The shadow is a ratio and does not depend on the units, but two tests in the shadow finder are made in counts: the Poisson significance of a pixel's deficit against its ring, and the maximum a pixel must reach (25) to have recorded a reflection that is never masked. On a frame analysed in ADU at a gain g > 1 the first was overstated by sqrt(g) and the second fired on a few photons - on a stop that lets a little through, the whole stop was given back as "reflections". Both are now taken in photons: the counts behind the deficit divided by the gain, the reflection count multiplied by it. CPU and CUDA alike (ShadowMaskSetup carries the gain). g = 1 (every photon-counting input) is bit-identical by construction. Tests: ShadowFinder_ADetectorReadInADUGivesThePhotonMask (the photon scene times 9 at gain 9 gives the photon mask; at gain 1 the stop is given back), and a device-vs-host section on the same scene. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_015CeEGgpKdfkCTJb3YNMJcu (cherry picked from commit 148177e3e54c9ac3a129c6ff3cd4fa24e6d34b07)
181 lines
10 KiB
C++
181 lines
10 KiB
C++
// SPDX-FileCopyrightText: 2026 Filip Leonarski, Paul Scherrer Institute <filip.leonarski@psi.ch>
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// SPDX-License-Identifier: GPL-3.0-only
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#pragma once
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#include <cstdint>
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#include <atomic>
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#include <future>
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#include <memory>
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#include <mutex>
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#include <optional>
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#include <vector>
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#include "../../common/CompressedImage.h"
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#include "../../common/DiffractionExperiment.h"
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#include "../../common/DiffractionGeometry.h"
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#include "../../common/JFJochMessages.h"
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#include "../../common/PixelMask.h"
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#ifdef JFJOCH_USE_CUDA
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#include "ShadowAccumulatorGPU.h"
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#endif
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// Finds the beam-stop shadow - the central disk and the holder arm - from a set of images,
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// mirroring the accumulate-then-finalize shape of DarkMaskAnalysis: feed frames with
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// AddImage(), then read the mask once with GetMask(). The mask is in converted geometry
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// and is 1 where the beam stop shadows the detector.
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//
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// The shadow is a place where the background is missing, so it is found by comparing each
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// pixel's mean against the typical background at the same 2 theta - the median over its ring,
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// taken over the pixels not already known to be shadowed. That comparison holds wherever the
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// ring still has unshadowed pixels to measure. Where it does not - a ring lying wholly inside
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// the stop - there is nothing to compare against, and such a ring is shadow in its entirety.
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//
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// The background belongs to the beam and the shadow to the stop, and the two are not concentric:
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// the stop sits off the beam by a sizeable fraction of its own radius. Only the per-ring
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// comparison is used, so nothing here assumes they share a centre.
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//
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// Frames are chosen by the caller; the detection needs enough of them that the background
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// is counted rather than guessed (see MIN_EXPECTED_COUNTS in the .cpp).
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// Thread-safe: workers call AddImage concurrently. The projection is split into bands of rows, each
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// with a lock of its own, and a worker adding a frame starts at a different band from the one before
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// it, so workers meet only when they reach the same band.
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class ShadowFinder {
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mutable std::mutex m;
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const int width;
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const int height;
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float beam_x;
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float beam_y;
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// What the background owes to the source rather than to the hardware. The scattered background
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// is not flat around a ring: a polarized source suppresses it in its own plane by a factor that
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// reaches three at the 2 theta a short detector distance puts in a corner - several times the
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// dip this class is looking for - so the comparison divides it out before it compares. The only
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// other correction that varies along a ring is the solid angle of a tilted detector, divided out
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// with it (ring_position); detector and air absorption are functions of 2 theta alone, nearly
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// enough, and the ring's own median absorbs them.
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// The geometry is kept whole rather than reduced to a distance and a pixel size because the
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// azimuth is the whole point: detector tilt, a quarter-turned image and an in-plane rotation
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// all move the polarization plane across the stored image, and the geometry already knows where
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// it lies. Only the centre is replaced, by the one the caller measured.
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const DiffractionGeometry geometry;
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const std::optional<float> polarization; // unset leaves the background as it was measured
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// What the last GetMask divided by: the stated degree, in the plane the background shows.
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mutable std::optional<float> applied_polarization;
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// Detector units per photon (BraggIntegrationSettings::PixelGain; 1 for counted photons). The
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// shadow is a ratio and does not see it, but the two tests made in counts do: how significant a
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// deficit is, and the count a pixel must reach to have recorded a reflection.
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const float gain;
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std::vector<uint32_t> pixel_mask; // pixels already masked carry no background to test
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// The panels the image is made of. With any, the mask is made on the detector plane (GetMask).
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const DetectorModules modules;
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// Per-pixel projection over the frames added so far (converted geometry). The sums and counts are
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// integers and the maximum is a maximum, so the result does not depend on the order the frames
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// arrive in.
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struct Projection {
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std::vector<int64_t> max_value;
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std::vector<int64_t> sum_value;
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std::vector<uint32_t> valid_count;
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uint32_t frames = 0;
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};
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// The frames added on the host. Allocated by the first of them: with a GPU there are usually none.
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Projection host;
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std::mutex host_mutex; // guards the allocation and the frame count, not the sums
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static constexpr size_t BANDS = 64;
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std::mutex band_mutex[BANDS];
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std::atomic<size_t> next_band{0};
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#ifdef JFJOCH_USE_CUDA
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// One per card when GPUs are available. Frames a card can decode are accumulated on the card of the
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// thread adding them instead of on the host - only the compressed chunk crosses PCIe - and the
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// cards' projections are folded into one, with the host projection, when the mask is read. Frames
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// a card cannot take (anything but bitshuffle+LZ4) still go to the host, so a run mixing
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// compressions is handled without a second code path.
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// Each is built on a thread of its own: it allocates and clears several hundred megabytes of device
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// memory, and cudaMalloc synchronises the whole device, so doing it in the constructor would
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// stall the caller before it has read its first frame. The first AddImage waits for them, by
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// which time the reads have been running for a while.
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mutable std::vector<std::future<std::unique_ptr<ShadowAccumulatorGPU>>> gpu_pending;
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mutable std::vector<std::unique_ptr<ShadowAccumulatorGPU>> gpus; // by card; null where none
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mutable std::mutex gpu_mutex; // guards the two above
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std::unique_ptr<std::mutex[]> card_mutex; // a card's frames are added one at a time
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// The accumulator of card `device` once the constructions have finished, or null if it has none.
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ShadowAccumulatorGPU *Gpu(int device) const;
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// The one accumulator every other card's projection has been folded into, or null if there is
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// none. What the projection is read from; frames added after the first call are not seen.
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[[nodiscard]] ShadowAccumulatorGPU *Gpu() const;
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#endif
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// Add the pixels [begin, end) of one frame to the host projection.
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template<class T> void Add(const T *ptr, size_t begin, size_t end);
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#ifdef JFJOCH_USE_CUDA
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// The device's projection with the host's folded in. max_value is only taken from a projection
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// that actually counted the pixel - one that never saw it holds 0, which would beat a genuinely
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// negative maximum.
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[[nodiscard]] Projection Reduce() const;
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// That projection, made on its first read and kept. The ring-centre fit, the mask and the
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// beam-centre capture all read the same one, and on a 16 Mpx detector each is 360 MB brought back
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// from the device into fresh memory.
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mutable std::optional<Projection> reduced;
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#endif
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// The projection the frames added so far make: the host's, or the one above where the device
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// took frames. Called with `m` held.
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[[nodiscard]] const Projection &Reduced() const;
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// The mask of a W x H projection, its known-masked pixels and the centre the rings are drawn about -
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// the image's own, or the plane raster's where the image is made of panels.
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[[nodiscard]] std::vector<uint32_t> MaskOn(const Projection &p, const std::vector<uint32_t> &known_mask,
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int W, int H, float centre_x, float centre_y, size_t nthreads) const;
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public:
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static constexpr uint32_t SHADOW = 1;
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static constexpr uint32_t TRANSMITTING = 2;
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ShadowFinder(const DiffractionExperiment &experiment, const PixelMask &mask);
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~ShadowFinder();
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// The beam centre of the geometry the rings are drawn in - the point of normal incidence, which
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// is where the beam lands only on an untilted detector. It starts as the file's, which is the
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// only one there is when the finder is built; a caller that has measured one replaces it before
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// reading the mask. A centre far from the truth draws the rings across the background's own radial
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// fall-off instead of along it, and the comparison then describes the fall-off rather than the
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// hardware. The projection is not centred on anything, so this may be set after the frames.
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void BeamCenter(float x, float y);
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// Accumulate one full converted-geometry image. Gap / masked pixels (the pixel type's sentinel
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// extreme) are skipped. `buffer` is scratch space for decompression, reused across the calls of
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// one worker.
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void AddImage(const DataMessage &data, std::vector<uint8_t> &buffer);
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// Compute the shadow mask (SHADOW, TRANSMITTING or 0 = keep), of the converted pixel count.
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// TRANSMITTING marks the pieces of hardware that let part of the beam through, added after the
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// shadow proper; both are masked, and a consumer that must not see those pieces can tell them apart.
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// Recomputed on each call from the projection, which is put together on the first read of it
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// (GetMask or GetMeanProjection): frames added after that are not seen.
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// nthreads = 0 asks for all hardware threads. The per-pixel passes over a 16M-pixel detector
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// dominate this, and they are all exactly parallel.
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[[nodiscard]] std::vector<uint32_t> GetMask(size_t nthreads = 0) const;
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// The polarization the last GetMask divided the background by: the stated degree, in the plane the
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// background shows where it shows one clearly, and as stated otherwise. The run's other corrections
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// take it from here, so that the plane is decided once. Unset with no stated degree, or before GetMask.
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[[nodiscard]] std::optional<float> GetAppliedPolarization() const;
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// Mean counts per pixel over the frames added, NAN where nothing was counted. This is the
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// projection GetMask() tests, so anything else that wants the background before indexing
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// gets it without reading the frames a second time.
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[[nodiscard]] std::vector<float> GetMeanProjection() const;
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// Let go of the projection the two above read, once the caller has what it wants of it: on a
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// 16 Mpx detector it is 360 MB. A later read puts it together again.
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void ReleaseProjection();
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[[nodiscard]] uint32_t GetFrameCount() const;
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};
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