Files
Jungfraujoch/common/ColorScale.cpp
2025-05-28 18:49:27 +02:00

110 lines
3.1 KiB
C++

// SPDX-FileCopyrightText: 2025 Filip Leonarski, Paul Scherrer Institute <filip.leonarski@psi.ch>
// SPDX-License-Identifier: GPL-3.0-only
#include <cmath>
#include "ColorScale.h"
#include "JFJochException.h"
float luminance(rgb input) {
return 0.2126f * input.r + 0.7152f * input.g + 0.0722f * input.b;
}
void ColorScale::Select(ColorScaleEnum val) {
current = val;
}
rgb ColorScale::Apply(float input, const std::vector<rgb> &map) {
size_t num_colors = map.size();
if (num_colors < 2) {
throw std::invalid_argument("Colormap must have at least two colors.");
}
float scaled_value = input * (num_colors - 1);
size_t lower_idx = static_cast<size_t>(scaled_value);
size_t upper_idx = std::min(lower_idx + 1, num_colors - 1);
float t = scaled_value - lower_idx; // Fraction for interpolation
rgb lower = map[lower_idx];
rgb upper = map[upper_idx];
return {
.r = static_cast<uint8_t>(lower.r + t * (upper.r - lower.r)),
.g = static_cast<uint8_t>(lower.g + t * (upper.g - lower.g)),
.b = static_cast<uint8_t>(lower.b + t * (upper.b - lower.b))
};
}
rgb ColorScale::Apply(ColorScaleSpecial input) const {
switch (input) {
case ColorScaleSpecial::Gap:
return gap;
default:
case ColorScaleSpecial::BadPixel:
return bad;
}
}
rgb ColorScale::Apply(float input, float min, float max) const {
// Assume min and max is finite
if (!std::isfinite(input))
return gap;
float f;
if (input <= min)
f = 0.0f;
else if (input >= max)
f = 1.0f;
else
f = (input - min) / (max - min);
switch (current) {
case ColorScaleEnum::Viridis:
return Apply(f, viridis_colormap);
case ColorScaleEnum::Heat:
return Apply(f, heat_colormap);
case ColorScaleEnum::Indigo:
return Apply(f, white_to_indigo_colormap);
case ColorScaleEnum::BW:
return Apply(f, white_to_black_colormap);
default:
throw JFJochException(JFJochExceptionCategory::InputParameterInvalid,
"Color scale unknown");
}
}
ColorScale &ColorScale::Gap(rgb input) {
gap = input;
return *this;
}
ColorScale &ColorScale::BadPixel(rgb input) {
bad = input;
return *this;
}
rgb rainbowColor(float t) {
// Ensure t is in [0,1]
t = std::max(0.0f, std::min(1.0f, t));
// Convert to hue (0 to 6)
float hue = t * 6.0f;
int phase = static_cast<int>(hue);
float fract = hue - phase;
uint8_t p = static_cast<uint8_t>(255 * (1.0f - fract));
uint8_t q = static_cast<uint8_t>(255 * fract);
uint8_t full = 255;
switch (phase) {
case 0: return {full, q, 0}; // Red to Yellow
case 1: return {p, full, 0}; // Yellow to Green
case 2: return {0, full, q}; // Green to Cyan
case 3: return {0, p, full}; // Cyan to Blue
case 4: return {q, 0, full}; // Blue to Magenta
case 5: return {full, 0, p}; // Magenta to Red
default: return {full, 0, 0}; // Fallback (red)
}
}