some mods to blender scripts, formatted TODO in README

This commit is contained in:
Fischer Robert
2023-02-08 12:48:54 +01:00
parent ab5e25e527
commit 8ea11c297e
3 changed files with 64 additions and 11 deletions

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@@ -3,10 +3,12 @@
![lstopo](img/tomcat_blender_logo_sketch.png)
Scripts to automate TOMCAT data visualization in blender with python.
TODO: make cool logo from current sketch
TODO: build into python module with classes
TODO: maybe wrap system call of blender
TODO: add cupy/cucim support
TODO:
- [ ] make cool logo from current sketch
- [ ] build into python module with classes
- [ ] maybe wrap system call of blender
- [x] add cupy/cucim support (partly done)
- [ ] use openvdb for volume import in blender
required packages: xarray, scikit-image, trimesh, numpy
@@ -23,4 +25,4 @@ required packages: xarray, scikit-image, trimesh, numpy
```bash
<path_to_binary>blender.exe blend-file.blend --background --python testanimscriptfull.py
```
1. (optional) adjust frame and sampling rate, better option: create separate avi-files, merge and convert to mkv, e.g. combining ImageJ and ffmpeg
1. (optional) adjust frame and sampling rate, better option: create separate avi-files, merge and convert to mkv, e.g. combining ImageJ and ffmpeg

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@@ -2,10 +2,11 @@ import bpy
import os
baseFolder="/mpc/homes/fische_r/NAS/DASCOELY/processing/04_membrane_ML/3II/membrane_smaller_200_removed/" #for stl
outfolder="/mpc/homes/fische_r/NAS/DASCOELY/processing/04_membrane_ML/3II/membrane_cathode_camera_png/" #for png
baseFolder2 = "/mpc/homes/fische_r/NAS/DASCOELY/processing/04_membrane_ML/3II/crack_smaller_200_removed/"
outfolder="/mpc/homes/fische_r/NAS/DASCOELY/processing/04_membrane_ML/3II/membrane_crack_anode_camera_png/" #for png
material = 'membrane' #'Crack'
material2 = 'Crack'
if not os.path.exists(outfolder):
os.mkdir(outfolder)
@@ -20,12 +21,17 @@ bpy.ops.object.delete(confirm=False)
mat = bpy.data.materials[material]
mat2 = bpy.data.materials[material2]
def load_and_render_stl(filename, baseFolder=baseFolder, mat=mat, outfolder=outfolder):
def load_and_render_stl(filename, filename2, baseFolder=baseFolder, mat=mat, outfolder=outfolder):
name = filename[:-4]
name2 = filename2[:-4]
bpy.ops.import_mesh.stl(filepath=os.path.join(baseFolder, filename), axis_up='-Z')
bpy.data.objects[name].data.materials.append(mat)
bpy.ops.import_mesh.stl(filepath=os.path.join(baseFolder2, filename2), axis_up='-Z')
bpy.data.objects[name2].data.materials.append(mat2)
outfile = os.path.join(outfolder, ''.join([name,'.png']))
bpy.context.scene.render.filepath = outfile
@@ -37,8 +43,9 @@ def load_and_render_stl(filename, baseFolder=baseFolder, mat=mat, outfolder=outf
bpy.ops.object.delete(confirm=False)
filenames = os.listdir(baseFolder)
filenames2 = os.listdir(baseFolder2)
for filename in filenames:
for (filename, filename2) in zip(filenames,filenames2):
if filename[-3:]=='stl':
load_and_render_stl(filename)
load_and_render_stl(filename, filename2)

44
animscript_full_crack.py Normal file
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@@ -0,0 +1,44 @@
import bpy
import os
baseFolder="/mpc/homes/fische_r/NAS/DASCOELY/processing/04_membrane_ML/3II/crack_smaller_200_removed/" #for stl
outfolder="/mpc/homes/fische_r/NAS/DASCOELY/processing/04_membrane_ML/3II/crack_anode_camera_png/" #for png
material = 'Crack' #'Crack'
if not os.path.exists(outfolder):
os.mkdir(outfolder)
# print('Warning: this is a crude hack. Make sure the names are capturing the correct objects')
#delete old reference object
name = 'reference'
bpy.ops.object.select_all(action='DESELECT')
bpy.data.objects[name].select_set(True)
bpy.ops.object.delete(confirm=False)
mat = bpy.data.materials[material]
def load_and_render_stl(filename, baseFolder=baseFolder, mat=mat, outfolder=outfolder):
name = filename[:-4]
bpy.ops.import_mesh.stl(filepath=os.path.join(baseFolder, filename), axis_up='-Z')
bpy.data.objects[name].data.materials.append(mat)
outfile = os.path.join(outfolder, ''.join([name,'.png']))
bpy.context.scene.render.filepath = outfile
bpy.ops.render.render(write_still=True)
#clean up
bpy.ops.object.select_all(action='DESELECT')
bpy.data.objects[name].select_set(True)
bpy.ops.object.delete(confirm=False)
filenames = os.listdir(baseFolder)
for filename in filenames:
if filename[-3:]=='stl':
load_and_render_stl(filename)