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Jungfraujoch/image_analysis/spot_finding/ImageSpotFinderGPU.h
T
jungfrauandClaude Opus 5 5ee0f22a61 Build the detector's lookup tables once, not once per worker
The image loop gives every worker its own analysis engine, so a run builds ninety-six of them. Each
one derived, from scratch, tables that are the same in all of them: the byte-per-pixel mask, the
resolution mask, the radial kernel, and the checksum that names the shared device tables.

The checksum was the worst of it, because it is part of the cache KEY and so is computed before the
lookup - a hit still hashed the whole table. On a 16 Mpx detector that is the bin table, the
corrections and the mask, 126 MB an engine, about twelve gigabytes over a run, to answer a question
whose answer had not changed. The header said it cost nothing measurable; a profile says otherwise,
and says it is worst exactly during the ramp when the machine has nothing else to do.

It cannot simply be remembered against the address, which is what it exists to catch: a buffer can
be freed and another allocated where it was, and the cache would then hand back a device copy of
something else. So the owner of the bytes computes it instead. The azimuthal mapping writes its two
tables in its constructor and never again. The pixel mask re-derives its binary form and its
checksum on every path that changes the mask, and all of those paths are now private to the class.
The key therefore still describes the bytes as they are at the moment of the lookup.

The resolution mask was two passes over every pixel - a float comparison into a vector<bool>, then a
bit-by-bit repack - in each of the ninety-six. It is one pass now, writing the packed form directly,
built once for the limits asked for and handed out as a shared pointer so a worker keeps the mask it
was given. The radial kernel is cached on the six numbers it is derived from.

Nothing computes a different value; only who computes it changes. Byte-identical merged output on a
16 Mpx set and on a small one.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011n8riB6X59oRjkrSHzNPAU
2026-08-23 12:59:58 -04:00

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1.4 KiB
C++

// SPDX-FileCopyrightText: 2025 Filip Leonarski, Paul Scherrer Institute <filip.leonarski@psi.ch>
// SPDX-License-Identifier: GPL-3.0-only
#pragma once
#include <vector>
#include "SpotFindingSettings.h"
#include "ImageSpotFinder.h"
#include "SpotExtractorGPU.h"
#include "../indexing/CUDAMemHelpers.h"
class ImageSpotFinderGPU : public ImageSpotFinder {
std::shared_ptr<CudaStream> stream;
CudaDevicePtr<uint32_t> gpu_out_0;
CudaDevicePtr<uint32_t> gpu_out_1; // holds the strong-pixel bits after Detect()
SpotExtractorGPU extractor;
const int numberOfCudaThreads = 128; // #threads per block that should work well for Nvidia L4
const int numberOfWaves = 32; // #waves that should work well for Nvidia L4
const int windowSizeLimit = 32; // limit on the window size (2nby+1, 2nbx+1) to prevent shared memory problems
public:
ImageSpotFinderGPU(int32_t width, int32_t height, std::shared_ptr<CudaStream> stream);
~ImageSpotFinderGPU() override = default;
void Detect(const ImagePreprocessorBuffer &image, const SpotFindingSettings &settings) override;
void SetResolutionMaskBits(const std::vector<uint32_t> &packed_mask) override;
const std::vector<DiffractionSpot> &ExtractComponents(const ImagePreprocessorBuffer &image,
const SpotFindingSettings &settings) override;
};