Files
Jungfraujoch/image_analysis/spot_finding/SpotExtractorGPU.h
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leonarski_fandClaude Opus 5.5 fd798cd665 Panel layout stage 3: per-panel spot finding (CPU+GPU, CCL) and raster algorithms on the plane raster
Spot finding works panel by panel, as the FPGA path does per JUNGFRAU module. PanelBoxes (common/) gives
one box per DetectorModule; an empty table gives one box, the whole image, so every clamp reduces to the
old image bounds in the same evaluation order (rotation sets, EIGER, CCDs, our JUNGFRAU unchanged).
- ImageSpotFinder::SetPanels: the CPU local-box pass (dense, count-threshold and the DetectAt/candidate
  path of the adaptive finder) slides its windows inside each panel box; host CCL labels panel by panel;
  pixels on no panel are folded into the resolution mask.
- GPU: analyze_pixel tiles each panel (warps numbered panel after panel), analyze_candidates and
  union_neighbours clip to the pixel's panel, the device spot carries its panel; the GPU list is put in
  panel order so it equals the host's.
- DiffractionSpot carries its panel; SpotAnalyze maps by ImageToPlane(panel, ...) (d_A on the plane).
- ImagePreprocessorBuffer::GatherTiles (CPU+GPU) clips each square to the panel of its centre.
- MXAnalysisWithoutFPGA and the pre-scan workers hand the module table to finders and buffers.

Raster algorithms: new common/AssembleToPlane.h (PlaneRasterOf, AssembleToPlane nearest-pixel gather with
gaps, GatherFromPlane back to stored pixels; empty table = copy). With panels, ShadowFinder::GetMask runs on
the projection assembled to the plane raster and gathers the mask back per stored pixel (CPU route);
FindBeamCenterFFT scores the assembled projection and reports plane coordinates; the detector diagnostic
JPEG shows the assembled plane. Without panels all three take their old path.

Harness: PanelLayout_SpotsNeverCrossPanels enabled (count threshold and SNR on the edge scene), new
PanelLayout_SpotFinderParity (CPU vs GPU, local box and adaptive, on the stacked layout),
PanelLayout_AssembleToPlane, PanelLayout_ShadowFinder, PanelLayout_BeamCenterFFT,
PanelLayout_DetectorDiagnostic (stacked vs assembled image cut to the raster).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_015CeEGgpKdfkCTJb3YNMJcu
2026-10-21 10:29:07 +02:00

110 lines
5.6 KiB
C++

// SPDX-FileCopyrightText: 2026 Filip Leonarski, Paul Scherrer Institute <filip.leonarski@psi.ch>
// SPDX-License-Identifier: GPL-3.0-only
#pragma once
// Device-side connected-component extraction for the GPU spot finders.
//
// The GPU finders flag strong pixels into a packed bit buffer ON THE DEVICE. Reading spots out of it
// used to mean copying that whole buffer back (2.26 MB per frame at 18 MP) and scanning it bit by bit
// on the host. This does the whole extraction where the data already is, so nothing about the image
// comes back - only the finished spot list, a few hundred entries.
//
// The algorithm is the sparse formulation the ACTS/traccc project settled on for the same problem
// (sparse silicon-detector hits): the strong pixels are compacted into a list that is sorted by flat
// index, each pixel finds its at most FOUR backward 8-neighbours by binary search in that list, and
// the resulting graph is labelled with a lock-free union-find. A dense image-wide labelling
// (Playne-equivalence, BUF/BKE, nppiLabelMarkers, cv::cuda::connectedComponents) would label 18
// million pixels to find five hundred.
//
// It reproduces the host StrongPixelSet::sparseccl EXACTLY, not just equivalently:
// * both make a component's root its lowest list index, so both find the same roots;
// * labels are handed out by a prefix sum over the roots in ascending order, which is the order the
// host's second scan hands them out in, so the SPOT ORDER is identical;
// * the centroid sums are accumulated per component in integers, term for term as
// DiffractionSpot::AddPixel does them, so there is no rounding for the two compilers to disagree
// about, and the order the device adds them in changes nothing.
// tests/SpotExtractorGPUParityTest.cpp holds the two to each other on realistic, occupancy-swept and
// pathological frames, and checks that repeating a frame gives byte-identical output.
#include <cstdint>
#include <memory>
#include <vector>
#include "../../common/DiffractionSpot.h"
#include "../../common/PanelBoxes.h"
#include "../indexing/CUDAMemHelpers.h"
#include "SpotFindingSettings.h"
// Per-component sums, in exactly the form DiffractionSpot holds them: x and y are sum(col*photons)
// and sum(line*photons), not a centroid.
struct SpotExtractorGPUSpot {
int64_t x;
int64_t y;
int64_t photons;
int64_t max_photons;
int32_t pixel_count;
// Longer side of the component's bounding box, for SpotShapeAccepted. It fits in what used to be
// padding, so carrying it costs nothing.
int32_t bbox_side;
int32_t panel; // PanelBox::panel of the component's pixels
};
class SpotExtractorGPU {
std::shared_ptr<CudaStream> stream;
const int32_t width;
const size_t nwords;
// Strong pixels this engine's buffers hold, and above which the extraction gives up on the frame -
// StrongPixelLimit, so it follows the detector rather than standing at a constant. 116 bytes of
// device memory apiece, 32 MB on an 18-megapixel detector.
const uint32_t max_strong;
// Spots copied back together with their count in one transfer. A frame with more than this many
// surviving spots - far past anything indexable - simply takes a second copy.
static constexpr uint32_t SPOT_PREFIX = 4096;
int compact_blocks = 0;
CudaDevicePtr<uint32_t> gpu_res_mask; // packed, bit set = pixel excluded
CudaDevicePtr<uint32_t> gpu_block_count;
CudaDevicePtr<uint32_t> gpu_block_offset;
CudaDevicePtr<uint32_t> gpu_nstrong;
CudaDevicePtr<uint32_t> gpu_index; // strong pixels, sorted by flat index
CudaDevicePtr<int32_t> gpu_value;
CudaDevicePtr<uint32_t> gpu_parent; // union-find parent
CudaDevicePtr<uint32_t> gpu_root;
CudaDevicePtr<uint32_t> gpu_label; // compact label, indexed by root
CudaDevicePtr<int4> gpu_box; // bounding box per component
CudaDevicePtr<uint32_t> gpu_nlabel; // components found
CudaDevicePtr<SpotExtractorGPUSpot> gpu_spot;
CudaDevicePtr<SpotExtractorGPUSpot> gpu_spot_out;
CudaDevicePtr<uint32_t> gpu_nspot;
CudaDevicePtr<PanelBox> gpu_panels; // the panels components stay inside
int npanels = 0;
CudaHostPtr<uint32_t> host_nstrong;
CudaHostPtr<uint32_t> host_nspot;
CudaHostPtr<SpotExtractorGPUSpot> host_spot; // SPOT_PREFIX entries, pinned
std::vector<SpotExtractorGPUSpot> overflow_spot; // only for a frame with more spots than that
public:
SpotExtractorGPU(int32_t width, int32_t height, std::shared_ptr<CudaStream> stream);
// Waits for the stream: its pooled buffers are freed next (see CudaDevicePtr).
~SpotExtractorGPU() { if (stream) cudaStreamSynchronize(*stream); }
void SetResolutionMask(const std::vector<uint32_t> &packed_mask);
// The panels of the image (PanelBoxes); default one, the whole image.
void SetPanels(const std::vector<PanelBox> &panels);
// gpu_strong is the finder's device bit buffer, gpu_image the preprocessed image it was built
// from. Fills spots with every component of at most max-pix pixels, in the same order the host
// extractor would.
void Extract(const uint32_t *gpu_strong, const int32_t *gpu_image,
const SpotFindingSettings &settings, std::vector<DiffractionSpot> &spots);
// Strong pixels the last Extract() saw, after the resolution mask. Reported whether or not the
// frame was given up on, which is the point of it: a frame at or above max_strong yields no spots
// at all, and this is what says so.
[[nodiscard]] uint32_t StrongPixelCount() const { return *host_nstrong.get(); }
};