Calback for scripts when change puck loading
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@@ -697,11 +697,12 @@ public class Controller {
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try {
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try {
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if (puckLoading) {
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if (puckLoading) {
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getMainFrame().evalAsync(name + ".enable(); " + name + ".polling = 100", true).handle(errorHandler);
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getMainFrame().evalAsync(name + ".enable(); " + name + ".polling = 100", true).handle(errorHandler);
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currentDetection = basePlate.getDetection();
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currentDetection = basePlate.getDetection();
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} else if (getState().isInitialized()) {
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} else if (getState().isInitialized()) {
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getMainFrame().evalAsync(name + ".polling = 0; " + name + ".disable()", true).handle(errorHandler);
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getMainFrame().evalAsync(name + ".polling = 0; " + name + ".disable()", true).handle(errorHandler);
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onPuckScanned(null);
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onPuckScanned(null);
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}
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}
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getMainFrame().evalAsync("onPuckLoadingChange(" + (puckLoading ? "True" : "False") + ")");
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} catch (Exception ex) {
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} catch (Exception ex) {
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errorHandler.apply(null, ex);
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errorHandler.apply(null, ex);
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}
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}
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