Files
Jungfraujoch/tests/ShadowFinderTest.cpp
T
leonarski_fandClaude Opus 5.5 7b55a31a3a ShadowFinder: judge the arm search's dim pixels against the ring's azimuthal harmonic
The transmitting-piece step added in a1816e905 called a pixel dim when it sat below 0.75 of its
ring's median. When the polarization factor the background is divided by is not the beam's, every
outer ring is left with a cos 2phi modulation: on one open-arm marCCD sweep (0.75 A, 90 mm, default
p = 0.99) the corrected background runs 1.5-1.8x the ring median along x and 0.6-0.75x along y at
r = 1600-2200 px. Joined, the y lobes made two pieces of 1.01 M and 0.39 M dim pixels holding only
0.17 % deep pixels (noise and a real ~20 % partial shadow) - past the absolute gate of 200 - and the
mask grew from 16,584 to 1,428,328 pixels, covering the top and bottom of the detector.

The step now fits, per 64 px radial band, the 24 sector medians with m + p cos 2phi + q sin 2phi
(sectors below 0.75 of the fit left out, three times over) and judges dim against min(1, model).
Capped at 1 the model only removes dim pixels, so a sweep with no piece keeps its mask bit for bit
and a piece can only shrink or go.

Shadow pixels (b90b377b8 -> this), same binary otherwise:
  that sweep 1,428,328 -> 29,821 (the stop's stick extension kept); arm sets 7atg 724,032 -> 723,708,
  6oel 223,087 -> 216,126, 7rji 311,951 -> 309,816, 9fhc 173,597 -> 171,372, 5ebi 793,217 -> 785,477,
  6zqr 289,324 -> 251,764, 5j23 530,541 -> 526,115, metformin 341,368 -> 231,123 (two speckled
  pieces in the high-angle lobe dropped, the arm below the beam kept).
Merges: 6oel, 7rji, 6zqr, metformin unchanged in space group and resolution, R_meas/ISa within
0.1 %/0.2; 7atg fails either way on this base (the beam-centre defect fixed on atg-arm-centre).
The sweep above: same space group, resolution, CC1/2 and ISa (6.72 -> 6.73); R_meas 21.7 -> 22.7 %,
because the spurious mask also hid part of a real ~20 % partial shadow at the top right that neither
version masks (it is above penumbra_ratio).

New test ShadowFinder_AWrongPolarizationFactorIsNotAnArm (unpolarized background, 0.99 stated,
small absorbing speck in the dim lobe) masks 4547 px before and 0 after; all *Shadow* tests pass.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01D1G8gJVAy6gp1K5Dz3NE5C
2026-09-27 09:59:17 +02:00

464 lines
23 KiB
C++

// SPDX-FileCopyrightText: 2026 Filip Leonarski, Paul Scherrer Institute <filip.leonarski@psi.ch>
// SPDX-License-Identifier: GPL-3.0-only
#include <catch2/catch_all.hpp>
#include <algorithm>
#include <climits>
#include <cmath>
#include <cstring>
#include <optional>
#include <vector>
#include "../common/DetectorSetup.h"
#include "../common/DiffractionExperiment.h"
#include "../common/JFJochMessages.h"
#include "../common/PixelMask.h"
#include "../image_analysis/beam_stop/ShadowFinder.h"
namespace {
// Odd and square, so the beam sits on a pixel and a cross-shaped scene is exactly 4-fold
// symmetric; deliberately not a multiple of 64, so the column-blocked passes meet a short
// final block.
constexpr int W = 257, H = 257, C = 128;
constexpr int NFRAMES = 12;
constexpr int32_t BACKGROUND = 2; // integer and noise-free, so every mean is exact
constexpr int STOP_R = 22, ARM_HALF = 5;
constexpr size_t I(int x, int y) { return static_cast<size_t>(y) * W + x; }
DiffractionExperiment TestExperiment() {
DiffractionExperiment x(DetDECTRIS(W, H, "Test detector", ""));
x.IncidentEnergy_keV(WVL_1A_IN_KEV).DetectorDistance_mm(150.0f);
x.BeamX_pxl(static_cast<float>(C)).BeamY_pxl(static_cast<float>(C));
return x;
}
// Flat background, an opaque disk on the beam, and an arm running off it to the edge - a beam
// stop. `cross` gives it four arms instead of one, making the scene invariant under a quarter
// turn. `reflection` puts a cluster bright enough to count as a reflection inside the disk.
std::vector<int32_t> Scene(bool cross, bool reflection) {
std::vector<int32_t> f(static_cast<size_t>(W) * H, BACKGROUND);
for (int y = 0; y < H; y++) {
for (int x = 0; x < W; x++) {
const int dx = x - C, dy = y - C;
bool blocked = dx * dx + dy * dy <= STOP_R * STOP_R;
blocked = blocked || (cross ? (std::abs(dy) <= ARM_HALF || std::abs(dx) <= ARM_HALF)
: (std::abs(dy) <= ARM_HALF && dx >= 0));
if (blocked)
f[I(x, y)] = 0;
}
}
if (reflection) {
for (int y = C - 4; y <= C; y++)
for (int x = C - 16; x <= C - 12; x++)
f[I(x, y)] = 100;
}
return f;
}
// CompressedImage does not own its pixels, so the frames have to outlive the calls.
void Feed(ShadowFinder &finder, std::vector<std::vector<int32_t>> &frames, bool cross,
bool reflection_on_first) {
std::vector<uint8_t> buffer;
for (int f = 0; f < NFRAMES; f++) {
frames.push_back(Scene(cross, reflection_on_first && (f == 0)));
DataMessage msg{};
msg.image = CompressedImage(frames.back(), W, H);
finder.AddImage(msg, buffer);
}
}
}
// The scene is a beam stop: an opaque disk on the beam with an arm running off it. What comes back
// has to be the stop and nothing else - the corners of a detector are not shadowed - and a
// reflection recorded through the penumbra is given back rather than masked.
TEST_CASE("ShadowFinder_FindsAnInjectedBeamStop", "[ShadowFinder]") {
const DiffractionExperiment x = TestExperiment();
const PixelMask pixel_mask(x);
ShadowFinder finder(x, pixel_mask);
std::vector<std::vector<int32_t>> frames;
Feed(finder, frames, /*cross=*/false, /*reflection_on_first=*/true);
REQUIRE(finder.GetFrameCount() == NFRAMES);
const auto mask = finder.GetMask();
REQUIRE(mask.size() == static_cast<size_t>(W) * H);
CHECK(mask[I(C, C)] == 1); // the stop itself
CHECK(mask[I(C + STOP_R - 3, C)] == 1);
CHECK(mask[I(W - 3, C)] == 1); // the arm, followed to the edge
CHECK(mask[I(W - 3, C + 4 * ARM_HALF)] == 0); // and nothing beside it
CHECK(mask[I(0, 0)] == 0);
CHECK(mask[I(W - 1, 0)] == 0);
CHECK(mask[I(0, H - 1)] == 0);
CHECK(mask[I(W - 1, H - 1)] == 0);
CHECK(mask[I(C - 14, C - 2)] == 0); // a recorded reflection is given back
// The mean projection is what the mask is computed from: exact here, because the scene is
// integer and noise-free.
const auto projection = finder.GetMeanProjection();
REQUIRE(projection.size() == mask.size());
CHECK(projection[I(0, 0)] == Catch::Approx(BACKGROUND));
CHECK(projection[I(C, C)] == Catch::Approx(0.0));
// Pinned from the serial implementation. A rewrite of the dilation, the hole fill or the ring
// median that moves the mask by one pixel fails here, rather than in a merging statistic
// several stages downstream. Nothing here lets part of the beam through, so the transmitting
// shape may redraw the stop's edge but must not add to the mask: the count is the opaque one.
CHECK(std::count(mask.begin(), mask.end(), 1u) == 2612);
}
// A holder arm that lets part of the beam through, on a background bright enough that every pixel
// reaches the reflection guard's count, crossing a module gap wider than the bridge. Each of the
// three hid the arm on its own: the partly transmitting stretch never reaches SHADOW_RATIO, the gap
// cut what did into pieces too small to be believed, and a count threshold read the attenuated
// background under the arm as recorded reflections and gave every pixel of it back.
TEST_CASE("ShadowFinder_FindsAnArmThatLetsPartOfTheBeamThrough", "[ShadowFinder]") {
constexpr int32_t BRIGHT = 50; // even the arm reaches MIN_REFLECTION
constexpr int ARM_HALF_WIDE = 15, GAP_X0 = 200, GAP_X1 = 216, OPAQUE_FROM_X = 232;
const DiffractionExperiment x = TestExperiment();
const PixelMask pixel_mask(x);
ShadowFinder finder(x, pixel_mask);
std::vector<std::vector<int32_t>> frames;
std::vector<uint8_t> buffer;
for (int f = 0; f < NFRAMES; f++) {
frames.emplace_back(static_cast<size_t>(W) * H, BRIGHT);
auto &frame = frames.back();
for (int y = 0; y < H; y++)
for (int xi = 0; xi < W; xi++) {
const int dx = xi - C, dy = y - C;
if (dx * dx + dy * dy <= STOP_R * STOP_R)
frame[I(xi, y)] = 0;
else if (dx >= 0 && std::abs(dy) <= ARM_HALF_WIDE)
frame[I(xi, y)] = xi >= OPAQUE_FROM_X ? 0 : BRIGHT * 6 / 10;
if (xi >= GAP_X0 && xi <= GAP_X1)
frame[I(xi, y)] = INT32_MIN; // no data
}
DataMessage msg{};
msg.image = CompressedImage(frame, W, H);
finder.AddImage(msg, buffer);
}
const auto mask = finder.GetMask();
CHECK(mask[I(C, C)] == 1); // the stop
CHECK(mask[I(GAP_X0 - 10, C)] == 1); // the arm where it transmits, before the gap
CHECK(mask[I(GAP_X1 + 10, C + ARM_HALF_WIDE - 3)] == 1); // ... and after it
CHECK(mask[I(W - 3, C)] == 1); // where it is opaque
CHECK(mask[I(GAP_X1 + 10, C + ARM_HALF_WIDE + 25)] == 0); // and nothing beside it
CHECK(mask[I(0, 0)] == 0);
CHECK(mask[I(C - 60, C)] == 0);
}
// The per-pixel passes are split across threads, so where the split falls must not be visible in the
// answer. The x pass and the y pass of the dilation and of the pooled sum are written differently -
// one a plain scan, the other blocked by column - so an x/y asymmetry is the plausible regression.
TEST_CASE("ShadowFinder_MaskDoesNotDependOnTheThreadCount", "[ShadowFinder]") {
const DiffractionExperiment x = TestExperiment();
const PixelMask pixel_mask(x);
ShadowFinder finder(x, pixel_mask);
std::vector<std::vector<int32_t>> frames;
Feed(finder, frames, /*cross=*/false, /*reflection_on_first=*/true);
const auto one = finder.GetMask(1);
CHECK(finder.GetMask(3) == one);
CHECK(finder.GetMask(8) == one);
}
// Workers accumulate into shards of their own and the shards are summed when the projection is read,
// so which worker saw which frame must not reach the answer - including the maximum, which only one
// shard holds when the reflection is on a single frame.
TEST_CASE("ShadowFinder_ShardingDoesNotChangeTheProjection", "[ShadowFinder]") {
const DiffractionExperiment x = TestExperiment();
const PixelMask pixel_mask(x);
ShadowFinder serial(x, pixel_mask);
ShadowFinder sharded(x, pixel_mask);
sharded.SetShardCount(4);
std::vector<std::vector<int32_t>> frames;
std::vector<uint8_t> buffer;
for (int f = 0; f < NFRAMES; f++) {
frames.push_back(Scene(/*cross=*/false, /*reflection=*/f == 0));
DataMessage msg{};
msg.image = CompressedImage(frames.back(), W, H);
serial.AddImage(msg, buffer, 0);
sharded.AddImage(msg, buffer, static_cast<size_t>(f) % 4);
}
CHECK(serial.GetFrameCount() == sharded.GetFrameCount());
const auto a = serial.GetMeanProjection();
const auto b = sharded.GetMeanProjection();
REQUIRE(a.size() == b.size());
// NAN marks a pixel nothing counted, and NAN != NAN, so compare the bits rather than the values.
CHECK(memcmp(a.data(), b.data(), a.size() * sizeof(float)) == 0);
// The reflection is on one frame, so its maximum lives in a single shard. If the fold lost it,
// the mask would swallow the reflection instead of giving it back.
CHECK(serial.GetMask(1) == sharded.GetMask(1));
CHECK(sharded.GetMask(1)[I(C - 14, C - 2)] == 0);
}
// Four opaque arms and a centred disk: the scene is invariant under a quarter turn, so the mask must
// be too, whatever the thread count.
TEST_CASE("ShadowFinder_ASymmetricSceneGivesASymmetricMask", "[ShadowFinder]") {
const DiffractionExperiment x = TestExperiment();
const PixelMask pixel_mask(x);
ShadowFinder finder(x, pixel_mask);
std::vector<std::vector<int32_t>> frames;
Feed(finder, frames, /*cross=*/true, /*reflection_on_first=*/false);
const auto mask = finder.GetMask(8);
for (int y = 0; y < H; y++) {
for (int xi = 0; xi < W; xi++) {
REQUIRE(mask[I(xi, y)] == mask[I(y, xi)]); // transpose
REQUIRE(mask[I(xi, y)] == mask[I(W - 1 - y, xi)]); // quarter turn
}
}
}
// Hardware that shadows the detector need not touch the direct beam: a pin or a loop begins some way
// out in radius, with lit detector between it and the stop. The scene here is that - a beam stop
// with its arm, and a separate opaque patch far from both - and the patch has to come back as
// shadow. Anchoring the search at the beam centre, as an earlier version did, returned the stop and
// discarded the patch however deep it was.
TEST_CASE("ShadowFinder_FindsAShadowThatDoesNotTouchTheBeam", "[ShadowFinder]") {
const DiffractionExperiment x = TestExperiment();
const PixelMask pixel_mask(x);
ShadowFinder finder(x, pixel_mask);
// Well clear of the stop, and wide enough that the ring it sits on still has lit pixels to be
// compared against - as a real pin shadow does, covering part of a ring and not all of it.
constexpr int PATCH_X0 = 175, PATCH_X1 = 245, PATCH_Y0 = 30, PATCH_Y1 = 90;
std::vector<std::vector<int32_t>> frames;
std::vector<uint8_t> buffer;
for (int f = 0; f < NFRAMES; f++) {
frames.push_back(Scene(/*cross=*/false, /*reflection=*/false));
for (int y = PATCH_Y0; y <= PATCH_Y1; y++)
for (int xi = PATCH_X0; xi <= PATCH_X1; xi++)
frames.back()[I(xi, y)] = 0;
DataMessage msg{};
msg.image = CompressedImage(frames.back(), W, H);
finder.AddImage(msg, buffer);
}
const auto mask = finder.GetMask();
CHECK(mask[I((PATCH_X0 + PATCH_X1) / 2, (PATCH_Y0 + PATCH_Y1) / 2)] == 1);
CHECK(mask[I(PATCH_X0 + 5, PATCH_Y0 + 5)] == 1);
CHECK(mask[I(C, C)] == 1); // the stop is still found
CHECK(mask[I(PATCH_X0 - 40, PATCH_Y0)] == 0); // and the lit detector between them is kept
CHECK(mask[I(0, H - 1)] == 0);
}
// A flat, unobstructed scene has no shadow in it. The per-pixel test no longer has to reach the
// beam centre, so what keeps it from calling a wandering background a shadow is size alone - and
// that has to hold on a scene where nothing is blocked at all.
TEST_CASE("ShadowFinder_FindsNothingOnAnUnobstructedScene", "[ShadowFinder]") {
const DiffractionExperiment x = TestExperiment();
const PixelMask pixel_mask(x);
ShadowFinder finder(x, pixel_mask);
std::vector<std::vector<int32_t>> frames;
std::vector<uint8_t> buffer;
for (int f = 0; f < NFRAMES; f++) {
frames.emplace_back(static_cast<size_t>(W) * H, BACKGROUND);
DataMessage msg{};
msg.image = CompressedImage(frames.back(), W, H);
finder.AddImage(msg, buffer);
}
const auto mask = finder.GetMask();
CHECK(std::count(mask.begin(), mask.end(), 1u) == 0);
}
// The rings are drawn about a beam centre, and a centre in a file can be a long way from the truth.
// On a background that falls with radius, rings drawn about the wrong point cut across that
// fall-off, and pixels that are simply further out than the ring's median read as shadow: a large
// part of the detector comes back masked with nothing blocking it. The caller therefore names the
// centre it has measured, and that is the one the comparison has to use.
TEST_CASE("ShadowFinder_TheRingsFollowTheCentreTheCallerNames", "[ShadowFinder]") {
// Far enough out that the ring about the file's centre spans a wide range of true radii.
constexpr int OFFSET = 100;
// Opaque, well clear of the beam, and larger than the smallest region the test may return.
constexpr int PATCH_X0 = 175, PATCH_X1 = 245, PATCH_Y0 = 30, PATCH_Y1 = 90;
constexpr int PATCH_PX = (PATCH_X1 - PATCH_X0 + 1) * (PATCH_Y1 - PATCH_Y0 + 1);
DiffractionExperiment x = TestExperiment();
x.BeamX_pxl(static_cast<float>(C + OFFSET)); // what the file claims
const PixelMask pixel_mask(x);
ShadowFinder finder(x, pixel_mask);
// A background falling with the true radius, kept under MIN_REFLECTION so no pixel is exempt.
std::vector<std::vector<int32_t>> frames;
std::vector<uint8_t> buffer;
for (int f = 0; f < NFRAMES; f++) {
frames.emplace_back(static_cast<size_t>(W) * H, 0);
for (int y = 0; y < H; y++)
for (int xi = 0; xi < W; xi++) {
const float r = std::hypot(static_cast<float>(xi - C), static_cast<float>(y - C));
const bool blocked = xi >= PATCH_X0 && xi <= PATCH_X1 && y >= PATCH_Y0 && y <= PATCH_Y1;
frames.back()[I(xi, y)] = blocked ? 0 : std::lround(24.0f * std::exp(-r / 80.0f));
}
DataMessage msg{};
msg.image = CompressedImage(frames.back(), W, H);
finder.AddImage(msg, buffer);
}
const auto at_file = finder.GetMask();
finder.BeamCenter(static_cast<float>(C), static_cast<float>(C));
const auto at_measured = finder.GetMask();
// The patch is shadow either way - it is opaque, and no centre makes it look lit.
CHECK(at_file[I((PATCH_X0 + PATCH_X1) / 2, (PATCH_Y0 + PATCH_Y1) / 2)] == 1);
CHECK(at_measured[I((PATCH_X0 + PATCH_X1) / 2, (PATCH_Y0 + PATCH_Y1) / 2)] == 1);
// About the true centre the rings are flat and only the patch and its penumbra come back;
// about the file's they cut across the fall-off and a large part of the detector does.
const auto masked_at_file = std::count(at_file.begin(), at_file.end(), 1u);
const auto masked_at_measured = std::count(at_measured.begin(), at_measured.end(), 1u);
CHECK(masked_at_measured < 2 * PATCH_PX);
CHECK(masked_at_file > 3 * PATCH_PX);
}
// The background is not flat around a ring: a polarized source suppresses it in its own plane, by
// a factor that reaches four at the 2 theta a short detector distance puts in a corner. That is
// several times the dip this class looks for, so with the modulation left in, half of every outer
// ring reads as shadow with nothing in the beam. The scene here is exactly that and nothing else -
// a background carrying the Kahn factor of a horizontally polarized source, no hardware anywhere -
// and it must come back empty when the experiment states its polarization, and does not when it
// says nothing, which is what the correction is for.
TEST_CASE("ShadowFinder_APolarizedBackgroundIsNotAShadow", "[ShadowFinder]") {
// Short enough that this small detector reaches 2 theta = 70 degrees in its corner, where
// the source suppresses its own plane to a fifth. A real geometry gets there with a short
// crystal-to-detector distance and a large detector.
constexpr float DISTANCE_MM = 5.0f;
constexpr float POLARIZATION = 0.99f;
// Counts per pixel per frame across the azimuth the source does not suppress. Below
// MIN_REFLECTION, so no pixel of this scene is exempt as a recorded reflection.
constexpr int LEVEL = 24;
DiffractionExperiment reference = TestExperiment();
const float pixel_mm = reference.GetPixelSize_mm();
std::vector<int32_t> frame(static_cast<size_t>(W) * H);
for (int y = 0; y < H; y++)
for (int x = 0; x < W; x++) {
const double dx = x - C, dy = y - C;
const double rho = std::hypot(dx, dy) * pixel_mm;
const double cos_2theta_sq = DISTANCE_MM * DISTANCE_MM
/ (DISTANCE_MM * DISTANCE_MM + rho * rho);
const double rr = dx * dx + dy * dy;
const double cos_2phi = rr > 0.0 ? (dx * dx - dy * dy) / rr : 0.0;
const double factor = 0.5 * (1.0 + cos_2theta_sq
- POLARIZATION * cos_2phi * (1.0 - cos_2theta_sq));
// Normalised per ring by the azimuth the source does not suppress, so what is left
// varies around a ring and not with radius - the ring median absorbs the rest.
const double at_peak = 0.5 * (1.0 + cos_2theta_sq
+ POLARIZATION * (1.0 - cos_2theta_sq));
frame[I(x, y)] = static_cast<int32_t>(std::lround(LEVEL * factor / at_peak));
}
auto mask_for = [&](const std::optional<float> &polarization) {
DiffractionExperiment x = TestExperiment();
x.DetectorDistance_mm(DISTANCE_MM).PolarizationFactor(polarization);
const PixelMask pixel_mask(x);
ShadowFinder finder(x, pixel_mask);
std::vector<uint8_t> buffer;
for (int f = 0; f < NFRAMES; f++) {
DataMessage msg{};
msg.image = CompressedImage(frame, W, H);
finder.AddImage(msg, buffer);
}
const auto mask = finder.GetMask();
return std::count(mask.begin(), mask.end(), 1u);
};
CHECK(mask_for(POLARIZATION) == 0);
CHECK(mask_for(std::nullopt) > static_cast<long>(W) * H / 20);
}
// The other side of that correction: a polarization factor that is not the beam's. Here the
// background is unpolarized and the experiment states 0.99, so after the division every outer ring is
// bright along x and dim along y - a smooth lobe below PENUMBRA_RATIO across the top and bottom of the
// detector with nothing in the beam. On its own the lobe is never deep, but a small absorbing speck
// inside it is, and the transmitting-hardware step joined the two into one piece "dim everywhere and
// deep in places" and masked the whole lobe. The step compares a pixel with its ring's own second
// harmonic, so the lobe is explained away and the speck, far below a shadow's size, stays unmasked.
TEST_CASE("ShadowFinder_AWrongPolarizationFactorIsNotAnArm", "[ShadowFinder]") {
constexpr float DISTANCE_MM = 6.0f;
constexpr int LEVEL = 24;
constexpr int SPECK_X = C, SPECK_Y = 20, SPECK_R = 11;
DiffractionExperiment x = TestExperiment();
x.DetectorDistance_mm(DISTANCE_MM).PolarizationFactor(0.99f);
const float pixel_mm = x.GetPixelSize_mm();
std::vector<int32_t> frame(static_cast<size_t>(W) * H);
for (int y = 0; y < H; y++)
for (int xi = 0; xi < W; xi++) {
const double rho = std::hypot(xi - C, y - C) * pixel_mm;
const double cos_2theta_sq = DISTANCE_MM * DISTANCE_MM / (DISTANCE_MM * DISTANCE_MM + rho * rho);
frame[I(xi, y)] = static_cast<int32_t>(std::lround(LEVEL * 0.5 * (1.0 + cos_2theta_sq)));
const int sx = xi - SPECK_X, sy = y - SPECK_Y;
if (sx * sx + sy * sy <= SPECK_R * SPECK_R)
frame[I(xi, y)] /= 10;
}
const PixelMask pixel_mask(x);
ShadowFinder finder(x, pixel_mask);
std::vector<uint8_t> buffer;
for (int f = 0; f < NFRAMES; f++) {
DataMessage msg{};
msg.image = CompressedImage(frame, W, H);
finder.AddImage(msg, buffer);
}
const auto mask = finder.GetMask();
CHECK(mask[I(C, 5)] == 0); // the dim lobe along y
CHECK(mask[I(SPECK_X, SPECK_Y)] == 0); // the speck, too small to be a shadow
CHECK(std::count(mask.begin(), mask.end(), 1u) == 0);
}
// Inside the stop a whole ring is blocked, so its own median is blocked too and the per-pixel
// comparison has nothing to work with; the walk that finds those rings is what covers the disk.
// It decides by comparing a ring against what this detector's background typically is - and NOT
// against the brightest ring anywhere further out, which a sample whose background peaks well away
// from the beam turns into a beam stop the size of that peak. The scene here is that: an ordinary
// stop, and a strong ring at four times the background far outside it. What comes back has to be
// the stop, not a disk reaching the ring.
TEST_CASE("ShadowFinder_ABrightRingIsNotABeamStop", "[ShadowFinder]") {
constexpr int RING_R = 100, RING_HALF = 2, RING_LEVEL = 8 * BACKGROUND;
const DiffractionExperiment x = TestExperiment();
const PixelMask pixel_mask(x);
ShadowFinder finder(x, pixel_mask);
std::vector<std::vector<int32_t>> frames;
std::vector<uint8_t> buffer;
for (int f = 0; f < NFRAMES; f++) {
frames.push_back(Scene(/*cross=*/false, /*reflection=*/false));
for (int y = 0; y < H; y++)
for (int xi = 0; xi < W; xi++) {
const double r = std::hypot(xi - C, y - C);
if (std::abs(r - RING_R) <= RING_HALF)
frames.back()[I(xi, y)] = RING_LEVEL;
}
DataMessage msg{};
msg.image = CompressedImage(frames.back(), W, H);
finder.AddImage(msg, buffer);
}
const auto mask = finder.GetMask();
CHECK(mask[I(C, C)] == 1); // the stop is still covered
CHECK(mask[I(C, C - STOP_R - 20)] == 0); // lit detector between the stop and the ring
CHECK(mask[I(C, C - RING_R + 5)] == 0);
CHECK(mask[I(C, C - RING_R)] == 0); // and the ring itself
// Anything much beyond the stop, its arm and their penumbra means the walk ran away.
CHECK(std::count(mask.begin(), mask.end(), 1u) < 6000);
}