Spot finding works panel by panel, as the FPGA path does per JUNGFRAU module. PanelBoxes (common/) gives one box per DetectorModule; an empty table gives one box, the whole image, so every clamp reduces to the old image bounds in the same evaluation order (rotation sets, EIGER, CCDs, our JUNGFRAU unchanged). - ImageSpotFinder::SetPanels: the CPU local-box pass (dense, count-threshold and the DetectAt/candidate path of the adaptive finder) slides its windows inside each panel box; host CCL labels panel by panel; pixels on no panel are folded into the resolution mask. - GPU: analyze_pixel tiles each panel (warps numbered panel after panel), analyze_candidates and union_neighbours clip to the pixel's panel, the device spot carries its panel; the GPU list is put in panel order so it equals the host's. - DiffractionSpot carries its panel; SpotAnalyze maps by ImageToPlane(panel, ...) (d_A on the plane). - ImagePreprocessorBuffer::GatherTiles (CPU+GPU) clips each square to the panel of its centre. - MXAnalysisWithoutFPGA and the pre-scan workers hand the module table to finders and buffers. Raster algorithms: new common/AssembleToPlane.h (PlaneRasterOf, AssembleToPlane nearest-pixel gather with gaps, GatherFromPlane back to stored pixels; empty table = copy). With panels, ShadowFinder::GetMask runs on the projection assembled to the plane raster and gathers the mask back per stored pixel (CPU route); FindBeamCenterFFT scores the assembled projection and reports plane coordinates; the detector diagnostic JPEG shows the assembled plane. Without panels all three take their old path. Harness: PanelLayout_SpotsNeverCrossPanels enabled (count threshold and SNR on the edge scene), new PanelLayout_SpotFinderParity (CPU vs GPU, local box and adaptive, on the stacked layout), PanelLayout_AssembleToPlane, PanelLayout_ShadowFinder, PanelLayout_BeamCenterFFT, PanelLayout_DetectorDiagnostic (stacked vs assembled image cut to the raster). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_015CeEGgpKdfkCTJb3YNMJcu
68 lines
3.3 KiB
C++
68 lines
3.3 KiB
C++
// SPDX-FileCopyrightText: 2026 Filip Leonarski, Paul Scherrer Institute <filip.leonarski@psi.ch>
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// SPDX-License-Identifier: GPL-3.0-only
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#pragma once
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#include <vector>
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#include <cstdint>
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#include <cstddef>
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#include <climits>
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#include "../../common/PanelBoxes.h"
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class ImagePreprocessorBuffer {
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protected:
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// The panels the image is made of (PanelBoxes); empty means one, the whole image.
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std::vector<PanelBox> panels;
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// The box the square about pixel (x, y) is clipped to: its panel's, or the image's.
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PanelBox TileBox(int32_t x, int32_t y, int width) const;
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// The image size, kept apart from `buffer` so size() still answers when the host copy was not
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// allocated at all (see the host_mirror constructor).
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const size_t npixels;
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std::vector<int32_t> buffer;
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// host_mirror = false leaves `buffer` empty. On the GPU path the preprocessed image lives on the
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// device and no CPU engine reads it back, so the four-bytes-per-pixel host copy would be
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// allocated, zeroed and page-locked for nothing - 72 MB per worker on a 16M-pixel detector.
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ImagePreprocessorBuffer(size_t npixels, bool host_mirror);
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public:
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explicit ImagePreprocessorBuffer(size_t npixels);
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virtual ~ImagePreprocessorBuffer() = default;
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// Standard CPU operation. Defined here rather than in the .cpp: these are called once per pixel by
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// the CPU preprocessor, the CPU azimuthal integrator and the CPU spot finder, and the build has no
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// link-time optimisation - so out of line they are a real call per pixel, and they stop the callers
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// vectorising at all. Inlining them costs about a third of the per-image CPU work on every path
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// that does not have a GPU, and leaves the results bit-identical.
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std::vector<int32_t> &getBuffer() { return buffer; }
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const std::vector<int32_t> &getBuffer() const { return buffer; }
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int32_t &operator[](size_t i) { return buffer[i]; }
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const int32_t &operator[](size_t i) const { return buffer[i]; }
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size_t size() const { return npixels; }
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int32_t *data() { return buffer.data(); }
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const int32_t *data() const { return buffer.data(); }
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// GPU operations (overriden in ImagePreprocessorBufferGPU
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virtual int32_t *getGPUBuffer();
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virtual const int32_t *getGPUBuffer() const;
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// Values of the pixels with the given flat indices. Not just operator[] in a loop: on the GPU the
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// preprocessed image can live in device memory only, and then this gathers them there.
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virtual void Gather(const std::vector<uint32_t> &npixel, std::vector<int32_t> &values) const;
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// The (2*half+1)^2 pixels about each (x[i], y[i]) of the image, `width` pixels wide: square after
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// square, each row by row, with a pixel off the image - or off the panel (x[i], y[i]) is on - read as
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// INT32_MIN. Valid until the next call.
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virtual const int32_t *GatherTiles(const std::vector<int32_t> &x, const std::vector<int32_t> &y,
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int width, int half);
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// The panels of the image, for GatherTiles. Default: none, the whole image is one.
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void SetPanels(const std::vector<PanelBox> &in_panels) { panels = in_panels; }
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// The whole image on the host - on the GPU copied there first, where it was not already.
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virtual const int32_t *HostImage();
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private:
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std::vector<int32_t> tiles;
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};
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