46 lines
1.3 KiB
C++
Executable File
46 lines
1.3 KiB
C++
Executable File
#include <cdevServer.h>
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// *****************************************************************************
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// * class ReflectorServer :
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// * This is the server class for the reflector. It simply receives messages
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// * from a client and immediately returns them.
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// *
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// * The constructor passes the domain, server, port and rate to the
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// * underlying cdevServer class to be processed. The cdevServer constructor
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// * will add this server to the Name Server and will begin processing
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// * messages when the cdevServer::runServer() method is executed.
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// *
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// * The processMessages method is the servers interface to the world... Each
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// * time a complete message is received or the time specified in rate
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// * expires, that method will be called.
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// *****************************************************************************
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class ReflectorServer : public cdevServer
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{
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public:
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ReflectorServer ( char * domain, char * server, unsigned int port, double pulse )
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: cdevServer(domain, server, port, pulse)
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{
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}
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virtual void processMessages ( void )
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{
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cdevMessage * message;
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while(dequeue(message)==0)
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{
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// message->asciiDump();
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enqueue(message);
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delete message;
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}
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}
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};
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int main()
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{
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ReflectorServer server("REFLECTOR", "TestServerX", 0, 60);
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cdevServer::runServer();
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return 0;
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}
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