mirror of
https://github.com/bec-project/bec_widgets.git
synced 2025-07-14 03:31:50 +02:00
WIP main window refactored a bit
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@ -2,15 +2,17 @@ import os
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from typing import TYPE_CHECKING
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from bec_lib.logger import bec_logger
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from qtpy.QtGui import QAction, QActionGroup
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from qtpy.QtCore import QSize
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from qtpy.QtGui import QAction, QActionGroup, QIcon
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from qtpy.QtWidgets import QApplication, QMainWindow, QStyle
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import bec_widgets
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from bec_widgets.cli.rpc.rpc_register import RPCRegister
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from bec_widgets.utils import UILoader
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from bec_widgets.utils.bec_qapp import BECApplication
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from bec_widgets.utils.bec_widget import BECWidget
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from bec_widgets.utils.colors import apply_theme
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from bec_widgets.utils.container_utils import WidgetContainerUtils
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from bec_widgets.utils.error_popups import SafeSlot
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from bec_widgets.utils.widget_io import WidgetHierarchy
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from bec_widgets.widgets.containers.main_window.addons.web_links import BECWebLinksMixin
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@ -19,52 +21,49 @@ if TYPE_CHECKING:
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logger = bec_logger.logger
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MODULE_PATH = os.path.dirname(bec_widgets.__file__)
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class BECMainWindow(BECWidget, QMainWindow):
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def __init__(self, gui_id: str = None, *args, **kwargs):
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def __init__(self, gui_id: str = None, client=None, window_title: str = "BEC", *args, **kwargs):
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QMainWindow.__init__(self, *args, **kwargs)
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BECWidget.__init__(self, gui_id=gui_id, **kwargs)
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BECWidget.__init__(self, gui_id=gui_id, client=client, **kwargs)
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self.bec_dispatcher.start_cli_server("test")
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self.app = QApplication.instance()
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# self._upgrade_qapp() #TODO consider to make upgrade function to any QApplication to BECQApplication
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self.setWindowTitle(window_title)
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self._init_ui()
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def _init_ui(self):
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# Set the window title
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self.setWindowTitle("BEC")
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# Set Menu and Status bar
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self._setup_menu_bar()
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# BEC Specific UI
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self._init_bec_specific_ui()
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# self.ui = UILoader
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# ui_file_path = os.path.join(os.path.dirname(__file__), "general_app.ui")
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# self.load_ui(ui_file_path)
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self.display_app_it()
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def _init_bec_icon(self):
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icon = self.app.windowIcon()
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if icon.isNull():
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icon = QIcon()
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icon.addFile(
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os.path.join(MODULE_PATH, "assets", "app_icons", "bec_widgets_icon.png"),
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size=QSize(48, 48),
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)
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self.setWindowIcon(icon)
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else:
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print("An icon is set")
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# TODO can be implemented for toolbar
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def load_ui(self, ui_file):
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loader = UILoader(self)
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self.ui = loader.loader(ui_file)
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self.setCentralWidget(self.ui)
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def _init_bec_specific_ui(self):
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# if getattr(self.app, "is_bec_app", False):
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# self.statusBar().showMessage(f"App ID: {self.app.gui_id}")
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# else:
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# logger.warning(
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# "Application is not a BECApplication instance. Status bar will not show App ID. Please initialize the application with BECApplication."
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# )
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def display_app_it(self):
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server_id = self.bec_dispatcher.cli_server.gui_id
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self.statusBar().showMessage(f"App ID: {server_id}")
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def list_app_hierarchy(self):
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"""
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List the hierarchy of the application.
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"""
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self.app.list_hierarchy()
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def _fetch_theme(self) -> str:
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return self.app.theme.theme
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def _setup_menu_bar(self):
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"""
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@ -91,8 +90,11 @@ class BECMainWindow(BECWidget, QMainWindow):
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dark_theme_action.triggered.connect(lambda: self.change_theme("dark"))
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# Set the default theme
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# TODO can be fetched from app
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dark_theme_action.setChecked(True)
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theme = self.app.theme.theme
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if theme == "light":
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light_theme_action.setChecked(True)
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elif theme == "dark":
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dark_theme_action.setChecked(True)
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########################################
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# Help menu
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@ -116,38 +118,35 @@ class BECMainWindow(BECWidget, QMainWindow):
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help_menu.addAction(widgets_docs)
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help_menu.addAction(bug_report)
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debug_bar = menu_bar.addMenu(f"DEBUG {self.__class__.__name__}")
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list_hierarchy = QAction("List App Hierarchy", self)
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list_hierarchy.triggered.connect(self.list_app_hierarchy)
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debug_bar.addAction(list_hierarchy)
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def change_theme(self, theme):
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@SafeSlot(str)
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def change_theme(self, theme: str):
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apply_theme(theme)
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def _dump(self):
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"""Return a dictionary with informations about the application state, for use in tests"""
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# TODO: ModularToolBar and something else leak top-level widgets (3 or 4 QMenu + 2 QWidget);
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# so, a filtering based on title is applied here, but the solution is to not have those widgets
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# as top-level (so for now, a window with no title does not appear in _dump() result)
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# NOTE: the main window itself is excluded, since we want to dump dock areas
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info = {
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tlw.gui_id: {
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"title": tlw.windowTitle(),
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"visible": tlw.isVisible(),
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"class": str(type(tlw)),
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}
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for tlw in QApplication.instance().topLevelWidgets()
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if tlw is not self and tlw.windowTitle()
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}
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# Add the main window dock area
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info[self.centralWidget().gui_id] = {
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"title": self.windowTitle(),
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"visible": self.isVisible(),
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"class": str(type(self.centralWidget())),
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}
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return info
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# #FIXME I have zero idea what this is good for...
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# def _dump(self):
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# """Return a dictionary with informations about the application state, for use in tests"""
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# # TODO: ModularToolBar and something else leak top-level widgets (3 or 4 QMenu + 2 QWidget);
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# # so, a filtering based on title is applied here, but the solution is to not have those widgets
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# # as top-level (so for now, a window with no title does not appear in _dump() result)
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#
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# # NOTE: the main window itself is excluded, since we want to dump dock areas
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# info = {
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# tlw.gui_id: {
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# "title": tlw.windowTitle(),
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# "visible": tlw.isVisible(),
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# "class": str(type(tlw)),
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# }
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# for tlw in QApplication.instance().topLevelWidgets()
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# if tlw is not self and tlw.windowTitle()
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# }
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# # Add the main window dock area
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# info[self.centralWidget().gui_id] = {
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# "title": self.windowTitle(),
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# "visible": self.isVisible(),
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# "class": str(type(self.centralWidget())),
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# }
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# return info
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#
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def new_dock_area(
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self, name: str | None = None, geometry: tuple[int, int, int, int] | None = None
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) -> "BECDockArea":
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@ -195,7 +194,7 @@ class WindowWithUi(BECMainWindow):
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USER_ACCESS = ["new_dock_area", "all_connections", "change_theme", "hierarchy"]
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def __init__(self, *args, name: str = None, **kwargs):
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super().__init__(*args, **kwargs)
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super().__init__(gui_id="test", *args, **kwargs)
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if name is None:
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name = self.__class__.__name__
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else:
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