animate script with vdb
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54
05_animate_using_vdb.py
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54
05_animate_using_vdb.py
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# -*- coding: utf-8 -*-
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"""
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Created on Tue Jun 20 15:47:22 2023
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@author: fische_r
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"""
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import bpy
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import os
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baseFolder="/mpc/homes/fische_r/NAS/DASCOELY/processing/04_membrane_ML/3II/crack_vdb/" #for vdb
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outfolder="/mpc/homes/fische_r/NAS/DASCOELY/processing/04_membrane_ML/3II/crack_cathode_camera_png_test/" #for png
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material = 'crack' #'Crack'
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if not os.path.exists(outfolder):
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os.mkdir(outfolder)
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#delete old reference object
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name = 'reference'
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bpy.ops.object.select_all(action='DESELECT')
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bpy.data.objects[name].select_set(True)
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bpy.ops.object.delete(confirm=False)
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mat = bpy.data.materials[material]
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def load_and_render_stl(filename, baseFolder=baseFolder, mat=mat, outfolder=outfolder):
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name = filename[:-4]
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outfile = os.path.join(outfolder, ''.join([name,'.png']))
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if not os.path.exists(outfile):
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bpy.ops.import_mesh.stl(filepath=os.path.join(baseFolder, filename), axis_up='-Z')
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bpy.ops.object.volume_import(filepath="/mpc/homes/fische_r/NAS/DASCOELY/processing/04_membrane_ML/3II/crack_vdb/"+name+".vdb",
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directory="/mpc/homes/fische_r/NAS/DASCOELY/processing/04_membrane_ML/3II/crack_vdb/",
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files=[],
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align='WORLD', location=(0, 0, 0), scale=(1, 1, 1))
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bpy.data.objects[name].data.materials.append(mat)
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bpy.context.scene.render.filepath = outfile
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bpy.ops.render.render(write_still=True)
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#clean up
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bpy.ops.object.select_all(action='DESELECT')
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bpy.data.objects[name].select_set(True)
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bpy.ops.object.delete(confirm=False)
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filenames = os.listdir(baseFolder)
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for filename in filenames:
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if filename[-3:]=='stl':
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load_and_render_stl(filename)
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