Change GVL to follow our coding standards and update all the references in the FB's
This commit is contained in:
@@ -42,7 +42,7 @@ AXES();]]></ST>
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<Action Name="AXES" Id="{7eb32732-9b53-4934-8cd9-20ba971dd8ff}">
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<Implementation>
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<ST><;
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aFbAxes[GVL.iAxis](stAxisStruct := gvl.aAxes[GVL.iAxis]);
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END_FOR]]></ST>
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</Implementation>
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</Action>
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@@ -83,7 +83,7 @@ END_IF]]></ST>
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// This ACT will restore the position of an incremental axis on startup with the act position it read before losing power.
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// It checks the type of axis, 0=incremental, and that the axis was stationary at shut down.
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// Because 0 equates to incremental we also need to check that the data is valid, otherwise by default it would restore all axes.
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// By default an axis will not restore the position unless it is set to opt-in, i.e. gvl.axes[GVL.iAxis].config.eRestorePosition is non-zero.
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// By default an axis will not restore the position unless it is set to opt-in, i.e. gvl.aAxes[GVL.iAxis].config.eRestorePosition is non-zero.
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// This needs to be initialised somewhere in TwinCAT code otherwise it will not be available at start up.
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// A restore will only be performed on a loss of power, this code shouldn't make any changes on a reset cold, a rest origin or a download.
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// There is a enum to allow for different types of restore modes, currently only one is implemented.
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@@ -104,7 +104,7 @@ IF bRestoreExecute AND NOT bPositionRestoreDone THEN
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// Result stored in Value, 0=Inc 1=Abs, execute set during the case statement
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FOR GVL.iAxis:= 1 TO gvl_app.nAxisNum DO
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aFbReadEncRefSys[GVL.iAxis](
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Axis := gvl.axes[GVL.iAxis].Axis,
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Axis := gvl.aAxes[GVL.iAxis].Axis,
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Enable := bExecuteReadEncRefSys,
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ParameterNumber := MC_AxisParameter.AxisEncoderReferenceSystem,
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Value=>,
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@@ -114,7 +114,7 @@ IF bRestoreExecute AND NOT bPositionRestoreDone THEN
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// Cycle through set position function blocks for each axis
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FOR GVL.iAxis:= 1 TO gvl_app.nAxisNum DO
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aFbRestorePosition[GVL.iAxis](
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Axis := gvl.axes[GVL.iAxis].Axis,
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Axis := gvl.aAxes[GVL.iAxis].Axis,
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Execute := ,
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Position := axesPersistent[GVL.iAxis].iPositionAtShutdown);
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END_FOR
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@@ -159,7 +159,7 @@ IF bRestoreExecute AND NOT bPositionRestoreDone THEN
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// Execute position restore by setting aFbRestorePosition.execute = TRUE
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FOR GVL.iAxis:= 1 TO gvl_app.nAxisNum DO
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IF aFbReadEncRefSys[GVL.iAxis].Valid = TRUE AND aFbReadEncRefSys[GVL.iAxis].Value = 0 AND NOT(axesPersistent[GVL.iAxis].bMovingAtShutdown) THEN
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IF GVL.axes[GVL.iAxis].config.eRestorePosition = E_RestorePosition.RestoreWithoutHome THEN
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IF GVL.aAxes[GVL.iAxis].config.eRestorePosition = E_RestorePosition.RestoreWithoutHome THEN
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aFbRestorePosition[GVL.iAxis].Execute := TRUE;
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END_IF
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END_IF
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@@ -172,7 +172,7 @@ IF bRestoreExecute AND NOT bPositionRestoreDone THEN
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// bPositionRestoreDone will never get set to TRUE and will take up cycle time
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FOR GVL.iAxis:= 1 TO gvl_app.nAxisNum DO
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IF aFbReadEncRefSys[GVL.iAxis].Valid = TRUE AND aFbReadEncRefSys[GVL.iAxis].Value = 0 AND NOT(axesPersistent[GVL.iAxis].bMovingAtShutdown) THEN
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IF GVL.axes[GVL.iAxis].config.eRestorePosition = E_RestorePosition.RestoreWithoutHome THEN
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IF GVL.aAxes[GVL.iAxis].config.eRestorePosition = E_RestorePosition.RestoreWithoutHome THEN
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IF NOT aFbRestorePosition[GVL.iAxis].Done THEN
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RETURN;
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END_IF
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@@ -195,13 +195,13 @@ END_IF]]></ST>
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<Action Name="STORE_PERSISTENT" Id="{cb5c9254-2e5f-47b1-9baa-10e728a961b0}" FolderPath="POSITION_RECOVERY\">
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<Implementation>
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<ST><![CDATA[FOR GVL.iAxis:= 1 TO gvl_app.nAxisNum DO
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axesPersistent[GVL.iAxis].iPositionAtShutdown := gvl.axes[GVL.iAxis].Axis.NcToPlc.ActPos;
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IF gvl.axes[GVL.iAxis].Axis.NcToPlc.ActVelo <> 0 THEN
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axesPersistent[GVL.iAxis].iPositionAtShutdown := gvl.aAxes[GVL.iAxis].Axis.NcToPlc.ActPos;
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IF gvl.aAxes[GVL.iAxis].Axis.NcToPlc.ActVelo <> 0 THEN
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axesPersistent[GVL.iAxis].bMovingAtShutdown := TRUE;
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ELSE
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axesPersistent[GVL.iAxis].bMovingAtShutdown := FALSE;
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END_IF
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axesPersistent[GVL.iAxis].bMovingAtShutdown := axesPersistent[GVL.iAxis].bMovingAtShutdown OR gvl.axes[GVL.iAxis].Axis.Status.Moving;
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axesPersistent[GVL.iAxis].bMovingAtShutdown := axesPersistent[GVL.iAxis].bMovingAtShutdown OR gvl.aAxes[GVL.iAxis].Axis.Status.Moving;
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END_FOR]]></ST>
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</Implementation>
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</Action>
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@@ -15,7 +15,7 @@ VAR_INPUT
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iAxisIndex: INT; // The idex of the axis to action the method on.
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END_VAR]]></Declaration>
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<Implementation>
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<ST><![CDATA[GVL.axes[iAxisIndex].control.bEnable := TRUE;]]></ST>
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<ST><![CDATA[GVL.aAxes[iAxisIndex].control.bEnable := TRUE;]]></ST>
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</Implementation>
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</Method>
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<Method Name="mExecute" Id="{010bd927-5568-40db-a7c5-fcfe995a5cb1}">
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@@ -24,7 +24,7 @@ VAR_INPUT
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iAxisIndex: INT; // The idex of the axis to action the method on.
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END_VAR]]></Declaration>
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<Implementation>
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<ST><![CDATA[GVL.axes[iAxisIndex].control.bExecute := TRUE;]]></ST>
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<ST><![CDATA[GVL.aAxes[iAxisIndex].control.bExecute := TRUE;]]></ST>
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</Implementation>
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</Method>
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<Method Name="mPrepareDefaultMove" Id="{c23244d5-896c-49ad-8d8a-19390856e4dc}">
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@@ -36,17 +36,17 @@ END_VAR]]></Declaration>
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<Implementation>
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<ST><![CDATA[// Prepare an axis so it is ready to action a move using target defaults when executed.
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GVL.axes[iAxisIndex].control.bEnable := TRUE;
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GVL.axes[iAxisIndex].control.eCommand := E_MotionFunctions.MoveAbsolute;
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GVL.aAxes[iAxisIndex].control.bEnable := TRUE;
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GVL.aAxes[iAxisIndex].control.eCommand := E_MotionFunctions.MoveAbsolute;
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GVL.axes[iAxisIndex].inputs.bLimitBwd := TRUE;
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GVL.axes[iAxisIndex].inputs.bLimitFwd := TRUE;
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GVL.aAxes[iAxisIndex].inputs.bLimitBwd := TRUE;
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GVL.aAxes[iAxisIndex].inputs.bLimitFwd := TRUE;
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GVL.axes[iAxisIndex].config.fVelocity := tcUNIT_GVL.fDEFAULT_TARGET_VELOCITY;
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GVL.axes[iAxisIndex].config.fAcceleration := tcUNIT_GVL.fDEFAULT_TARGET_ACCELERATION;
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GVL.axes[iAxisIndex].config.fDeceleration := tcUNIT_GVL.fDEFAULT_TARGET_DECCELERATION;
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GVL.axes[iAxisIndex].config.fOverride := tcUNIT_GVL.fDEFAULT_TARGET_OVERRIDE;
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GVL.axes[iAxisIndex].config.fPosition := tcUNIT_GVL.fDEFAULT_POSITION;]]></ST>
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GVL.aAxes[iAxisIndex].config.fVelocity := tcUNIT_GVL.fDEFAULT_TARGET_VELOCITY;
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GVL.aAxes[iAxisIndex].config.fAcceleration := tcUNIT_GVL.fDEFAULT_TARGET_ACCELERATION;
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GVL.aAxes[iAxisIndex].config.fDeceleration := tcUNIT_GVL.fDEFAULT_TARGET_DECCELERATION;
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GVL.aAxes[iAxisIndex].config.fOverride := tcUNIT_GVL.fDEFAULT_TARGET_OVERRIDE;
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GVL.aAxes[iAxisIndex].config.fPosition := tcUNIT_GVL.fDEFAULT_POSITION;]]></ST>
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</Implementation>
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</Method>
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<Method Name="mPrepareMove" Id="{97bd5417-d0a1-4d32-8732-16310a863fcc}">
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@@ -63,16 +63,16 @@ END_VAR]]></Declaration>
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<Implementation>
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<ST><![CDATA[// Prepare the axis so it is ready to action a move when executed for a given motion strategy.
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GVL.axes[iAxisIndex].control.bEnable := FALSE;
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GVL.axes[iAxisIndex].control.eCommand := eMotionStrategy;
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GVL.aAxes[iAxisIndex].control.bEnable := FALSE;
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GVL.aAxes[iAxisIndex].control.eCommand := eMotionStrategy;
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GVL.axes[iAxisIndex].inputs.bLimitBwd := TRUE;
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GVL.axes[iAxisIndex].inputs.bLimitFwd := TRUE;
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GVL.aAxes[iAxisIndex].inputs.bLimitBwd := TRUE;
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GVL.aAxes[iAxisIndex].inputs.bLimitFwd := TRUE;
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GVL.axes[iAxisIndex].config.fVelocity := fTargetVelocity;
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GVL.axes[iAxisIndex].config.fAcceleration := fTargetAcceleration;
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GVL.axes[iAxisIndex].config.fDeceleration := fTargetDeceleration;
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GVL.axes[iAxisIndex].config.fPosition := fTargetPosition;]]></ST>
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GVL.aAxes[iAxisIndex].config.fVelocity := fTargetVelocity;
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GVL.aAxes[iAxisIndex].config.fAcceleration := fTargetAcceleration;
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GVL.aAxes[iAxisIndex].config.fDeceleration := fTargetDeceleration;
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GVL.aAxes[iAxisIndex].config.fPosition := fTargetPosition;]]></ST>
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</Implementation>
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</Method>
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<Method Name="mSetAxisDefaults" Id="{5b9336be-4414-4858-a614-0fdb2847e171}">
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@@ -84,35 +84,34 @@ END_VAR]]></Declaration>
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<Implementation>
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<ST><![CDATA[// Set PLC default values for the axis. Note: Status values can take multiple cycles to updated. This is not an instant reset.
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IF GVL.axes[iAxisIndex].status.bBusy THEN
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GVL.axes[iAxisIndex].control.bStop := TRUE;
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IF GVL.aAxes[iAxisIndex].status.bBusy THEN
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GVL.aAxes[iAxisIndex].control.bStop := TRUE;
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END_IF
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IF GVL.axes[iAxisIndex].status.bError THEN
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GVL.axes[iAxisIndex].control.bReset := TRUE;
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IF GVL.aAxes[iAxisIndex].status.bError THEN
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GVL.aAxes[iAxisIndex].control.bReset := TRUE;
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END_IF
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IF NOT GVL.axes[iAxisIndex].control.bEnable AND GVL.axes[iAxisIndex].control.bStop THEN
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GVL.axes[iAxisIndex].control.bStop := FALSE;
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IF NOT GVL.aAxes[iAxisIndex].control.bEnable AND GVL.aAxes[iAxisIndex].control.bStop THEN
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GVL.aAxes[iAxisIndex].control.bStop := FALSE;
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END_IF
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GVL.axes[iAxisIndex].control.bEnable := FALSE;
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GVL.axes[iAxisIndex].control.bExecute := FALSE;
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GVL.axes[iAxisIndex].control.bReset := FALSE;
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GVL.axes[iAxisIndex].control.bJogFwd := FALSE;
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GVL.axes[iAxisIndex].control.bJogBwd := FALSE;
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GVL.axes[iAxisIndex].control.bStop := FALSE;
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GVL.axes[iAxisIndex].control.eCommand := E_MotionFunctions.MoveAbsolute;
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GVL.aAxes[iAxisIndex].control.bEnable := FALSE;
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GVL.aAxes[iAxisIndex].control.bExecute := FALSE;
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GVL.aAxes[iAxisIndex].control.bReset := FALSE;
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GVL.aAxes[iAxisIndex].control.bJogFwd := FALSE;
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GVL.aAxes[iAxisIndex].control.bJogBwd := FALSE;
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GVL.aAxes[iAxisIndex].control.bStop := FALSE;
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GVL.aAxes[iAxisIndex].control.eCommand := E_MotionFunctions.MoveAbsolute;
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GVL.axes[iAxisIndex].config.fVelocity := 0.0;
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GVL.axes[iAxisIndex].config.fAcceleration := 0.0;
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GVL.axes[iAxisIndex].config.fDeceleration := 0.0;
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GVL.axes[iAxisIndex].config.fPosition := 0;
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GVL.axes[iAxisIndex].config.fOverride := 0.0;
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GVL.axes[iAxisIndex].config.nHomeSeq := 0;
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GVL.aAxes[iAxisIndex].config.fVelocity := 0.0;
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GVL.aAxes[iAxisIndex].config.fAcceleration := 0.0;
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GVL.aAxes[iAxisIndex].config.fDeceleration := 0.0;
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GVL.aAxes[iAxisIndex].config.fPosition := 0;
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GVL.aAxes[iAxisIndex].config.fOverride := 0.0;
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GVL.aAxes[iAxisIndex].config.nHomeSeq := 0;
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GVL.axes[iAxisIndex].inputs.bLimitBwd := FALSE;
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GVL.axes[iAxisIndex].inputs.bLimitFwd := FALSE;
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GVL.axes[iAxisIndex].inputs.bEncLAtch := FALSE;
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GVL.axes[iAxisIndex].inputs.bHomeSensor := FALSE;]]></ST>
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GVL.aAxes[iAxisIndex].inputs.bLimitBwd := FALSE;
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GVL.aAxes[iAxisIndex].inputs.bLimitFwd := FALSE;
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GVL.aAxes[iAxisIndex].inputs.bHomeSensor := FALSE;]]></ST>
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</Implementation>
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</Method>
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<LineIds Name="FB_tcUNIT_common">
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@@ -132,7 +131,7 @@ GVL.axes[iAxisIndex].inputs.bHomeSensor := FALSE;]]></ST>
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<LineId Id="17" Count="11" />
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</LineIds>
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<LineIds Name="FB_tcUNIT_common.mSetAxisDefaults">
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<LineId Id="50" Count="29" />
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<LineId Id="50" Count="28" />
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<LineId Id="26" Count="0" />
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</LineIds>
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</POU>
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@@ -6,7 +6,7 @@
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FUNCTION_BLOCK FB_Axis_TEST EXTENDS tcUnit.FB_TestSuite
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VAR
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fbCommon: FB_tcUNIT_common;
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iTargetAxis: INT := 1; // The <index> of the axis within GVL.axes[<index>] to test against.
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iTargetAxis: INT := 1; // The <index> of the axis within GVL.aAxes[<index>] to test against.
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END_VAR]]></Declaration>
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<Implementation>
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<ST><![CDATA[// Declare methods defined in the FB_Axis_TEST POU to be included (executed) in the test suite
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@@ -34,7 +34,7 @@ ExpectedResult := TRUE;
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fbCommon.mPrepareDefaultMove(iTargetAxis);
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fbCommon.mExecute(iTargetAxis);
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Result := GVL.axes[iTargetAxis].status.bBusy;
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Result := GVL.aAxes[iTargetAxis].status.bBusy;
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IF nCycle > nMaxCycles OR ExpectedResult = Result THEN
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AssertEquals(Expected := ExpectedResult,
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@@ -62,14 +62,14 @@ END_VAR]]></Declaration>
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// a previous test. Therefore if we execute a move we should just check it's moved
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// from the initial location not some initial default.
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InitialValue := GVL.axes[iTargetAxis].config.fPosition;
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InitialValue := GVL.aAxes[iTargetAxis].config.fPosition;
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ExpectedResult := InitialValue + 10;
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GVL.axes[iTargetAxis].config.fPosition := ExpectedResult;
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GVL.aAxes[iTargetAxis].config.fPosition := ExpectedResult;
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GVL.axes[iTargetAxis].control.eCommand := E_MotionFunctions.MoveAbsolute;
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GVL.axes[iTargetAxis].control.bExecute := TRUE;
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GVL.aAxes[iTargetAxis].control.eCommand := E_MotionFunctions.MoveAbsolute;
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GVL.aAxes[iTargetAxis].control.bExecute := TRUE;
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Result := GVL.axes[iTargetAxis].status.fActPosition;
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Result := GVL.aAxes[iTargetAxis].status.fActPosition;
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IF nCycle > nCycleMax OR ExpectedResult = Result THEN
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AssertEquals(Expected := ExpectedResult,
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@@ -96,7 +96,7 @@ END_VAR]]></Declaration>
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ExpectedResult := tcUNIT_gvl.fDEFAULT_TARGET_ACCELERATION;
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fbCommon.mPrepareDefaultMove(iTargetAxis);
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Result := GVL.axes[1].config.fAcceleration;
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Result := GVL.aAxes[1].config.fAcceleration;
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AssertEquals(Expected := ExpectedResult,
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Actual := Result,
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@@ -119,9 +119,9 @@ END_VAR]]></Declaration>
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// example of test that requires multiple cycles to complete. Due to stateful behaviour of the axis structure.
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ExpectedResult := TRUE;
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GVL.axes[1].control.bEnable := ExpectedResult;
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GVL.aAxes[1].control.bEnable := ExpectedResult;
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Result := GVL.axes[iTargetAxis].status.bEnabled;
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Result := GVL.aAxes[iTargetAxis].status.bEnabled;
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IF nCycle > nMaxCycles OR ExpectedResult = Result THEN
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AssertEquals(Expected := ExpectedResult,
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@@ -148,11 +148,11 @@ END_VAR]]></Declaration>
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// Example of using a tcUNIT assert for a specific type (in this case LREAL).
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InitialValue := GVL.axes[iTargetAxis].config.fVelocity;
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InitialValue := GVL.aAxes[iTargetAxis].config.fVelocity;
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ExpectedResult := InitialValue + 0.5;
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GVL.Axes[iTargetAxis].config.fVelocity := ExpectedResult;
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GVL.aAxes[iTargetAxis].config.fVelocity := ExpectedResult;
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Result := GVL.axes[iTargetAxis].config.fVelocity;
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Result := GVL.aAxes[iTargetAxis].config.fVelocity;
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AssertEquals_LREAL(Expected := ExpectedResult,
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Actual := Result,
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@@ -176,9 +176,9 @@ END_VAR]]></Declaration>
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ExpectedResult := TRUE;
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GVL.axes[iTargetAxis].inputs.bLimitFwd := TRUE;
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GVL.aAxes[iTargetAxis].inputs.bLimitFwd := TRUE;
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Result := GVL.axes[iTargetAxis].status.bFwEnabled;
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Result := GVL.aAxes[iTargetAxis].status.bFwEnabled;
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IF nCycle > nMaxCycles OR ExpectedResult = Result THEN
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AssertEquals(Expected := ExpectedResult,
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