The ladder stepped the beam centre a pixel at a time after a rotation first pass that indexed fewer than half the validation frames. A battery with it switched off changed no output, so it goes: the option, its usage text, ProcessConfig::beam_center_search_pxl, the once-per-run flag that kept probes, walks and later passes from re-running it, and the docs. The background centre measurement, the beam-centre check that indexes at the measured centre, the merge-judged arms and the post-refinement of the centre are unchanged. rugnux now rejects --beam-center-search as an unknown option. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01SVmAWnzCmRKAXVUCdc4iNi
120 lines
6.0 KiB
C++
120 lines
6.0 KiB
C++
// SPDX-FileCopyrightText: 2025 Filip Leonarski, Paul Scherrer Institute <filip.leonarski@psi.ch>
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// SPDX-License-Identifier: GPL-3.0-only
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#pragma once
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#include <memory>
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#include <mutex>
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#include <optional>
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#include "DiffractionExperiment.h"
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#include "PixelMask.h"
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// The per-pixel geometry of the last few mappings built through it, before the mask: every pixel's
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// resolution, correction and bin. None of these depends on the mask - a masked pixel is only left
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// out - so a mapping for the same geometry under another mask takes them from here and blanks its own
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// masked pixels, instead of evaluating the geometry of every pixel again. Building a mapping is that
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// evaluation, and on a 16 Mpx detector it is a tenth of a second on every core. A run alternates
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// between a handful of centres - the file's, the measured one, the post-refined one, each built once
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// to index and again to score - so several are kept, the
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// least recently used going first (~170 MB each at 16 Mpx). A mapping being built holds the cache,
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// so two built at once for the same geometry evaluate it once.
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class AzimuthalIntegrationGeometryCache {
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friend class AzimuthalIntegrationMapping;
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static constexpr size_t MAX_ENTRIES = 6;
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struct Entry {
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std::vector<uint32_t> key; // bit patterns of everything SetupPixel reads
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std::vector<uint16_t> pixel_to_bin;
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std::vector<float> pixel_resolution;
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std::vector<float> corrections;
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};
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std::mutex m;
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std::vector<Entry> entries; // most recently used last
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};
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class AzimuthalIntegrationMapping {
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protected:
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const AzimuthalIntegrationSettings settings;
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const float wavelength;
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const size_t width, height;
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std::vector<float> bin_to_q;
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std::vector<float> bin_to_2theta;
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std::vector<float> bin_to_d;
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std::vector<float> bin_to_phi;
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std::vector<uint16_t> pixel_to_bin;
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std::vector<float> pixel_resolution;
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std::vector<float> corrections;
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std::optional<float> polarization_factor;
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// Checksums of the two tables the GPU engines upload, taken once here. They are part of the key
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// the shared device-table cache looks them up by (CudaSharedTables.h), so an engine that hands
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// its own checksum in does not have to hash tens of megabytes on its way to a cache hit - and
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// there is one engine per worker per pass. Both vectors are written in the constructor and never
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// touched again, so a checksum taken there stays true for the mapping's whole life.
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uint64_t pixel_to_bin_checksum = 0;
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uint64_t corrections_checksum = 0;
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// Bit-packed "this pixel is outside the resolution limits" mask, memoised for the limits it was
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// last built for. Every worker's spot finder wants the identical mask and building it walks every
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// pixel, so it is built once and shared. The mapping is const and read from all the worker threads
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// at once, hence the mutex; and the mask is handed out as a shared_ptr, so a caller keeps the one
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// it was given even if another thread later replaces the cached one.
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mutable std::mutex res_mask_mutex;
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mutable std::optional<float> res_mask_high, res_mask_low;
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mutable std::shared_ptr<const std::vector<uint32_t>> res_mask_bits;
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size_t nthreads;
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void UpdateMaxBinNumber();
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// A null mask sets up every pixel.
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void SetupRawGeom(const DiffractionExperiment& experiment, const std::vector<uint32_t> &mask);
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void SetupConvGeomRows(const DiffractionGeometry &geom, const std::vector<uint32_t> *mask, size_t row0, size_t row_end);
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void SetupConvGeom(const DiffractionGeometry &geom, const std::vector<uint32_t> *mask);
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void SetupConvGeomCached(const DiffractionGeometry &geom, const std::vector<uint32_t> &mask,
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AzimuthalIntegrationGeometryCache &cache);
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void SetupPixel(const DiffractionGeometry &geom, const std::vector<uint32_t> *mask,
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uint32_t pxl, uint32_t col, uint32_t row);
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AzimuthalIntegrationMapping(const DiffractionExperiment& experiment,
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const PixelMask& mask,
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AzimuthalIntegrationGeometryCache *cache,
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size_t nthreads);
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public:
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AzimuthalIntegrationMapping(const DiffractionExperiment& experiment,
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const PixelMask& mask,
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size_t nthreads = 0);
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// The same mapping, with the geometry of the pixels taken from `cache` when it holds this geometry
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// (AzimuthalIntegrationGeometryCache), and left there for the next one when it does not.
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AzimuthalIntegrationMapping(const DiffractionExperiment& experiment,
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const PixelMask& mask,
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AzimuthalIntegrationGeometryCache &cache,
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size_t nthreads = 0);
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[[nodiscard]] uint16_t GetBinNumber() const;
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[[nodiscard]] const std::vector<uint16_t>& GetPixelToBin() const;
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[[nodiscard]] const std::vector<float> &GetBinToQ() const;
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[[nodiscard]] const std::vector<float> &GetBinToD() const;
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[[nodiscard]] const std::vector<float> &GetBinToTwoTheta() const;
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[[nodiscard]] const std::vector<float> &GetBinToPhi() const;
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[[nodiscard]] uint16_t QToBin(float q) const;
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[[nodiscard]] const std::vector<float> &Corrections() const;
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[[nodiscard]] const std::vector<float> &Resolution() const;
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[[nodiscard]] uint64_t GetPixelToBinChecksum() const;
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[[nodiscard]] uint64_t GetCorrectionsChecksum() const;
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// Pixels the spot finders must ignore because their resolution falls outside the limits, packed
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// 32 pixels to a word (bit set = ignore), in the finders' own layout.
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[[nodiscard]] std::shared_ptr<const std::vector<uint32_t>>
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ResolutionMaskBits(std::optional<float> high_res, std::optional<float> low_res) const;
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[[nodiscard]] size_t GetWidth() const;
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[[nodiscard]] size_t GetHeight() const;
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[[nodiscard]] const AzimuthalIntegrationSettings& Settings() const;
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[[nodiscard]] int32_t GetAzimuthalBinCount() const;
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[[nodiscard]] int32_t GetQBinCount() const;
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[[nodiscard]] size_t GetNThreads() const;
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};
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