Updated visualization macros for OpenGL and vrml
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@ -3,8 +3,8 @@
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# Create an OpenGL driver (i.e. a scene handler and viewer)
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# Some useful choices: VRML2FILE, OGLSX, OGLIX, DAWNFILE, etc.
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/vis/open VRML2FILE
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#/vis/open OGLIX 600x600-0+0
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#/vis/open VRML2FILE
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/vis/open OGLIX 600x600-0+0
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#*/vis/open DAWNFILE
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# To calculate volumes and masses uncomment the next two lines
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@ -40,7 +40,7 @@
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#At the end of run of X events - Data from X events will be superimposed
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/vis/scene/endOfEventAction accumulate
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#At the end of Y runs - Data from Y runs will be superimposed
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#/vis/scene/endOfRunAction accumulate
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/vis/scene/endOfRunAction accumulate
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# Coloured trajectories for an easier particle identification:
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# PDG IDs and colours: e- 11 red, e+ -11 blue, nu_e 12 yellow,
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@ -61,3 +61,5 @@
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# Output just the detector geometry
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/vis/viewer/flush
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/vis/reviewKeptEvents
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@ -38,9 +38,9 @@
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#At the end of each event (default behaviour)
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#/vis/scene/endOfEventAction refresh
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#At the end of run of X events - Data from X events will be superimposed
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#cks/vis/scene/endOfEventAction accumulate
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/vis/scene/endOfEventAction accumulate
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#At the end of Y runs - Data from Y runs will be superimposed
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#/vis/scene/endOfRunAction accumulate
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/vis/scene/endOfRunAction accumulate
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# Coloured trajectories for an easier particle identification:
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# PDG IDs and colours: e- 11 red, e+ -11 blue, nu_e 12 yellow,
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