A CUDA error on the validation's GPU path (rigid body, structure factors,
maps) used to start the whole validation again on the CPU - a migration
part way through, which makes how long a run takes, and in principle what
its rigid bodies converge to, depend on a device fault. It now ends the
validation with ok = false and a logged reason ("the GPU failed during the
validation (...)"), which the run reports as MODEL_NOT_VALIDATED. A
validation that did not finish decides nothing, so the reflection files
are those of a run without a model. Where there is no GPU at all, or the
up-front rule sends the work to the CPU, nothing changes.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01SVmAWnzCmRKAXVUCdc4iNi
134 lines
6.0 KiB
C++
134 lines
6.0 KiB
C++
// SPDX-FileCopyrightText: 2026 Filip Leonarski, Paul Scherrer Institute <filip.leonarski@psi.ch>
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// SPDX-License-Identifier: GPL-3.0-only
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#pragma once
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// The rigid body's target evaluated on a GPU (CUDA builds only; the header itself needs no CUDA).
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// It is the function RigidBodyTarget computes on the CPU - the same density, the same composition of
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// Fcalc from one copy, the same bulk-solvent mask, scale fit, residuals and Jacobian - moved to the
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// device so that a fit takes a fraction of a second instead of several seconds. The two agree to
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// rounding, not bit for bit: float distances, cuFFT for FFTW. The GPU is deterministic on its own.
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#include <condition_variable>
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#include <map>
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#include <memory>
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#include <mutex>
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#include <optional>
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#include <stdexcept>
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#include <string>
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#include <vector>
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#include "RigidBodyRefine.h"
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class Logger;
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class RigidBodyGPUEngine;
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struct RigidBodyGPUZone;
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// A CUDA failure inside the rigid body, or in model validation's structure factors and maps
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// (ModelStructureFactorsGPU). Model validation catches it and reports the validation as failed.
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class RigidBodyGPUFailure : public std::runtime_error {
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public:
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explicit RigidBodyGPUFailure(const std::string &what) : std::runtime_error(what) {}
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};
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// A few engines, reserved once for a whole validation: each is a stream and the buffers for one fit at
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// a time, sized for the finest zone of the ladder to d_min. The real fit and the null's replicates each
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// take one for the length of their fit, and wait for one when all are taken. Engines are
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// interchangeable and every kernel deterministic, so which replicate gets which engine does not change
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// a number. A pool belongs to one model: what a zone needs of its atoms - their densities, radii and mask
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// radii, which the placement does not change - is worked out once per zone and kept.
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class RigidBodyGPUPool {
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public:
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// Null where there is no GPU, where not even one engine fits the budget - a quarter of the card,
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// and never the last gigabyte of what is free, since the merge may be running beside it - or where
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// the cell is too small for the gather (an atom's box wider than the cell). Logged either way.
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// `max_observations`: the most working reflections any fit will be given in its finest zone.
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// `max_engines`: at most this many, however much memory there is.
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static std::unique_ptr<RigidBodyGPUPool> Create(const gemmi::Model &model, const gemmi::UnitCell &cell,
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const gemmi::SpaceGroup &sg, double d_min,
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size_t max_observations, size_t max_engines, Logger &logger);
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~RigidBodyGPUPool();
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size_t Engines() const { return engines_.size(); }
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RigidBodyGPUEngine &Acquire();
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void Release(RigidBodyGPUEngine &engine);
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// The zone to d_min without its observations, for this pool's model.
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const RigidBodyGPUZone &Zone(const gemmi::Model &model, const gemmi::UnitCell &cell, const gemmi::SpaceGroup &sg,
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double d_min);
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// The zone with these observations and the composition of Fcalc at them. The null's replicates are all
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// fitted to the same reflections, so they share it.
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std::shared_ptr<const RigidBodyGPUZone> ObservedZone(const gemmi::Model &model, const gemmi::UnitCell &cell,
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const gemmi::SpaceGroup &sg,
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const gemmi::AsuData<gemmi::ValueSigma<float>> &fobs,
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double d_min);
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private:
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RigidBodyGPUPool() = default;
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std::vector<std::unique_ptr<RigidBodyGPUEngine>> engines_;
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std::vector<RigidBodyGPUEngine *> idle_;
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std::mutex m_;
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std::condition_variable cv_;
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std::map<double, std::unique_ptr<RigidBodyGPUZone>> zones_;
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std::mutex zones_m_;
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struct ObservedEntry {
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double d_min;
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gemmi::AsuData<gemmi::ValueSigma<float>> fobs;
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std::shared_ptr<const RigidBodyGPUZone> zone;
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};
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std::vector<ObservedEntry> observed_;
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std::mutex observed_m_;
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};
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// An engine taken from a pool for as long as this lives.
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class RigidBodyGPULease {
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public:
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explicit RigidBodyGPULease(RigidBodyGPUPool &pool) : pool_(pool), engine_(pool.Acquire()) {}
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~RigidBodyGPULease() { pool_.Release(engine_); }
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RigidBodyGPULease(const RigidBodyGPULease &) = delete;
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RigidBodyGPULease &operator=(const RigidBodyGPULease &) = delete;
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RigidBodyGPUEngine &Engine() { return engine_; }
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private:
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RigidBodyGPUPool &pool_;
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RigidBodyGPUEngine &engine_;
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};
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class RigidBodyTargetGPU : public RigidBodyTargetBase {
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public:
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// Takes an engine from `pool` for its lifetime. q = 0 is the placement `model` has now; unlike the
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// CPU target the model is never moved by an evaluation, only by Place().
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RigidBodyTargetGPU(RigidBodyGPUPool &pool, gemmi::Model &model, const gemmi::UnitCell &cell,
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const gemmi::SpaceGroup &sg, size_t nthreads);
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~RigidBodyTargetGPU() override;
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void SetZone(const gemmi::AsuData<gemmi::ValueSigma<float>> &fobs, double d_min) override;
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size_t NumObservations() const override;
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bool Residuals(const double q[6], double *residuals) override;
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bool Jacobian(const double q[6], double *jacobian) override;
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private:
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// The placement at q as x -> R (x - centroid) + centroid + t.
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void Placement(const double q[6], double rotation[9], double translation[3]) const;
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void HostScale();
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RigidBodyGPUPool &pool_;
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RigidBodyGPULease lease_;
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RigidBodyGPUEngine &engine_;
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gemmi::Model &model_;
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const gemmi::UnitCell &cell_;
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const gemmi::SpaceGroup &sg_;
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size_t nthreads_;
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double d_min_ = 0;
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std::shared_ptr<const RigidBodyGPUZone> zone_;
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bool solvent_fitted_ = false;
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bool host_scale_ = false; // the zone's scale is fitted on the host (HostScale)
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bool have_point_ = false;
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std::array<double, 6> q_{};
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double k_overall_ = 1;
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gemmi::SMat33<double> b_star_{0, 0, 0, 0, 0, 0};
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};
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