Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01EizBKhTqrAYago9KJG3dA3
208 lines
7.2 KiB
C++
208 lines
7.2 KiB
C++
// SPDX-FileCopyrightText: 2026 Filip Leonarski, Paul Scherrer Institute
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// SPDX-License-Identifier: GPL-3.0-only
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#include <catch2/catch_all.hpp>
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#include "../common/CUDAWrapper.h"
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#include <optional>
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#include <thread>
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#ifdef JFJOCH_USE_CUDA
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#include <future>
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#include <latch>
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#include <set>
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#include <thread>
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#include "../image_analysis/indexing/CUDAMemHelpers.h"
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#include "../image_analysis/indexing/IndexerThreadPool.h"
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// The broker starts fresh worker threads for every data collection. A stream per thread ever started
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// is a device-memory leak that ends a long-running broker, so threads that follow one another have to
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// end up on the same stream.
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TEST_CASE("CudaAllocationStream_ReusedByLaterThreads", "[CUDAMemHelpers]") {
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if (get_gpu_count() == 0)
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SKIP("No CUDA GPU present");
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std::set<cudaStream_t> seen;
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for (int i = 0; i < 100; i++)
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std::thread([&seen] {
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CudaDevicePtr<uint8_t> buffer(1 << 16);
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seen.insert(cuda_allocation_stream());
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}).join();
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CHECK(seen.size() == 1);
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CHECK(*seen.begin() != nullptr);
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}
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TEST_CASE("CudaAllocationStream_DistinctForConcurrentThreads", "[CUDAMemHelpers]") {
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if (get_gpu_count() == 0)
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SKIP("No CUDA GPU present");
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// Neither thread may exit - and hand its stream back - before the other has taken its own.
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std::latch both_have_one(2);
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auto take = [&both_have_one] {
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const cudaStream_t stream = cuda_allocation_stream();
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both_have_one.count_down();
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both_have_one.wait();
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return stream;
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};
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auto a = std::async(std::launch::async, take);
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auto b = std::async(std::launch::async, take);
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const cudaStream_t stream_a = a.get();
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const cudaStream_t stream_b = b.get();
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CHECK(stream_a != nullptr);
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CHECK(stream_b != nullptr);
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CHECK(stream_a != stream_b);
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}
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// The shadow finder builds its GPU accumulator on a throw-away thread and frees it from another one
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// long after. The free is ordered on the allocating thread's stream, so that stream has to outlive
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// the thread - including while a later thread has borrowed it.
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TEST_CASE("CudaDevicePtr_FreedAfterAllocatingThreadExited", "[CUDAMemHelpers]") {
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if (get_gpu_count() == 0)
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SKIP("No CUDA GPU present");
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auto buffer = std::async(std::launch::async, [] {
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return std::make_unique<CudaDevicePtr<uint8_t>>(1 << 20);
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}).get();
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std::thread([] { CudaDevicePtr<uint8_t> other(1 << 16); }).join();
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REQUIRE(cudaMemset(buffer->get(), 0, 1 << 20) == cudaSuccess);
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buffer.reset();
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CHECK(cudaDeviceSynchronize() == cudaSuccess);
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CHECK(cudaGetLastError() == cudaSuccess);
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}
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// A pool that cannot serve the request is not an error: the buffer comes from cudaMalloc instead. It
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// must then not stay behind as the thread's last error, or the cudaGetLastError() after the next
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// kernel launch throws "out of memory" over work that went fine.
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TEST_CASE("CudaDevicePtr_HandledPoolFailureLeavesNoError", "[CUDAMemHelpers]") {
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if (get_gpu_count() == 0)
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SKIP("No CUDA GPU present");
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int device = 0;
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REQUIRE(cudaGetDevice(&device) == cudaSuccess);
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cudaMemPoolProps props{};
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props.allocType = cudaMemAllocationTypePinned;
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props.location.type = cudaMemLocationTypeDevice;
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props.location.id = device;
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props.maxSize = 4 << 20;
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cudaMemPool_t previous = nullptr, capped = nullptr;
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REQUIRE(cudaDeviceGetMemPool(&previous, device) == cudaSuccess);
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REQUIRE(cudaMemPoolCreate(&capped, &props) == cudaSuccess);
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REQUIRE(cudaDeviceSetMemPool(device, capped) == cudaSuccess);
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{
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CudaDevicePtr<uint8_t> buffer(64 << 20);
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CHECK(buffer.get() != nullptr);
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CHECK(cudaGetLastError() == cudaSuccess);
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}
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REQUIRE(cudaDeviceSetMemPool(device, previous) == cudaSuccess);
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cudaMemPoolDestroy(capped);
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}
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// Engines built one after another take the pinned buffers the previous one gave back - also a little
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// larger ones, within the size class - while a frame-sized buffer is not kept at all.
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TEST_CASE("CudaPinnedPool_ReusedByTheNextEngine", "[CUDAMemHelpers]") {
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if (get_gpu_count() == 0)
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SKIP("No CUDA GPU present");
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cuda_release_pinned_pool();
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void *first = nullptr;
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{
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CudaHostPtr<float> a(1000);
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first = a.get();
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}
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{
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PinnedVector<float> b(1020);
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CHECK(static_cast<void *>(b.data()) == first);
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}
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{
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CudaHostPtr<uint8_t> large(CUDA_PINNED_POOL_MAX_BUFFER + 1);
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large.get()[CUDA_PINNED_POOL_MAX_BUFFER] = 1;
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}
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CHECK(cuda_release_pinned_pool() == 4096);
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CHECK(cuda_release_pinned_pool() == 0);
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}
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// An FFT indexer that finds the card full waits for the GPU work beside it to give its memory back, and
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// is built then: the main line's for the probes, a probe's for the main line's image pass - never for a
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// probe, itself included. With nothing to wait for it fails at once, as one that does not fit always has.
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TEST_CASE("IndexerThreadPool_FFTIndexerWaitsForGPUWorkBeside", "[CUDAMemHelpers]") {
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if (get_gpu_count() == 0)
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SKIP("No CUDA GPU present");
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IndexingSettings settings;
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settings.Algorithm(IndexingAlgorithmEnum::FFT).IndexingThreads(1);
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DiffractionExperiment x;
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x.ImportIndexingSettings(settings);
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const std::vector<Coord> recip{{0.1, 0, 0}, {0, 0.1, 0}, {0, 0, 0.1}};
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// The whole card, held by the work beside.
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std::optional<std::vector<CudaDevicePtr<uint8_t>>> held;
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const auto fill = [&held] {
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held.emplace();
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for (size_t chunk = size_t(256) << 20; chunk >= (size_t(1) << 20); chunk /= 2)
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while (true) {
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try {
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held->emplace_back(chunk, CudaAlloc::Synchronous);
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} catch (const JFJochException &) {
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break;
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}
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}
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};
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IndexerThreadPool probe(settings, IndexerConstruction::OnFirstUse, /*beside=*/true);
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IndexerThreadPool pool(settings, IndexerConstruction::OnFirstUse);
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fill();
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{
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GPUWorkBeside work;
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CHECK(probe.Run(x, recip).error != nullptr);
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}
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{
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std::optional<GPUImagePass> image_pass(std::in_place);
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std::thread ends([&] {
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std::this_thread::sleep_for(std::chrono::milliseconds(500));
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held.reset();
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image_pass.reset();
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});
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GPUWorkBeside work;
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CHECK(probe.Run(x, recip).error == nullptr);
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ends.join();
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}
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fill();
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{
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std::optional<GPUWorkBeside> work(std::in_place);
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std::thread ends([&] {
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std::this_thread::sleep_for(std::chrono::milliseconds(500));
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held.reset();
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work.reset();
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});
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CHECK(pool.Run(x, recip).error == nullptr);
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ends.join();
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}
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}
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#endif
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// A merge that finds the card full waits for the GPU work running beside it: until the last one
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// ends, and not forever.
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TEST_CASE("GPUWorkBeside_WaitEndsWithTheWork", "[CUDAMemHelpers]") {
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CHECK(wait_for_gpu_work_beside(std::chrono::seconds(0)));
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std::optional<GPUWorkBeside> work;
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work.emplace();
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CHECK_FALSE(wait_for_gpu_work_beside(std::chrono::seconds(0)));
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std::thread ends([&work] {
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std::this_thread::sleep_for(std::chrono::milliseconds(100));
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work.reset();
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});
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CHECK(wait_for_gpu_work_beside(std::chrono::seconds(60)));
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ends.join();
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}
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