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A green marker on the default colour map measured 1.37:1 against its background and a cyan one 1.25:1 - invisible to anyone, not only to a viewer who is colour blind. Two markers were also indistinguishable from what they sat on: a second-lattice marker on the coral beam stop at 1.10:1, and a feature box on a magenta bad pixel at 1.00:1, which is to say a pixel row through it contains one colour and the marker is simply not there. Draw each one twice, a black pen a little wider underneath. No hue moves: magenta stays the strong colour no colour map contains, cyan stays the colour of ice. Against the light maps every marker reaches 21:1 and the two collisions become 8.40:1 and 6.70:1; against a dark map the bright core already carried it and nothing changes, so one mechanism serves both without asking which map is loaded. Spots only. The predicted-reflection markers have the same complaint with a different cause - dark red on a black-low map - which a black casing cannot mend, and casing them cost 55% of the overlay rebuild for no benefit: 16.0 to 34.3 ms with them, 16.0 to 19.1 ms without. Both overlays are off by default and a frame's spots are counted in hundreds. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_011GxZqDiFP3KqriBhNdcR56