Spot finding works panel by panel, as the FPGA path does per JUNGFRAU module. PanelBoxes (common/) gives one box per DetectorModule; an empty table gives one box, the whole image, so every clamp reduces to the old image bounds in the same evaluation order (rotation sets, EIGER, CCDs, our JUNGFRAU unchanged). - ImageSpotFinder::SetPanels: the CPU local-box pass (dense, count-threshold and the DetectAt/candidate path of the adaptive finder) slides its windows inside each panel box; host CCL labels panel by panel; pixels on no panel are folded into the resolution mask. - GPU: analyze_pixel tiles each panel (warps numbered panel after panel), analyze_candidates and union_neighbours clip to the pixel's panel, the device spot carries its panel; the GPU list is put in panel order so it equals the host's. - DiffractionSpot carries its panel; SpotAnalyze maps by ImageToPlane(panel, ...) (d_A on the plane). - ImagePreprocessorBuffer::GatherTiles (CPU+GPU) clips each square to the panel of its centre. - MXAnalysisWithoutFPGA and the pre-scan workers hand the module table to finders and buffers. Raster algorithms: new common/AssembleToPlane.h (PlaneRasterOf, AssembleToPlane nearest-pixel gather with gaps, GatherFromPlane back to stored pixels; empty table = copy). With panels, ShadowFinder::GetMask runs on the projection assembled to the plane raster and gathers the mask back per stored pixel (CPU route); FindBeamCenterFFT scores the assembled projection and reports plane coordinates; the detector diagnostic JPEG shows the assembled plane. Without panels all three take their old path. Harness: PanelLayout_SpotsNeverCrossPanels enabled (count threshold and SNR on the edge scene), new PanelLayout_SpotFinderParity (CPU vs GPU, local box and adaptive, on the stacked layout), PanelLayout_AssembleToPlane, PanelLayout_ShadowFinder, PanelLayout_BeamCenterFFT, PanelLayout_DetectorDiagnostic (stacked vs assembled image cut to the raster). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_015CeEGgpKdfkCTJb3YNMJcu
43 lines
2.1 KiB
C++
43 lines
2.1 KiB
C++
// SPDX-FileCopyrightText: 2024 Filip Leonarski, Paul Scherrer Institute <filip.leonarski@psi.ch>
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// SPDX-License-Identifier: GPL-3.0-only
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#pragma once
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#include "Coord.h"
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#include "DiffractionExperiment.h"
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#include "DiffractionGeometry.h"
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#include "SpotToSave.h"
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// Definition of Bragg spot
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class DiffractionSpot {
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// Photon-weighted position sums, sum(col * photons) and sum(line * photons). Integers, not a
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// centroid: column, line and the per-pixel count are all integral, so the sums are exact and
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// every implementation that builds them - host, GPU, whatever the build lets the compiler
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// contract - arrives at the same bits. In float they did not: gcc fuses the multiply-add under
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// -march=x86-64-v3 and not at the baseline, which left the last bit of the centroid a property
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// of the build flags rather than of the data.
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int64_t x = 0;
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int64_t y = 0;
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int64_t pixel_count = 0;
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int64_t photons = 0; // total photon count
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int64_t max_photons = INT64_MIN; // maximum number of counts per pixel in the spot
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int64_t panel = -1; // the panel (DetectorModules index) the spot was found on; -1 = no panel table
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public:
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DiffractionSpot() = default;
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DiffractionSpot(uint32_t col, uint32_t line, int64_t photons);
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// From already-summed quantities, i.e. the members as AddPixel leaves them, NOT a centroid.
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// Used by the GPU spot extractor, which computes those sums on the device.
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DiffractionSpot(int64_t x_sum, int64_t y_sum, int64_t pixel_count, int64_t photons, int64_t max_photons,
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int64_t panel = -1);
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DiffractionSpot& operator+=(const DiffractionSpot& spot);
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int64_t PixelCount() const;
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int64_t Count() const;
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int64_t MaxCount() const;
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Coord RawCoord() const;
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int64_t Panel() const;
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void Panel(int64_t panel);
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void ConvertToImageCoordinates(const DiffractionExperiment& experiment, uint16_t module_number);
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std::optional<SpotToSave> Export(const DiffractionGeometry &geometry, int64_t image_num = 0) const;
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void AddPixel(uint32_t col, uint32_t line, int64_t photons);
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};
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