An image with 65535 or more strong pixels was given up on and reported ZERO spots - silently, no log line, indistinguishable from a frame that did not diffract. 65535 is one pixel in 64 of the JUNGFRAU 4M the number was written for; left fixed while the detectors grew it became one in 276 of an 18-megapixel EIGER, which a strongly diffracting crystal passes on its best frames. On the strong rotation set just added to the battery it cost 767 of 1800 images: peakCountUnfiltered 0 and resolutionEstimate NaN across two blocks of the sweep, the two where the crystal diffracts hardest. Make the bar one pixel in 64 everywhere, and never below the value that stood here, so no smaller detector loses ground. It lived in three places - the host extractor, StrongPixelSet, and SpotExtractorGPU's buffer capacity - now one function. The bar was there for a reason and raising it alone would not have been safe. sparseccl walks a sliding window of the last two lines and tests every pixel in it, which is quadratic in how many strong pixels a line pair holds: a handful for the silicon-tracker hits upstream wrote it for, four thousand for a lit detector line, and 76 seconds for a fully lit frame. But the pixels arrive in raster order, so the window need not be walked at all - a pixel's earlier 8-neighbours are the one to its left and the at most three above it, which is what the GPU extractor already finds by binary search. Keeping the previous line's range and a forward-only cursor gives the same edge set and the same unions in the same order, so the labels are identical, and the fully lit frame now takes 0.16 s. Verified bit-identical on real frames, on fully dense frames, across occupancy 1e-5 to 5e-2, and on 4000 randomised images including ones with blank lines; SpotExtractorGPU's host-vs-device parity test passes untouched. ImagePreprocessorBufferGPU's gather staging was sized to the old constant, with a comment tying it to the caller's give-up. Raising that give-up without it would have run the gather off the end of the device buffer, so it follows the same limit now. Byte-identical .hkl on three battery crystals that never reach the bar. On the strong set, with symmetry, cell and geometry pinned so only the spot list moves: <I/sigma> better in every resolution shell, CC1/2 97.8 -> 98.5%, R_meas 30.5 -> 28.4%, ISa 3.36 -> 3.58, indexing rate 0.772 -> 0.824. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01FBumeJVx4oeXxiBRpkrE5H
93 lines
4.5 KiB
C++
93 lines
4.5 KiB
C++
// SPDX-FileCopyrightText: 2026 Filip Leonarski, Paul Scherrer Institute <filip.leonarski@psi.ch>
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// SPDX-License-Identifier: GPL-3.0-only
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#pragma once
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// Device-side connected-component extraction for the GPU spot finders.
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//
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// The GPU finders flag strong pixels into a packed bit buffer ON THE DEVICE. Reading spots out of it
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// used to mean copying that whole buffer back (2.26 MB per frame at 18 MP) and scanning it bit by bit
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// on the host. This does the whole extraction where the data already is, so nothing about the image
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// comes back - only the finished spot list, a few hundred entries.
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//
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// The algorithm is the sparse formulation the ACTS/traccc project settled on for the same problem
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// (sparse silicon-detector hits): the strong pixels are compacted into a list that is sorted by flat
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// index, each pixel finds its at most FOUR backward 8-neighbours by binary search in that list, and
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// the resulting graph is labelled with a lock-free union-find. A dense image-wide labelling
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// (Playne-equivalence, BUF/BKE, nppiLabelMarkers, cv::cuda::connectedComponents) would label 18
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// million pixels to find five hundred.
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//
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// It reproduces the host StrongPixelSet::sparseccl EXACTLY, not just equivalently:
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// * both make a component's root its lowest list index, so both find the same roots;
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// * labels are handed out by a prefix sum over the roots in ascending order, which is the order the
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// host's second scan hands them out in, so the SPOT ORDER is identical;
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// * the centroid sums are accumulated per component in ascending list order, in integers, term for
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// term as DiffractionSpot::AddPixel does them, so there is no rounding for the two compilers to
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// disagree about.
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// tests/SpotExtractorGPUParityTest.cpp holds the two to each other on realistic, occupancy-swept and
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// pathological frames, and checks that repeating a frame gives byte-identical output.
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#include <cstdint>
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#include <memory>
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#include <vector>
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#include "../../common/DiffractionSpot.h"
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#include "../indexing/CUDAMemHelpers.h"
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#include "SpotFindingSettings.h"
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// Per-component sums, in exactly the form DiffractionSpot holds them: x and y are sum(col*photons)
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// and sum(line*photons), not a centroid.
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struct SpotExtractorGPUSpot {
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int64_t x;
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int64_t y;
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int64_t photons;
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int64_t max_photons;
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int32_t pixel_count;
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int32_t padding;
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};
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class SpotExtractorGPU {
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std::shared_ptr<CudaStream> stream;
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const int32_t width;
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const size_t nwords;
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// Strong pixels this engine's buffers hold, and above which the extraction gives up on the frame -
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// StrongPixelLimit, so it follows the detector rather than standing at a constant. 104 bytes of
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// device memory apiece, 29 MB on an 18-megapixel detector.
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const uint32_t max_strong;
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// Spots copied back together with their count in one transfer. A frame with more than this many
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// surviving spots - far past anything indexable - simply takes a second copy.
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static constexpr uint32_t SPOT_PREFIX = 4096;
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int compact_blocks = 0;
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CudaDevicePtr<uint32_t> gpu_res_mask; // packed, bit set = pixel excluded
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CudaDevicePtr<uint32_t> gpu_block_count;
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CudaDevicePtr<uint32_t> gpu_block_offset;
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CudaDevicePtr<uint32_t> gpu_nstrong;
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CudaDevicePtr<uint32_t> gpu_index; // strong pixels, sorted by flat index
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CudaDevicePtr<int32_t> gpu_value;
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CudaDevicePtr<uint32_t> gpu_parent; // union-find parent
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CudaDevicePtr<uint32_t> gpu_root;
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CudaDevicePtr<uint32_t> gpu_label; // compact label, indexed by root
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CudaDevicePtr<int32_t> gpu_count; // pixels per component
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CudaDevicePtr<SpotExtractorGPUSpot> gpu_spot;
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CudaDevicePtr<SpotExtractorGPUSpot> gpu_spot_out;
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CudaDevicePtr<uint32_t> gpu_nspot;
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CudaHostPtr<uint32_t> host_nspot;
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CudaHostPtr<SpotExtractorGPUSpot> host_spot; // SPOT_PREFIX entries, pinned
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std::vector<SpotExtractorGPUSpot> overflow_spot; // only for a frame with more spots than that
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public:
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SpotExtractorGPU(int32_t width, int32_t height, std::shared_ptr<CudaStream> stream);
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void SetResolutionMask(const std::vector<uint32_t> &packed_mask);
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// gpu_strong is the finder's device bit buffer, gpu_image the preprocessed image it was built
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// from. Fills spots with every component of at most max-pix pixels, in the same order the host
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// extractor would.
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void Extract(const uint32_t *gpu_strong, const int32_t *gpu_image,
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const SpotFindingSettings &settings, std::vector<DiffractionSpot> &spots);
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};
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