saving ground truth

This commit is contained in:
Erik Fröjdh
2025-11-20 22:42:04 +01:00
parent d11cd36335
commit 3f73549d96
3 changed files with 174 additions and 118 deletions

178
Vis.ipynb

File diff suppressed because one or more lines are too long

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@@ -1,2 +1,2 @@
from .generate import gaussian_2d, Generator
from .generate import Generator
from .plotting import plot_gaussian

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@@ -2,19 +2,11 @@ import torch
import math
import numpy as np
def gaussian_2d(mx, my, sigma = 1, res=100, pixel_size = 25, grid_size = 2):
"""
Generate a 2D gaussian as position mx, my, with sigma=sigma.
The gaussian is placed on a grid_size x grid_size pixel matrix with resolution
res in one dimesion.
"""
x = torch.linspace(0, pixel_size*grid_size, res)
x,y = torch.meshgrid(x,x, indexing="ij")
return 1 / (2*math.pi*sigma**2) * \
torch.exp(-((x - my)**2 / (2*sigma**2) + (y - mx)**2 / (2*sigma**2)))
def sum_pixels(t, grid):
"""
Given a charge density as a torch array sum it to pixels
"""
if t.ndim == 2:
resolution = t.shape[0]
pixels = np.zeros((grid,grid))
@@ -45,14 +37,25 @@ class Generator:
self.device = device
def hit(self, mx, my):
x = torch.linspace(0, self.pixel_size*self.grid_size, self.resolution)
x = torch.linspace(0, self.pixel_size*self.grid_size,
self.resolution, device = self.device)
x,y = torch.meshgrid(x,x, indexing="ij")
t = 1 / (2*math.pi*self.sigma**2) * \
torch.exp(-((x - my)**2 / (2*self.sigma**2) + (y - mx)**2 / (2*self.sigma**2)))
p = sum_pixels(t, self.grid_size)
if self.device != 'cpu':
t = t.cpu()
return t, p
def dx(self):
"""
Return the step for normalizing of the gaussian
"""
x = torch.linspace(0, self.pixel_size*self.grid_size,
self.resolution, device = self.device)
return x[1]-x[0]
def uniform_hits(self, n_hits):
x = torch.linspace(0, self.pixel_size*self.grid_size, self.resolution, device = self.device)
x,y = torch.meshgrid(x,x, indexing="ij")
@@ -126,87 +129,6 @@ class Generator:
pixels[:,i,j] = ts[:,i*step:(i+1)*step, j*step:(j+1)*step].sum(axis = 1).sum(axis = 1)
return mx, my, pixels
def generate_triangle_hits(sigma, pixel_size, grid_size, resolution, N=100, device = 'cpu'):
"""
Generate N gaussians. For even grid size use the four inner corners of the central pixel
For odd corners the whole central pixel
"""
x = torch.linspace(0, pixel_size*grid_size, resolution, device = device)
x,y = torch.meshgrid(x,x, indexing="ij")
xs = x.unsqueeze(0).repeat(N,1,1)
ys = y.unsqueeze(0).repeat(N,1,1)
if grid_size % 2 == 0:
#For even grids spread hits over the inner quadrants around the center
low = (grid_size-1)//2*pixel_size+pixel_size/2
high =pixel_size+low
else:
#For odd grids spread hits over the central pixel
low = pixel_size*(grid_size//2)
high = low+pixel_size
mx = torch.rand(N,1,1, device = device)
my = torch.rand(N,1,1, device = device)
mask = (mx + my > 1)
mx[mask] = 1 - mx[mask]
my[mask] = 1 - my[mask]
mx = mx * (high-low) + low
my = my * (high-low) + low
# mx = torch.rand(N,1,1, device = device) * (high-low)+low
# my = torch.rand(N,1,1, device = device) * (high-low) +low
ts = 1 / (2*math.pi*sigma**2) * \
torch.exp(-((xs - my)**2 / (2*sigma**2) + (ys - mx)**2 / (2*sigma**2)))
#Sum signal in pixels for all N depositions
step = resolution//grid_size
pixels = torch.zeros((N,grid_size,grid_size))
for i in range(grid_size):
for j in range(grid_size):
pixels[:,i,j] = ts[:,i*step:(i+1)*step, j*step:(j+1)*step].sum(axis = 1).sum(axis = 1)
return mx, my, pixels
def generate_uniform_hits(sigma, pixel_size, grid_size, resolution, N=100, device = 'cpu'):
"""
Generate N gaussians. For even grid size use the four inner corners of the central pixel
For odd corners the whole central pixel
"""
x = torch.linspace(0, pixel_size*grid_size, resolution, device = device)
x,y = torch.meshgrid(x,x, indexing="ij")
xs = x.unsqueeze(0).repeat(N,1,1)
ys = y.unsqueeze(0).repeat(N,1,1)
if grid_size % 2 == 0:
#For even grids spread hits over the inner quadrants around the center
low = (grid_size-1)//2*pixel_size+pixel_size/2
high =pixel_size+low
else:
#For odd grids spread hits over the central pixel
low = pixel_size*(grid_size//2)
high = low+pixel_size
mx = torch.rand(N,1,1, device = device) * (high-low)+low
my = torch.rand(N,1,1, device = device) * (high-low) +low
ts = 1 / (2*math.pi*sigma**2) * \
torch.exp(-((xs - my)**2 / (2*sigma**2) + (ys - mx)**2 / (2*sigma**2)))
#Sum signal in pixels for all N depositions
step = resolution//grid_size
pixels = torch.zeros((N,grid_size,grid_size))
for i in range(grid_size):
for j in range(grid_size):
pixels[:,i,j] = ts[:,i*step:(i+1)*step, j*step:(j+1)*step].sum(axis = 1).sum(axis = 1)
return mx, my, pixels