
|
||||
if (::connect(getSocketId(), (struct sockaddr *)&serverAddr, sizeof(serverAddr)) != 0){
|
||||
freeaddrinfo(result);
|
||||
throw std::runtime_error("ClientSocket ERROR: cannot connect to host\n");
|
||||
}
|
||||
freeaddrinfo(result);
|
||||
}
|
||||
|
||||
int ClientSocket::connect(){
|
||||
//used to reconnect after closing may be removed
|
||||
return ::connect(getSocketId(), (struct sockaddr *)&serverAddr, sizeof(serverAddr));
|
||||
}
|
||||
|
||||
}; //namespace sls
|
@ -4,11 +4,23 @@
|
||||
#include <cstring>
|
||||
#include <iostream>
|
||||
#include <unistd.h>
|
||||
|
||||
#include <algorithm>
|
||||
namespace sls {
|
||||
|
||||
DataSocket::DataSocket(int socketId) : socketId_(socketId) {}
|
||||
|
||||
void DataSocket::swap(DataSocket& other) noexcept{
|
||||
std::swap(socketId_, other.socketId_);
|
||||
}
|
||||
|
||||
DataSocket::DataSocket(DataSocket&& move) noexcept{
|
||||
move.swap(*this);
|
||||
}
|
||||
DataSocket& DataSocket::operator=(DataSocket&& move)noexcept{
|
||||
move.swap(*this);
|
||||
return *this;
|
||||
}
|
||||
|
||||
size_t DataSocket::receiveData(char *buffer, size_t size) {
|
||||
std::cout << "Sending\n";
|
||||
size_t dataRead = 0;
|
||||
|
@ -1,87 +0,0 @@
|
||||
#include "MySocketTCP.h"
|
||||
#include "catch.hpp"
|
||||
// #include "multiSlsDetector.h"
|
||||
#include "logger.h"
|
||||
#include <iostream>
|
||||
#include <vector>
|
||||
|
||||
#define VERBOSE
|
||||
|
||||
TEST_CASE("Sending and receiving data with two sockets") {
|
||||
|
||||
const int port_number{1966}; //TODO! Avoid hardcoded port number!!!
|
||||
auto sender = MySocketTCP("localhost", port_number);
|
||||
auto receiver = MySocketTCP(port_number);
|
||||
|
||||
auto s = sender.Connect();
|
||||
auto r = receiver.Connect();
|
||||
|
||||
REQUIRE(s > 0);
|
||||
REQUIRE(r > 0);
|
||||
REQUIRE(sender.getPortNumber() == port_number);
|
||||
REQUIRE(receiver.getPortNumber() == port_number);
|
||||
|
||||
std::vector<char> message_to_send{'H', 'e', 'l', 'l', 'o'};
|
||||
std::vector<char> received_message(message_to_send.size());
|
||||
|
||||
auto sent = sender.SendDataOnly(message_to_send.data(), message_to_send.size());
|
||||
auto received = receiver.ReceiveDataOnly(received_message.data(), message_to_send.size());
|
||||
REQUIRE(sent == message_to_send.size());
|
||||
REQUIRE(received == received_message.size());
|
||||
REQUIRE(sent == received);
|
||||
REQUIRE(message_to_send == received_message);
|
||||
|
||||
receiver.CloseServerTCPSocketDescriptor();
|
||||
receiver.Disconnect();
|
||||
sender.Disconnect();
|
||||
|
||||
REQUIRE(receiver.getsocketDescriptor() == -1);
|
||||
REQUIRE(receiver.getFileDes() == -1);
|
||||
REQUIRE(sender.getFileDes() == -1);
|
||||
}
|
||||
|
||||
TEST_CASE("Open two sockets on the same port fails and throws") {
|
||||
const int port_number{1966};
|
||||
auto server = MySocketTCP(port_number);
|
||||
CHECK_THROWS(MySocketTCP(port_number));
|
||||
}
|
||||
|
||||
// TEST_CASE("Conversions"){
|
||||
|
||||
// std::cout << "name " << MySocketTCP::nameToMac("enp10s0u1u3u3") << '\n';
|
||||
|
||||
// }
|
||||
|
||||
// TEST_CASE("Have two clients connect to the same server") {
|
||||
// const int port_number{1966};
|
||||
|
||||
// auto server = MySocketTCP(port_number);
|
||||
|
||||
// auto client1 = MySocketTCP("localhost", port_number);
|
||||
// auto client2 = MySocketTCP("localhost", port_number);
|
||||
// client1.SetTimeOut(1);
|
||||
// client2.SetTimeOut(1);
|
||||
// server.SetTimeOut(1);
|
||||
|
||||
// auto fd1 = client1.Connect();
|
||||
// auto fd2 = client2.Connect();
|
||||
|
||||
// server.Connect();
|
||||
|
||||
// REQUIRE(fd1 > 0);
|
||||
// REQUIRE(fd2 > 0);
|
||||
|
||||
// std::cout << "fd1 " << fd1 << '\n';
|
||||
// std::cout << "fd2 " << fd2 << '\n';
|
||||
|
||||
// std::vector<char> message_to_send{'H', 'e', 'l', 'l', 'o'};
|
||||
// std::vector<char> received_message(message_to_send.size());
|
||||
|
||||
// client1.SendDataOnly(message_to_send.data(), message_to_send.size());
|
||||
// auto n1 = server.ReceiveDataOnly(received_message.data(), received_message.size());
|
||||
// std::cout << "n1 " << n1 << '\n';
|
||||
|
||||
// client2.SendDataOnly(message_to_send.data(), message_to_send.size());
|
||||
// auto n2 = server.ReceiveDataOnly(received_message.data(), received_message.size());
|
||||
// std::cout << "n2 " << n2 << '\n';
|
||||
// }
|
Reference in New Issue
Block a user