igor-public/pearl/pearl-vector-operations.ipf

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Igor

#pragma TextEncoding = "UTF-8"
#pragma rtGlobals=3
#pragma version = 2.2
#pragma IgorVersion = 6.1
#pragma ModuleName = PearlVectorOperations
// copyright (c) 2011-21 Paul Scherrer Institut
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
// http:///www.apache.org/licenses/LICENSE-2.0
//
// Please acknowledge the use of this code.
/// @file
/// @brief basic vector geometry operations.
/// @ingroup ArpesPackage
///
/// this procedure file contains basic vector geometry functions,
/// such as rotations.
///
/// @author matthias muntwiler, matthias.muntwiler@psi.ch
///
/// @copyright 2011-21 Paul Scherrer Institut @n
/// Licensed under the Apache License, Version 2.0 (the "License"); @n
/// you may not use this file except in compliance with the License. @n
/// You may obtain a copy of the License at
/// http://www.apache.org/licenses/LICENSE-2.0
///
/// @namespace PearlVectorOperations
/// @brief basic vector geometry operations.
///
/// PearlVectorOperations is declared in @ref pearl-vector-operations.ipf.
/// rotate a 2D cartesian vector and returns its x component.
///
/// @param xx x coordinate.
/// @param yy y coordinate.
/// @param angle rotation angle in degrees.
///
/// @return x coordinate of the rotated vector.
///
function rotate2d_x(xx, yy, angle)
variable xx, yy
variable angle
return xx * cos(angle * pi / 180) - yy * sin(angle * pi / 180)
end
/// rotate a 2D cartesian vector and returns its y component.
///
/// @param xx x coordinate.
/// @param yy y coordinate.
/// @param angle rotation angle in degrees.
///
/// @return y coordinate of the rotated vector.
///
function rotate2d_y(xx, yy, angle)
variable xx, yy
variable angle
return xx * sin(angle * pi / 180) + yy * cos(angle * pi / 180)
end
/// create a free matrix wave which represents the 3-vector identity.
///
/// the matrix is initialized as identity.
///
/// @return 3x3 identity matrix in a free wave.
///
function /wave create_rotation_matrix_free()
make /n=(3,3)/free matrix
matrix = p == q // identity
return matrix
end
/// calculate a matrix representing a 3-vector rotation around the x axis.
///
/// the function calculates the matrix elements of a rotation about the x axis.
///
/// @param[in,out] matrix 3x3 wave to receive the rotation matrix elements.
/// the function calculates only the 2x2 block of the rotation.
/// the other elements must be initialized by the caller,
/// e.g. set to the identity matrix.
/// @param[in] angle rotation angle in degrees.
///
/// @return rotation matrix.
/// this is the same wave instance as the matrix input.
///
function /wave set_rotation_x(matrix, angle)
wave matrix
variable angle
variable si = sin(angle * pi / 180)
variable co = cos(angle * pi / 180)
matrix[1][1] = co
matrix[2][2] = co
matrix[2][1] = si
matrix[1][2] = -si
return matrix
end
/// calculate a matrix representing a 3-vector rotation around the y axis
///
/// the function calculates the matrix elements of a rotation about the y axis.
///
/// @param[in,out] matrix 3x3 wave to receive the rotation matrix elements.
/// the function calculates only the 2x2 block of the rotation.
/// the other elements must be initialized by the caller,
/// e.g. set to the identity matrix.
/// @param[in] angle rotation angle in degrees.
///
/// @return rotation matrix.
/// this is the same wave instance as the matrix input.
///
function /wave set_rotation_y(matrix, angle)
wave matrix
variable angle
variable si = sin(angle * pi / 180)
variable co = cos(angle * pi / 180)
matrix[0][0] = co
matrix[2][2] = co
matrix[0][2] = si
matrix[2][0] = -si
return matrix
end
/// calculate a matrix representing a 3-vector rotation around the z axis
///
/// the function calculates the matrix elements of a rotation about the z axis.
///
/// @param[in,out] matrix 3x3 wave to receive the rotation matrix elements.
/// the function calculates only the 2x2 block of the rotation.
/// the other elements must be initialized by the caller,
/// e.g. set to the identity matrix.
/// @param[in] angle rotation angle in degrees.
///
/// @return rotation matrix.
/// this is the same wave instance as the matrix input.
///
function /wave set_rotation_z(matrix, angle)
wave matrix
variable angle
variable si = sin(angle * pi / 180)
variable co = cos(angle * pi / 180)
matrix[0][0] = co
matrix[1][1] = co
matrix[1][0] = si
matrix[0][1] = -si
return matrix
end
/// rotate a wave of 3-vectors about the x axis.
///
/// this function rotates multiple vectors.
///
/// @param[in,out] inout wave with dimensions (M, N), M >= 3 (x, y, z), N >= 1.
/// the result will be in same wave.
/// only the first three rows of dimension 0 are used,
/// extra rows are left unchanged.
/// @param[in] angle rotation angle in degrees.
///
/// @return none
///
function rotate_x_wave(inout, angle)
wave inout
variable angle
wave m_rotation = create_rotation_matrix_free()
set_rotation_x(m_rotation, angle)
duplicate /free inout, out
out = 0
variable j
for (j = 0; j < 3; j += 1)
out += m_rotation[p][j] * inout[j][q]
endfor
inout = out
end
/// rotates a wave of 3-vectors about the y axis
///
/// this function rotates multiple vectors.
///
/// @param[in,out] inout wave with dimensions (M, N), M >= 3 (x, y, z), N >= 1.
/// the result will be in same wave.
/// only the first three rows of dimension 0 are used,
/// extra rows are left unchanged.
/// @param[in] angle rotation angle in degrees.
///
/// @return none
///
function rotate_y_wave(inout, angle)
wave inout
variable angle
wave m_rotation = create_rotation_matrix_free()
set_rotation_y(m_rotation, angle)
duplicate /free inout, out
out = 0
variable j
for (j = 0; j < 3; j += 1)
out += m_rotation[p][j] * inout[j][q]
endfor
inout = out
end
/// rotates a wave of 3-vectors about the z axis
///
/// this function rotates multiple vectors.
///
/// @param[in,out] inout wave with dimensions (M, N), M >= 3 (x, y, z), N >= 1.
/// the result will be in same wave.
/// only the first three rows of dimension 0 are used,
/// extra rows are left unchanged.
/// @param[in] angle rotation angle in degrees.
///
/// @return none
///
function rotate_z_wave(inout, angle)
wave inout
variable angle
wave m_rotation = create_rotation_matrix_free()
set_rotation_z(m_rotation, angle)
duplicate /free inout, out
out = 0
variable j
for (j = 0; j < 3; j += 1)
out += m_rotation[p][j] * inout[j][q]
endfor
inout = out
end