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Jungfraujoch/compression/JFJochCompressor.h
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leonarski_fandClaude Opus 4.8 74584c23ac Compressor: scale block size to a per-algorithm byte target
Replace the fixed-element DefaultBlockSize with a byte target divided by
elem_size to get the block element count, so the per-block working set (and
thus cache behaviour) stays constant across pixel bit depths instead of halving
from 8- to 16- to 32-bit. The target is per-algorithm, following the measured
sweet spots on sparse data: LZ4 wants a small, cache-resident block for
throughput (16 kB), ZSTD/RLE want a large block for ratio (128 kB). The gap is
widest on extreme-sparsity inputs such as the uint32 pixel_mask, where
large-block ZSTD reaches 100-1800x vs ~160x for LZ4.

The block size is read back per-dataset from the bitshuffle stream header
(block_size = header_bytes / elem_size) and the HDF5 filter params, so the
decompressor and external readers (XDS/Neggia/Durin/CrystFEL) need no change.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-27 07:56:08 +02:00

57 lines
2.3 KiB
C++

// SPDX-FileCopyrightText: 2024 Filip Leonarski, Paul Scherrer Institute <filip.leonarski@psi.ch>
// SPDX-License-Identifier: GPL-3.0-only
#pragma once
#include <bitshuffle/bitshuffle.h>
#include <vector>
#include <cstdint>
#include <cstddef>
#include "CompressionAlgorithmEnum.h"
#include "MaxCompressedSize.h"
#include "JFJochZstdCompressor.h"
class JFJochBitShuffleCompressor {
JFJochZstdCompressor zstd_compressor;
CompressionAlgorithm algorithm;
std::vector<char> tmp_space;
std::vector<char> scratch;
size_t CompressBlock(char *dest, const char * source, size_t nelements, size_t elem_size);
public:
// The bitshuffle block size is chosen as a byte target rather than a fixed element count, so
// the per-block working set - and thus the cache behaviour - stays constant across pixel bit
// depths. The target is per-algorithm: LZ4 favours a small, cache-resident block (throughput),
// ZSTD/RLE a large block (ratio). The element block size scales inversely with elem_size,
// which is always a power of two here, so the result is a power of two >= 8 (a valid bitshuffle
// block, multiple of 8). E.g. ZSTD 128 kB -> 65536 elem at 16-bit, 32768 at 32-bit.
constexpr static size_t DefaultBlockSizeBytes(CompressionAlgorithm algorithm) {
return algorithm == CompressionAlgorithm::BSHUF_LZ4 ? 16384 : 131072;
}
constexpr static size_t BlockSize(CompressionAlgorithm algorithm, size_t elem_size) {
return DefaultBlockSizeBytes(algorithm) / elem_size;
}
explicit JFJochBitShuffleCompressor(CompressionAlgorithm algorithm);
template<class T>
int64_t Compress(void *dest, size_t dest_size, const std::vector<T> &src) {
return Compress(dest, dest_size, src.data(), src.size(), sizeof(T));
};
template<class T>
std::vector<uint8_t> Compress(const std::vector<T> &src) {
return Compress(src.data(), src.size(), sizeof(T));
}
std::vector<uint8_t> Compress(const void* source, size_t nelements, size_t elem_size);
int64_t Compress(void *dest, size_t dest_size, const void* source, size_t nelements, size_t elem_size);
};
template <class T> std::vector<T> bitshuffle(const std::vector<T> &input, size_t block_size) {
std::vector<T> ret(input.size());
bshuf_bitshuffle(input.data(), ret.data(), input.size(), sizeof(T), block_size);
return ret;
}