mirror of
https://github.com/bec-project/bec_widgets.git
synced 2025-07-13 19:21:50 +02:00
feat(widgets): added minesweeper widget
This commit is contained in:
3
bec_widgets/widgets/games/__init__.py
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3
bec_widgets/widgets/games/__init__.py
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from bec_widgets.widgets.games.minesweeper import Minesweeper
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__ALL__ = ["Minesweeper"]
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408
bec_widgets/widgets/games/minesweeper.py
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408
bec_widgets/widgets/games/minesweeper.py
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import enum
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import random
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import time
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from bec_qthemes import material_icon
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from qtpy.QtCore import QSize, Qt, QTimer, Signal, Slot
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from qtpy.QtGui import QBrush, QColor, QPainter, QPen
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from qtpy.QtWidgets import (
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QApplication,
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QComboBox,
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QGridLayout,
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QHBoxLayout,
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QLabel,
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QPushButton,
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QVBoxLayout,
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QWidget,
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)
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NUM_COLORS = {
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1: QColor("#f44336"),
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2: QColor("#9C27B0"),
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3: QColor("#3F51B5"),
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4: QColor("#03A9F4"),
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5: QColor("#00BCD4"),
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6: QColor("#4CAF50"),
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7: QColor("#E91E63"),
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8: QColor("#FF9800"),
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}
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LEVELS: dict[str, tuple[int, int]] = {"1": (8, 10), "2": (16, 40), "3": (24, 99)}
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class GameStatus(enum.Enum):
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READY = 0
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PLAYING = 1
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FAILED = 2
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SUCCESS = 3
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class Pos(QWidget):
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expandable = Signal(int, int)
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clicked = Signal()
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ohno = Signal()
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def __init__(self, x, y, *args, **kwargs):
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super().__init__(*args, **kwargs)
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self.setFixedSize(QSize(20, 20))
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self.x = x
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self.y = y
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self.is_start = False
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self.is_mine = False
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self.adjacent_n = 0
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self.is_revealed = False
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self.is_flagged = False
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def reset(self):
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"""Restore the tile to its original state before mine status is assigned"""
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self.is_start = False
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self.is_mine = False
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self.adjacent_n = 0
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self.is_revealed = False
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self.is_flagged = False
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self.update()
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def paintEvent(self, event):
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p = QPainter(self)
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r = event.rect()
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if self.is_revealed:
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color = self.palette().base().color()
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outer, inner = color, color
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else:
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outer, inner = (self.palette().highlightedText().color(), self.palette().text().color())
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p.fillRect(r, QBrush(inner))
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pen = QPen(outer)
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pen.setWidth(1)
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p.setPen(pen)
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p.drawRect(r)
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if self.is_revealed:
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if self.is_mine:
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p.drawPixmap(r, material_icon("experiment", convert_to_pixmap=True, filled=True))
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elif self.adjacent_n > 0:
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pen = QPen(NUM_COLORS[self.adjacent_n])
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p.setPen(pen)
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f = p.font()
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f.setBold(True)
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p.setFont(f)
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p.drawText(r, Qt.AlignHCenter | Qt.AlignVCenter, str(self.adjacent_n))
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elif self.is_flagged:
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p.drawPixmap(
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r,
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material_icon(
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"flag",
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size=(50, 50),
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convert_to_pixmap=True,
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filled=True,
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color=self.palette().base().color(),
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),
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)
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p.end()
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def flag(self):
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self.is_flagged = not self.is_flagged
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self.update()
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self.clicked.emit()
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def reveal(self):
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self.is_revealed = True
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self.update()
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def click(self):
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if not self.is_revealed:
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self.reveal()
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if self.adjacent_n == 0:
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self.expandable.emit(self.x, self.y)
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self.clicked.emit()
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def mouseReleaseEvent(self, event):
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if event.button() == Qt.MouseButton.RightButton and not self.is_revealed:
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self.flag()
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return
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if event.button() == Qt.MouseButton.LeftButton:
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self.click()
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if self.is_mine:
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self.ohno.emit()
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class Minesweeper(QWidget):
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PLUGIN = True
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ICON_NAME = "videogame_asset"
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def __init__(self, *args, **kwargs):
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super().__init__(*args, **kwargs)
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self._ui_initialised = False
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self._timer_start_num_seconds = 0
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self._set_level_params(LEVELS["1"])
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self._init_ui()
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self._init_map()
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self.update_status(GameStatus.READY)
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self.reset_map()
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self.update_status(GameStatus.READY)
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def _init_ui(self):
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if self._ui_initialised:
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return
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self._ui_initialised = True
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status_hb = QHBoxLayout()
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self.mines = QLabel()
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self.mines.setAlignment(Qt.AlignHCenter | Qt.AlignVCenter)
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f = self.mines.font()
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f.setPointSize(24)
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self.mines.setFont(f)
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self.reset_button = QPushButton()
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self.reset_button.setFixedSize(QSize(32, 32))
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self.reset_button.setIconSize(QSize(32, 32))
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self.reset_button.setFlat(True)
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self.reset_button.pressed.connect(self.reset_button_pressed)
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self.clock = QLabel()
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self.clock.setAlignment(Qt.AlignHCenter | Qt.AlignVCenter)
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self.clock.setFont(f)
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self._timer = QTimer()
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self._timer.timeout.connect(self.update_timer)
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self._timer.start(1000) # 1 second timer
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self.mines.setText(f"{self.num_mines:03d}")
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self.clock.setText("000")
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status_hb.addWidget(self.mines)
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status_hb.addWidget(self.reset_button)
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status_hb.addWidget(self.clock)
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level_hb = QHBoxLayout()
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self.level_selector = QComboBox()
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self.level_selector.addItems(list(LEVELS.keys()))
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level_hb.addWidget(QLabel("Level: "))
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level_hb.addWidget(self.level_selector)
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self.level_selector.currentTextChanged.connect(self.change_level)
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vb = QVBoxLayout()
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vb.addLayout(level_hb)
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vb.addLayout(status_hb)
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self.grid = QGridLayout()
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self.grid.setSpacing(5)
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vb.addLayout(self.grid)
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self.setLayout(vb)
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def _init_map(self):
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"""Redraw the grid of mines"""
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# Remove any previous grid items and reset the grid
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for i in reversed(range(self.grid.count())):
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w: Pos = self.grid.itemAt(i).widget()
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w.clicked.disconnect(self.on_click)
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w.expandable.disconnect(self.expand_reveal)
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w.ohno.disconnect(self.game_over)
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w.setParent(None)
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w.deleteLater()
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# Add positions to the map
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for x in range(0, self.b_size):
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for y in range(0, self.b_size):
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w = Pos(x, y)
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self.grid.addWidget(w, y, x)
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# Connect signal to handle expansion.
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w.clicked.connect(self.on_click)
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w.expandable.connect(self.expand_reveal)
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w.ohno.connect(self.game_over)
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def reset_map(self):
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"""
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Reset the map and add new mines.
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"""
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# Clear all mine positions
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for x in range(0, self.b_size):
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for y in range(0, self.b_size):
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w = self.grid.itemAtPosition(y, x).widget()
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w.reset()
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# Add mines to the positions
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positions = []
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while len(positions) < self.num_mines:
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x, y = (random.randint(0, self.b_size - 1), random.randint(0, self.b_size - 1))
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if (x, y) not in positions:
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w = self.grid.itemAtPosition(y, x).widget()
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w.is_mine = True
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positions.append((x, y))
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def get_adjacency_n(x, y):
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positions = self.get_surrounding(x, y)
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num_mines = sum(1 if w.is_mine else 0 for w in positions)
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return num_mines
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# Add adjacencies to the positions
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for x in range(0, self.b_size):
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for y in range(0, self.b_size):
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w = self.grid.itemAtPosition(y, x).widget()
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w.adjacent_n = get_adjacency_n(x, y)
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# Place starting marker
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while True:
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x, y = (random.randint(0, self.b_size - 1), random.randint(0, self.b_size - 1))
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w = self.grid.itemAtPosition(y, x).widget()
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# We don't want to start on a mine.
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if (x, y) not in positions:
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w = self.grid.itemAtPosition(y, x).widget()
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w.is_start = True
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# Reveal all positions around this, if they are not mines either.
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for w in self.get_surrounding(x, y):
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if not w.is_mine:
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w.click()
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break
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def get_surrounding(self, x, y):
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positions = []
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for xi in range(max(0, x - 1), min(x + 2, self.b_size)):
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for yi in range(max(0, y - 1), min(y + 2, self.b_size)):
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positions.append(self.grid.itemAtPosition(yi, xi).widget())
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return positions
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def get_num_hidden(self) -> int:
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"""
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Get the number of hidden positions.
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"""
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return sum(
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1
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for x in range(0, self.b_size)
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for y in range(0, self.b_size)
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if not self.grid.itemAtPosition(y, x).widget().is_revealed
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)
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def get_num_remaining_flags(self) -> int:
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"""
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Get the number of remaining flags.
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"""
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return self.num_mines - sum(
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1
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for x in range(0, self.b_size)
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for y in range(0, self.b_size)
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if self.grid.itemAtPosition(y, x).widget().is_flagged
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)
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def reset_button_pressed(self):
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match self.status:
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case GameStatus.PLAYING:
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self.game_over()
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case GameStatus.FAILED | GameStatus.SUCCESS:
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self.reset_map()
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def reveal_map(self):
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for x in range(0, self.b_size):
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for y in range(0, self.b_size):
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w = self.grid.itemAtPosition(y, x).widget()
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w.reveal()
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@Slot(str)
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def change_level(self, level: str):
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self._set_level_params(LEVELS[level])
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self._init_map()
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self.reset_map()
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@Slot(int, int)
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def expand_reveal(self, x, y):
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"""
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Expand the reveal to the surrounding
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Args:
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x (int): The x position.
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y (int): The y position.
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"""
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for xi in range(max(0, x - 1), min(x + 2, self.b_size)):
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for yi in range(max(0, y - 1), min(y + 2, self.b_size)):
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w = self.grid.itemAtPosition(yi, xi).widget()
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if not w.is_mine:
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w.click()
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@Slot()
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def on_click(self):
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"""
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Handle the click event. If the game is not started, start the game.
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"""
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self.update_available_flags()
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if self.status != GameStatus.PLAYING:
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# First click.
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self.update_status(GameStatus.PLAYING)
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# Start timer.
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self._timer_start_num_seconds = int(time.time())
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return
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self.check_win()
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def update_available_flags(self):
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"""
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Update the number of available flags.
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"""
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self.mines.setText(f"{self.get_num_remaining_flags():03d}")
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def check_win(self):
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"""
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Check if the game is won.
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"""
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if self.get_num_hidden() == self.num_mines:
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self.update_status(GameStatus.SUCCESS)
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def update_status(self, status: GameStatus):
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"""
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Update the status of the game.
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Args:
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status (GameStatus): The status of the game.
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"""
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self.status = status
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match status:
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case GameStatus.READY:
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icon = material_icon(icon_name="add", convert_to_pixmap=False)
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case GameStatus.PLAYING:
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icon = material_icon(icon_name="smart_toy", convert_to_pixmap=False)
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case GameStatus.FAILED:
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icon = material_icon(icon_name="error", convert_to_pixmap=False)
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case GameStatus.SUCCESS:
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icon = material_icon(icon_name="celebration", convert_to_pixmap=False)
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self.reset_button.setIcon(icon)
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def update_timer(self):
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"""
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Update the timer.
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"""
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if self.status == GameStatus.PLAYING:
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num_seconds = int(time.time()) - self._timer_start_num_seconds
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self.clock.setText(f"{num_seconds:03d}")
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def game_over(self):
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"""Cause the game to end early"""
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self.reveal_map()
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self.update_status(GameStatus.FAILED)
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def _set_level_params(self, level: tuple[int, int]):
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self.b_size, self.num_mines = level
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if __name__ == "__main__":
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from bec_widgets.utils.colors import set_theme
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app = QApplication([])
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set_theme("light")
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widget = Minesweeper()
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widget.show()
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app.exec_()
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50
tests/unit_tests/test_minesweeper.py
Normal file
50
tests/unit_tests/test_minesweeper.py
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@ -0,0 +1,50 @@
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# pylint: disable=missing-function-docstring, missing-module-docstring, unused-import
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import pytest
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from qtpy.QtCore import Qt
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from bec_widgets.widgets.games import Minesweeper
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from bec_widgets.widgets.games.minesweeper import LEVELS, GameStatus, Pos
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@pytest.fixture
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def minesweeper(qtbot):
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widget = Minesweeper()
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qtbot.addWidget(widget)
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qtbot.waitExposed(widget)
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yield widget
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def test_minesweeper_init(minesweeper: Minesweeper):
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assert minesweeper.status == GameStatus.READY
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def test_changing_level_updates_size_and_removes_old_grid_items(minesweeper: Minesweeper):
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assert minesweeper.b_size == LEVELS["1"][0]
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grid_items = [minesweeper.grid.itemAt(i).widget() for i in range(minesweeper.grid.count())]
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for w in grid_items:
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assert w.parent() is not None
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minesweeper.change_level("2")
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assert minesweeper.b_size == LEVELS["2"][0]
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for w in grid_items:
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assert w.parent() is None
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def test_game_state_changes_to_failed_on_loss(qtbot, minesweeper: Minesweeper):
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assert minesweeper.status == GameStatus.READY
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grid_items: list[Pos] = [
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minesweeper.grid.itemAt(i).widget() for i in range(minesweeper.grid.count())
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]
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mine = [p for p in grid_items if p.is_mine][0]
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with qtbot.waitSignal(mine.ohno, timeout=1000):
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qtbot.mouseRelease(mine, Qt.MouseButton.LeftButton)
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assert minesweeper.status == GameStatus.FAILED
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def test_game_resets_on_reset_click(minesweeper: Minesweeper):
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assert minesweeper.status == GameStatus.READY
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minesweeper.grid.itemAt(1).widget().ohno.emit()
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assert minesweeper.status == GameStatus.FAILED
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minesweeper.reset_button_pressed()
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assert minesweeper.status == GameStatus.PLAYING
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