changed constructor

This commit is contained in:
Erik Frojdh
2019-01-24 11:12:24 +01:00
parent c3472f295b
commit a1c0d28ddb
16 changed files with 113 additions and 334 deletions

View File

@ -3,6 +3,7 @@
#include "sls_detector_defs.h"
#include "MySocketTCP.h"
#include "ClientSocket.h"
/**
@ -20,18 +21,13 @@ public:
* @param n for debugging purposes (useful only for client side)
* @param t string to identify type (Detector, Receiver) for printouts (useful only for client side)
*/
ClientInterface(MySocketTCP *socket, int n=-1, std::string t="");
ClientInterface(int n, sls::ClientSocket&& s);
/**
* destructor
*/
virtual ~ClientInterface() = default;
/**
* Set the datasocket
* @param socket the data socket
*/
void SetSocket(MySocketTCP *socket);
/**
* Receive ret, mess or retval from Server
@ -58,95 +54,18 @@ public:
char* mess = 0);
/** only Receiver
* Server sends result to client (also set ret to force_update if different clients)
* @param update true if one must update if different clients, else false
* @param ret success of operation
* @param retval pointer to result
* @param retvalSize size of result
* @param mess message
* @returns success of operation
*/
int Server_SendResult(bool update, int ret, void* retval, int retvalSize, char* mess = 0);
/** only Receiver
* Server receives arguments and checks if base object is null (if checkbase is true)
* checking base object is null (for receiver only when it has not been configured yet)
* @param ret pointer to success of operation
* @param mess message
* @param arg pointer to argument
* @param sizeofArg size of argument
* @param checkbase if true, checks if base object is null and sets ret and mess accordingly
* @param base pointer to base object
* @returns fail if socket crashes while reading arguments, else fail
*/
int Server_ReceiveArg(int& ret, char* mess, void* arg, int sizeofArg,bool checkbase=false, void* base=NULL);
/** only Receiver
* Server verifies if it is unlocked,
* sets and prints appropriate message if it is locked and different clients
* @param ret pointer to success
* @param mess message
* @param lockstatus status of lock
* @returns success of operaton
*/
int Server_VerifyLock(int& ret, char* mess, int lockstatus);
/** only Receiver
* Server verifies if it is unlocked and idle,
* sets and prints appropriate message if it is locked and different clients
* @param ret pointer to success
* @param mess message
* @param lockstatus status of lock
* @param status status of server
* @param fnum function number for error message
* @returns success of operaton
*/
int Server_VerifyLockAndIdle(int& ret, char* mess, int lockstatus, slsDetectorDefs::runStatus status, int fnum);
/** only Receiver
* Server sets and prints error message for null object error (receiver only)
* @param ret pointer to success that will be set to FAIL
* @param mess message
*/
void Server_NullObjectError(int& ret, char* mess);
/** only Receiver
* Servers prints error message for socket crash when reading
* @returns always FAIL
*/
int Server_SocketCrash();
/** only Receiver
* Servers sets and prints error message for locked server
* @param ret pointer to success that will be set to FAIL
* @param mess message
* @returns success of operaton
*/
int Server_LockedError(int& ret, char* mess);
/** only Receiver
* Servers sets and prints error message for server not being idle
* @param ret pointer to success that will be set to FAIL
* @param mess message
* @param fnum function number for error message
* @returns success of operaton
*/
int Server_NotIdleError(int& ret, char* mess, int fnum);
private:
/**
* socket for data acquisition
*/
MySocketTCP *mySocket;
sls::ClientSocket socket_;
/** index for client debugging purposes */
int index;
/** string for type to differentiate between Detector & Receiver in printouts */
std::string type;
};

View File

@ -10,8 +10,9 @@ namespace sls{
class ClientSocket: public DataSocket{
public:
ClientSocket(const std::string& hostname, uint16_t port_number);
int connect();
private:
struct sockaddr_in serverAddr {};
};
}; //namespace sls

View File

@ -7,7 +7,11 @@ namespace sls {
class DataSocket {
public:
DataSocket(int socketId);
DataSocket(DataSocket&& move) noexcept;
DataSocket& operator=(DataSocket&& move) noexcept;
void swap(DataSocket& other) noexcept;
DataSocket(DataSocket const&) = delete;
DataSocket& operator=(DataSocket const&) = delete;
int getSocketId() const{
return socketId_;
}