mirror of
https://github.com/bec-project/bec_widgets.git
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feat: add user script widget
This commit is contained in:
0
bec_widgets/widgets/editors/user_script/__init__.py
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0
bec_widgets/widgets/editors/user_script/__init__.py
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537
bec_widgets/widgets/editors/user_script/user_script.py
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537
bec_widgets/widgets/editors/user_script/user_script.py
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@ -0,0 +1,537 @@
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import glob
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import importlib
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import inspect
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import os
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import pathlib
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from collections import defaultdict
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from pathlib import Path
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from typing import Literal
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import bec_lib
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from bec_qthemes import material_icon
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from pydantic import BaseModel
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from pygments.token import Token
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from qtpy.QtCore import QSize, Qt, Signal, Slot
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from qtpy.QtGui import QColor
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from qtpy.QtWidgets import (
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QDialog,
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QGridLayout,
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QGroupBox,
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QHBoxLayout,
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QHeaderView,
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QLabel,
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QLineEdit,
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QPushButton,
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QSizePolicy,
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QSpacerItem,
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QToolButton,
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QTreeWidget,
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QTreeWidgetItem,
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QVBoxLayout,
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QWidget,
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)
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from bec_widgets.qt_utils.error_popups import SafeSlot
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from bec_widgets.utils.bec_widget import BECWidget
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from bec_widgets.utils.colors import get_accent_colors, set_theme
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from bec_widgets.widgets.editors.console.console import BECConsole
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from bec_widgets.widgets.editors.vscode.vscode import VSCodeEditor
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logger = bec_lib.bec_logger.logger
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class EnchancedQTreeWidget(QTreeWidget):
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"""Thin wrapper around QTreeWidget to add some functionality for user scripting"""
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play_button_clicked = Signal(str)
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edit_button_clicked = Signal(str)
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def __init__(self, parent=None):
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super().__init__(parent)
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self.setColumnCount(2)
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self.setHeaderHidden(True)
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self.setObjectName(__class__.__name__)
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self._update_style_sheet()
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self._icon_size = QSize(24, 24)
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self.setRootIsDecorated(False)
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self.setUniformRowHeights(True)
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self.setWordWrap(True)
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self.setAnimated(True)
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self.setIndentation(24)
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self._adjust_size_policy()
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def _adjust_size_policy(self):
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"""Adjust the size policy"""
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header = self.header()
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header.setMinimumSectionSize(42)
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header.setSectionResizeMode(0, QHeaderView.ResizeToContents)
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header.setSectionResizeMode(1, QHeaderView.Stretch)
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def _update_style_sheet(self) -> None:
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"""Update the style sheet"""
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name = __class__.__name__
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colors = get_accent_colors()
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# pylint: ignore=protected-access
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color = colors._palette.midlight().color().name()
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self.setStyleSheet(
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f"""
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{name}::item {{
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border: none;
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background: transparent;
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}}
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QTreeView::branch:hover {{
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background: transparent;
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color: {color};
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}}
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{name}::item:hover {{
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background: {color};
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}}
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{name}::item:selected:hover {{
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background: {color};
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}}
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"""
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)
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def add_top_item(self, label: str) -> QTreeWidgetItem:
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"""Add a top item to the tree widget
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Args:
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label (str): The label for the top item
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Returns:
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QTreeWidgetItem: The top item
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"""
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top_item = QTreeWidgetItem(self, [label])
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top_item.setExpanded(True)
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top_item.setSelected(False)
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self.resizeColumnToContents(0)
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return top_item
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def add_module_item(self, top_item: QTreeWidgetItem, mod_name: str) -> QTreeWidgetItem:
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"""Add a top item to the tree widget together with an edit button in column 0 and label in 1
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Args:
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top_item (QTreeWidgetItem): The top item to add the child item to
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mod_name (str): The label for the child item
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Returns:
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QTreeWidgetItem: The top item
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"""
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child_item = QTreeWidgetItem(top_item)
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# Add label
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label = QLabel(mod_name, parent=top_item.treeWidget())
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# Add edit button with label as parent
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edit_button = self._create_button(parent=label, button_type="edit")
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edit_button.clicked.connect(self._handle_edit_button_clicked)
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self.setItemWidget(child_item, 0, edit_button)
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self.setItemWidget(child_item, 1, label)
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self.resizeColumnToContents(0)
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return child_item
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def add_child_item(self, top_item: QTreeWidgetItem, label: str) -> None:
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"""Add a child item to the top item together with a play button in column 1
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Args:
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top_item (QTreeWidgetItem): The top item to add the child item to
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label (str): The label for the child item
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Returns:
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QTreeWidgetItem: The child item
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"""
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widget = QWidget(top_item.treeWidget())
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label = QLabel(label)
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spacer = QSpacerItem(0, 0, QSizePolicy.Expanding, QSizePolicy.Minimum)
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layout = QHBoxLayout(widget)
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layout.addWidget(label)
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layout.addItem(spacer)
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layout.setSpacing(4)
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layout.setContentsMargins(0, 0, 0, 0)
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button = self._create_button(parent=top_item.treeWidget(), button_type="play")
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button.clicked.connect(self._handle_play_button_clicked)
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layout.addWidget(button)
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child_item = QTreeWidgetItem(top_item)
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self.setItemWidget(child_item, 1, widget)
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return child_item
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@Slot()
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def _handle_edit_button_clicked(self):
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"""Handle the click of the edit button"""
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button = self.sender()
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tree_widget_item = self.itemAt(button.pos())
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text = self.itemWidget(tree_widget_item, 1).text()
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self.edit_button_clicked.emit(text)
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@Slot()
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def _handle_play_button_clicked(self):
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"""Handle the click of the play button"""
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button = self.sender()
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widget = button.parent()
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text = widget.findChild(QLabel).text()
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self.play_button_clicked.emit(text)
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def _create_button(self, parent: QWidget, button_type: Literal["edit", "play"]) -> QToolButton:
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"""Create a button for 'edit' or 'play'
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Args:
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button_type (Literal["edit", "play"]): The type of button to create
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"""
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colors = get_accent_colors()
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if button_type == "edit":
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color = colors.highlight
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name = "edit_document"
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elif button_type == "play":
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color = colors.success
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name = "play_arrow"
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else:
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raise ValueError("Invalid button type")
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button = QToolButton(
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parent=parent,
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icon=material_icon(
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name, filled=False, color=color, size=self._icon_size, convert_to_pixmap=False
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),
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)
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button.setContentsMargins(0, 0, 0, 0)
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button.setStyleSheet("QToolButton { border: none; }")
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return button
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def _hide_buttons(self, exclude_item: QWidget = None):
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for button in self.viewport().findChildren(QToolButton):
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if exclude_item is not None:
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if button.parent() == exclude_item:
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continue
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button.setVisible(False)
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class VSCodeDialog(QDialog):
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"""Dialog for the VSCode editor"""
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def __init__(self, parent=None, client=None, editor: VSCodeEditor = None):
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super().__init__(parent=parent)
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self.setWindowTitle("VSCode Editor")
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self.setMinimumWidth(800)
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self.setMinimumHeight(600)
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self.layout = QVBoxLayout(self)
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self.editor = editor
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self.layout.addWidget(self.editor)
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class InputDialog(QDialog):
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"""Dialog for input
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Args:
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header (str): The header of the dialog
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info (str): The information of the dialog
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fields (dict): The fields of the dialog
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parent (QWidget): The parent widget
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"""
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def __init__(self, header: str, info: str, fields: dict, parent=None):
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super().__init__(parent=parent)
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self.header = header
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self.info = info
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self.fields = fields
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self._layout = QVBoxLayout(self)
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self.button_ok = QPushButton(parent=self, text="OK")
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self.button_cancel = QPushButton(parent=self, text="Cancel")
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self._init_ui()
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self.button_ok.clicked.connect(self.accept)
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self.button_cancel.clicked.connect(self.reject)
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def _init_ui(self):
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"""Initialize the UI"""
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self.setWindowTitle(f"{self.header}")
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self.setMinimumWidth(200)
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box = QGroupBox(self)
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box.setTitle(self.info)
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layout = QGridLayout(box)
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layout.setSpacing(4)
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layout.setContentsMargins(4, 30, 4, 30)
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row = 0
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for name, default in self.fields.items():
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label = QLabel(parent=self, text=name)
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line_input = QLineEdit(parent=self)
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line_input.setObjectName(name)
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if default is not None:
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line_input.setText(f"{default}")
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layout.addWidget(label, row, 0)
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layout.addWidget(line_input, row, 1)
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row += 1
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self._layout.addWidget(box)
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widget = QWidget(self)
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sub_layout = QHBoxLayout(widget)
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sub_layout.addWidget(self.button_ok)
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sub_layout.addWidget(self.button_cancel)
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self._layout.addWidget(widget)
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self.setLayout(self._layout)
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self.resize(self._layout.sizeHint() * 1.05)
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def get_inputs(self):
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"""Get the input from the dialog"""
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out = {}
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for name, _ in self.fields.items():
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line_input = self.findChild(QLineEdit, name)
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if line_input is not None:
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out[name] = line_input.text()
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return out
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class ScriptBlock(BaseModel):
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"""Model block for a script"""
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location: Literal["BEC", "USER", "BL"]
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fname: str
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module_name: str
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user_script_name: str | None = None
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class UserScriptWidget(BECWidget, QWidget):
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"""Dialog for displaying the fit summary and params for LMFit DAP processes"""
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PLUGIN = True
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USER_ACCESS = []
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ICON_NAME = "manage_accounts"
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def __init__(self, parent=None, client=None, config=None, gui_id: str | None = None):
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""""""
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super().__init__(client=client, config=config, gui_id=gui_id, theme_update=True)
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QWidget.__init__(self, parent=parent)
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self.button_new_script = QPushButton(parent=self, text="New Script")
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self.button_new_script.setObjectName("button_new_script")
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self._vscode_editor = VSCodeEditor(parent=self, client=self.client, gui_id=self.gui_id)
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self._console = BECConsole(parent=self)
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self.tree_widget = EnchancedQTreeWidget(parent=self)
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self.layout = QVBoxLayout(self)
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self.user_scripts = defaultdict(lambda: ScriptBlock)
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self._base_path = os.path.join(str(Path.home()), "bec", "scripts")
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self._icon_size = QSize(16, 16)
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self._script_button_register = {}
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self._code_dialog = None
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self._script_dialog = None
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self._new_script_dialog = None
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self.init_ui()
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self.button_new_script.clicked.connect(self.new_script)
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self.tree_widget.edit_button_clicked.connect(self.handle_edit_button_clicked)
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self.tree_widget.play_button_clicked.connect(self.handle_play_button_clicked)
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def apply_theme(self, theme: str):
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"""Apply the theme"""
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self._update_button_ui()
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self.update_user_scripts()
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self.tree_widget._update_style_sheet()
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super().apply_theme(theme)
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def _setup_console(self):
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"""Setup the console. Toents are needed to allow for the console to check for the prompt during shutdown."""
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self._console.set_prompt_tokens(
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(Token.OutPromptNum, "•"),
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(Token.Prompt, ""), # will match arbitrary string,
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(Token.Prompt, " ["),
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(Token.PromptNum, "3"),
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(Token.Prompt, "/"),
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(Token.PromptNum, "1"),
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(Token.Prompt, "] "),
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(Token.Prompt, "❯❯"),
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)
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self._console.start()
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self._console.hide()
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def init_ui(self):
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"""Initialize the UI"""
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# Add buttons
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widget = QWidget(self)
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layout = QHBoxLayout(widget)
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layout.setContentsMargins(0, 0, 0, 0)
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layout.setSpacing(4)
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layout.addWidget(self.button_new_script)
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self.layout.addWidget(widget)
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self.layout.addWidget(self.tree_widget)
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# self.layout.addWidget(self._console)
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self.setSizePolicy(QSizePolicy.Policy.Expanding, QSizePolicy.Policy.Expanding)
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self._vscode_editor.hide()
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self._update_button_ui()
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self._setup_console()
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self.update_user_scripts()
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self._vscode_editor.file_saved.connect(self._handle_file_saved)
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@Slot(str)
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def _handle_file_saved(self, fname: str):
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"""Handle the file saved signal"""
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self.update_user_scripts()
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def _update_button_ui(self):
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"""Update the button UI"""
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colors = get_accent_colors()
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name = self.button_new_script.objectName()
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self.button_new_script.setStyleSheet(
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f"QWidget#{name} {{ color: {colors._palette.windowText().color().name()}; }}"
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)
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def save_script(self):
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"""Save the script"""
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self._vscode_editor.save_file()
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self._vscode_editor.hide()
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if self._code_dialog is not None:
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self._code_dialog.hide()
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self.update_user_scripts()
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def open_script(self, fname: str):
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"""Open a script
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Args:
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fname (str): The file name of the script
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"""
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if self._code_dialog is None:
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self._code_dialog = VSCodeDialog(parent=self, editor=self._vscode_editor)
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self._code_dialog.show()
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self._vscode_editor.show()
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# Only works after show was called for the first time
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self._vscode_editor.zen_mode()
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self._code_dialog.show()
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self._vscode_editor.show()
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self._vscode_editor.open_file(fname)
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@SafeSlot(popup_error=True)
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def new_script(self, *args, **kwargs):
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"""Create a new script"""
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self._new_script_dialog = InputDialog(
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header="New Script", info="Enter filename for new script", fields={"Filename": ""}
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)
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if self._new_script_dialog.exec_():
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name = self._new_script_dialog.get_inputs()["Filename"]
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check_name = name.replace("_", "").replace("-", "")
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if not check_name.isalnum() or not check_name.isascii():
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raise NameError(f"Invalid name {name}, must be alphanumeric and ascii")
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if not name.endswith(".py"):
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name = name + ".py"
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fname = os.path.join(self._base_path, name)
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# Check if file exists on disk
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if os.path.exists(fname):
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logger.error(f"File {fname} already exists")
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raise FileExistsError(f"File {fname} already exists")
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try:
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os.makedirs(os.path.dirname(fname), exist_ok=True, mode=0o775)
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with open(fname, "w", encoding="utf-8") as f:
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f.write("# New BEC Script\n")
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except Exception as e:
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logger.error(f"Error creating new script: {e}")
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raise e
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self.open_script(fname)
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def get_script_files(self) -> dict:
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"""Get all script files in the base path"""
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files = {"BEC": [], "USER": [], "BL": []}
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# bec
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bec_lib_path = pathlib.Path(bec_lib.__file__).parent.parent.resolve()
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bec_scripts_dir = os.path.join(str(bec_lib_path), "scripts")
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files["BEC"].extend(glob.glob(os.path.abspath(os.path.join(bec_scripts_dir, "*.py"))))
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# user
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user_scripts_dir = os.path.join(os.path.expanduser("~"), "bec", "scripts")
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if os.path.exists(user_scripts_dir):
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files["USER"].extend(glob.glob(os.path.abspath(os.path.join(user_scripts_dir, "*.py"))))
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||||
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# load scripts from the beamline plugin
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plugins = importlib.metadata.entry_points(group="bec")
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for plugin in plugins:
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if plugin.name == "plugin_bec":
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||||
plugin = plugin.load()
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||||
plugin_scripts_dir = os.path.join(plugin.__path__[0], "scripts")
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||||
if os.path.exists(plugin_scripts_dir):
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files["BL"].extend(
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||||
glob.glob(os.path.abspath(os.path.join(plugin_scripts_dir, "*.py")))
|
||||
)
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return files
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||||
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||||
@SafeSlot(popup_error=True)
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||||
def reload_user_scripts(self, *args, **kwargs):
|
||||
"""Reload the user scripts"""
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||||
self.client.load_all_user_scripts()
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||||
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||||
@Slot()
|
||||
def update_user_scripts(self) -> None:
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||||
"""Update the user scripts"""
|
||||
self.user_scripts.clear()
|
||||
self.tree_widget.clear()
|
||||
script_files = self.get_script_files()
|
||||
for key, files in script_files.items():
|
||||
if len(files) == 0:
|
||||
continue
|
||||
top_item = self.tree_widget.add_top_item(key)
|
||||
for fname in files:
|
||||
mod_name = fname.split("/")[-1].strip(".py")
|
||||
self.user_scripts[mod_name] = ScriptBlock(
|
||||
fname=fname, module_name=mod_name, location=key
|
||||
)
|
||||
child_item = self.tree_widget.add_module_item(top_item, mod_name)
|
||||
# pylint: disable=protected-access
|
||||
self.reload_user_scripts(popup_error=True)
|
||||
for user_script_name, info in self.client._scripts.items():
|
||||
if info["fname"] == fname:
|
||||
self.user_scripts[mod_name].user_script_name = user_script_name
|
||||
_ = self.tree_widget.add_child_item(child_item, user_script_name)
|
||||
self.tree_widget.expandAll()
|
||||
|
||||
@Slot(str)
|
||||
def handle_edit_button_clicked(self, text: str):
|
||||
"""Handle the click of the edit button"""
|
||||
self.open_script(self.user_scripts[text].fname)
|
||||
|
||||
@Slot(str)
|
||||
def handle_play_button_clicked(self, text: str):
|
||||
"""Handle the click of the play button"""
|
||||
self._console.execute_command("bec.load_all_user_scripts()")
|
||||
info = self.client._scripts[text]
|
||||
caller_args = inspect.getfullargspec(info["cls"])
|
||||
args = caller_args.args + caller_args.kwonlyargs
|
||||
# Default of args are ignored
|
||||
defaults = []
|
||||
for value in args:
|
||||
if caller_args.kwonlydefaults is not None:
|
||||
defaults.append(caller_args.kwonlydefaults.get(value, None))
|
||||
fields = dict((arg, default) for arg, default in zip(args, defaults))
|
||||
info = ", ".join([f"{k}={v}" for k, v in fields.items()]).replace("None", "")
|
||||
info = f"Example: {text}({info})"
|
||||
self._script_dialog = InputDialog(
|
||||
parent=self, header="Script Arguments", info=info, fields=fields
|
||||
)
|
||||
if args:
|
||||
if self._script_dialog.exec_():
|
||||
args = self._script_dialog.get_inputs()
|
||||
args = ", ".join([f"{k}={v}" for k, v in args.items()])
|
||||
self._console.execute_command(f"{text}({args})")
|
||||
else:
|
||||
self._console.execute_command(f"{text}()")
|
||||
self._script_dialog = None
|
||||
|
||||
def cleanup(self):
|
||||
"""Cleanup the widget"""
|
||||
self._vscode_editor.cleanup()
|
||||
self._vscode_editor.deleteLater()
|
||||
if self._code_dialog is not None:
|
||||
self._code_dialog.deleteLater()
|
||||
if self._script_dialog is not None:
|
||||
self._script_dialog.deleteLater()
|
||||
if self._new_script_dialog is not None:
|
||||
self._new_script_dialog.deleteLater()
|
||||
self.tree_widget.clear()
|
||||
self._console.cleanup()
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
|
||||
from qtpy.QtWidgets import QApplication
|
||||
|
||||
from bec_widgets.widgets.utility.visual.dark_mode_button.dark_mode_button import DarkModeButton
|
||||
|
||||
app = QApplication([])
|
||||
set_theme("dark")
|
||||
w = QWidget()
|
||||
layout = QVBoxLayout(w)
|
||||
layout.addWidget(DarkModeButton())
|
||||
layout.addWidget(UserScriptWidget())
|
||||
w.show()
|
||||
app.exec_()
|
@ -124,16 +124,41 @@ class BECStatusBox(BECWidget, CompactPopupWidget):
|
||||
self.tree = QTreeWidget(self)
|
||||
self.tree.setHeaderHidden(True)
|
||||
# TODO probably here is a problem still with setting the stylesheet
|
||||
# self.tree.setStyleSheet(
|
||||
# "QTreeWidget::item:!selected "
|
||||
# "{ "
|
||||
# "border: 1px solid gainsboro; "
|
||||
# "border-left: none; "
|
||||
# "border-top: none; "
|
||||
# "}"
|
||||
# "QTreeWidget::item:selected {}"
|
||||
# )
|
||||
self.tree.setStyleSheet(
|
||||
"QTreeWidget::item:!selected "
|
||||
"{ "
|
||||
"QTreeWidget::item:!selected { "
|
||||
"border: 1px solid gainsboro; "
|
||||
"border-left: none; "
|
||||
"border-top: none; "
|
||||
"} "
|
||||
"QTreeWidget::item:selected {} "
|
||||
"QTreeView::branch { "
|
||||
"border-image: none; "
|
||||
"background: transparent; "
|
||||
"} "
|
||||
"QTreeView::branch:has-siblings:!adjoins-item { "
|
||||
"border-image: none; "
|
||||
"} "
|
||||
"QTreeView::branch:has-children:!has-siblings:closed, "
|
||||
"QTreeView::branch:closed:has-children:has-siblings { "
|
||||
"border-image: none; "
|
||||
"} "
|
||||
"QTreeView::branch:open:has-children:!has-siblings, "
|
||||
"QTreeView::branch:open:has-children:has-siblings { "
|
||||
"border-image: none; "
|
||||
"}"
|
||||
"QTreeWidget::item:selected {}"
|
||||
)
|
||||
|
||||
# self.tree.setRootIsDecorated(False)
|
||||
|
||||
def _create_status_widget(
|
||||
self, service_name: str, status=BECStatus, info: dict = None, metrics: dict = None
|
||||
) -> StatusItem:
|
||||
|
@ -23,7 +23,7 @@ MODULE_PATH = os.path.dirname(bec_widgets.__file__)
|
||||
class IconsEnum(enum.Enum):
|
||||
"""Enum class for icons in the status item widget."""
|
||||
|
||||
RUNNING = "done_outline"
|
||||
RUNNING = "check_circle"
|
||||
BUSY = "progress_activity"
|
||||
IDLE = "progress_activity"
|
||||
ERROR = "emergency_home"
|
||||
|
Reference in New Issue
Block a user