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Jungfraujoch/image_analysis/indexing/FFBIDXIndexerCPU.h
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leonarski_f ea383f9e83 FFBIDXIndexerCPU: the fast-feedback indexer on the CPU, used where there is no GPU
A port of the fast-feedback indexer's CUDA kernels to plain C++/Eigen: the same half-sphere and
rotation samples, the same scores and the same 32 output cells for Refine(). The loops are
reorganised so the inner one runs over samples and vectorises (GCC/Clang, no intrinsics), and the
cell search separates the rotation about the candidate vector out of the per-spot terms. The
vector refinement reproduces the library's warp sums - partial sums its shuffle reduction leaves in
the other lanes carry into the next round - and its float arithmetic (FMA contraction, the
Fibonacci points in float), because the candidates searched depend on it: on the library's 27 test
spot lists and 4 synthetic stills the CPU and GPU best cells agree to ~1e-6 relative, the top-32
sets in 30 of 31 cases completely.

FFBIDX now resolves to the GPU library where a GPU is visible and to the CPU port otherwise (no
GPU, --no-gpu, or a build without CUDA); Auto takes FFBIDX for stills whenever a cell is known,
also without a GPU, instead of FFTW. With a GPU nothing changes (a stills set and a rotation set
reproduce the baseline exactly). Without a GPU the stills indexer pool gets one indexer per worker
instead of eight, since the CPU indexer holds no card memory.

Single core, synthetic still, loaded 5950X: ~8 ms per call at 30 spots, ~15 ms at 80, ~35 ms at
250; 16 threads ~1300/700/330 calls/s.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_015CeEGgpKdfkCTJb3YNMJcu
(cherry picked from commit 9a8eb8669d1be6c3ec16db6786280affd6830ee5)
2026-10-23 17:56:50 +02:00

31 lines
1.1 KiB
C++

// SPDX-FileCopyrightText: 2026 Filip Leonarski, Paul Scherrer Institute <filip.leonarski@psi.ch>
// SPDX-License-Identifier: GPL-3.0-only
#pragma once
#include <vector>
#include <Eigen/Dense>
#include "../../common/Coord.h"
#include "Indexer.h"
// The best cells of the fast-feedback indexer for one input cell, before Refine(): three rows per
// cell (the real-space cell vectors), scores ascending - lower is better. The layout of the GPU
// library's oCellM()/oScoreV(), so both feed Refine() the same way.
struct FFBIDXCells {
Eigen::MatrixX3<float> cells;
Eigen::VectorX<float> scores;
};
// The fast-feedback indexer on the CPU: same samples, scores and output as the GPU library.
// cell holds the real-space cell vectors as rows; the first nspots of spots are used.
FFBIDXCells FFBIDXFindCells(const Eigen::Matrix3f &cell, const std::vector<Coord> &spots, size_t nspots);
class FFBIDXIndexerCPU : public Indexer {
Eigen::Matrix3f input_cell;
void SetupUnitCell(const std::optional<UnitCell> &cell) override;
public:
std::vector<CrystalLattice> RunInternal(const std::vector<Coord> &coord, size_t nspots) override;
};