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Each stage timer measures wall time inside one worker, so it counts whatever that worker spent blocked on a contended resource - above all the single GPU - as well as its own work. Those waits overlap across workers, so the mean was printed as if it were the per-image cost when it is roughly the per-image cost times the worker count. At the default thread count on a large detector the reported total came out more than twenty times the truth, and single stages were printed as several times the entire per-image budget of the run. That is the one output anyone tuning performance reads, and it sent this investigation at the wrong stage for a while. Divide by the worker count. It is a lower bound - a worker idle rather than blocked is not counted - so rather than hide the remainder, report the image loop's own wall time next to it, and with it the time spent OUTSIDE the loop. Nothing measured the latter before, yet on a rotation run the first-pass indexing and the scaling and merging can be more of the run than the per-image work is: on a large-detector run here it is 5.1 s against 3.0 s. Both figures are for the last pass, and a two-pass rotation run does all of it twice. Also stop printing nan. The per-image indexing and scaling timers are never fed on the two-pass rotation path, because the lattice is forced rather than searched per image and the merge happens outside the loop, so every default rotation run reported "indexing nan scaling nan". A stage that did not run is now simply absent. Measured against the loop's own wall clock on a 18 Mpx dataset: 5% at one worker, 11% at eight, 29% at thirty-two, versus 23x too high before. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>