Added checking for chemical formula and better coloring scheme for plots.
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@ -360,13 +360,16 @@ sub CreateInpFile
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$All{$LComp} = $Comp;
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my %LElComp=Chem::parse_formula($Comp);
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foreach my $key (keys %LElComp) {
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if ($key eq "") {
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# Check if composition is understood
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if ($key eq "" || Chem::Zof($key) eq "") {
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$Check++;
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}
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}
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if ($Comp eq "") {$Check++;}
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# Write composition to results file header
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# Densities of layers
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my $Lrho="L".$i."rho";
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my $rho = this->{ui}->layerTable->item($i-1,1)->text();
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@ -381,7 +384,7 @@ sub CreateInpFile
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# Sanity check, is the layer supposed to have value? are they all there?
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if ($Check!=0) {
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my $ErrMsg="Error: Layer $i is empty or bad chemical formula.\nPleach check!\n";
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my $ErrMsg="Error: Bad chemical formula in Layer $i.\nPleach check!\n";
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print STDERR $ErrMsg;
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my $HelpWindow = Qt::MessageBox::information( this, "Error!",$ErrMsg);
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return("ERROR");
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@ -50,23 +50,9 @@ void plotRge(TString &names)
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Int_t col;
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Int_t color[1000];
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for (i=0; i<1000; i++)
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color[i] = -1;
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color[0] = TColor::kRed;
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color[1] = TColor::kGreen;
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color[2] = TColor::kBlue;
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color[3] = TColor::kMagenta;
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color[4] = TColor::kOrange;
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color[5] = TColor::kViolet;
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color[6] = TColor::kAzure+7;
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color[7] = TColor::kOrange+4;
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color[8] = TColor::kBlue-7;
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TGraph *rge[1000];
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TMultiGraph *mg = new TMultiGraph();
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TLegend *legend = new TLegend(0.7, 0.7, 0.95, 0.95);
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legend->SetFillColor(TColor::GetColor(255,255,255)); // white
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@ -115,16 +101,10 @@ void plotRge(TString &names)
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}
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rge[i] = new TGraph(nStep, depth, normStop);
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if (color[i] >= 0) {
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rge[i]->SetMarkerColor(color[i]);
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rge[i]->SetLineColor(color[i]);
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} else {
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TRandom *rand = new TRandom(i);
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col = TColor::GetColor((Int_t)rand->Integer(255),(Int_t)rand->Integer(255),(Int_t)rand->Integer(255));
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rge[i]->SetMarkerColor(col);
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rge[i]->SetLineColor(col);
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delete rand;
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}
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col = TColor::GetColorBright(i+1);
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rge[i]->SetMarkerColor(col);
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rge[i]->SetLineColor(col);
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rge[i]->SetMarkerStyle(20);
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mg->Add(rge[i]);
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