Files
Jungfraujoch/common/CUDAWrapper.h
T
leonarski_fandClaude Opus 5.5 c644c4e38a rugnux: GPU merge waits for the probe pass running beside it instead of failing
The speculative geometry probe (StartSpeculativeGeometryProbe) runs an
indexing-only pass on a copy of the run beside the pass's scaling merge.
It holds ~4.5 GB of engines (25 image-sized spot-finding buffers, the
per-engine tables, FFT indexers) plus what its streams' pool retains, for a
few seconds. When a merge allocation landed in that window and did not fit,
RotationScaleMergeGPU::Impl::Alloc reported "needs more GPU memory than this
card has ... too large for GPU scaling", although the per-observation arrays
were 1.3 GB on a 16.6 GB card and the set runs fine alone. Timing-dependent:
one full-battery failure, not reproduced in ~15 plain reruns; reproduced
deterministically by letting the probe hold extra device memory.

- GPUWorkBeside (common/CUDAWrapper): a process-wide count of GPU work
  running beside the main line, with a condition variable signalled when the
  last one ends. The speculative probe holds one for its whole pass.
- Alloc: on failure, wait for that work to end (bounded, 10 min, then a
  "GPU busy" error), then ask for the same buffer once more. Nothing else in
  flight means no wait, so a genuine shortage still fails at once. The
  computation is the same whenever the allocation succeeds, so results do
  not depend on the wait.
- "Too large for this card" is now said only by the early check of the
  per-observation arrays against total device memory; a later shortage with
  nothing running beside gets its own message (buffer size, free/total, and
  that another program or the set's size is the cause).

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01D1G8gJVAy6gp1K5Dz3NE5C
2026-09-29 07:44:01 +02:00

68 lines
3.3 KiB
C++

// SPDX-FileCopyrightText: 2024 Filip Leonarski, Paul Scherrer Institute <filip.leonarski@psi.ch>
// SPDX-License-Identifier: GPL-3.0-only
#pragma once
#include <chrono>
#include <cstdint>
#include <string>
#include <vector>
int32_t get_gpu_count();
// Names of the visible GPUs, in device order and one entry per device, so repeated cards repeat.
// Empty without CUDA and on a machine with no device, which is also what get_gpu_count() == 0 says.
std::vector<std::string> get_gpu_names();
// The same list collapsed for a person: "4x NVIDIA A100-SXM4-80GB", or several such groups separated
// by ", " on a mixed machine. Empty when no GPU is visible.
std::string get_gpu_description();
void set_gpu(int32_t dev_id);
// Pin the calling thread to the next GPU in round-robin order, using a process-wide counter
// (counter++ % get_gpu_count()). Call once per thread; no thread id needed. No-op when no GPU
// is visible. Honours CUDA_VISIBLE_DEVICES via get_gpu_count().
void pin_gpu();
// From here on, pin_gpu() also keeps the calling thread on the CPUs of the NUMA node its GPU is
// attached to (ThreadAffinity.h) - on a machine with one node, or without CUDA, nothing changes.
// Off unless a program asks for it.
void enable_gpu_numa_binding();
// pin_gpu() onto a given device: set_gpu(dev_id), and the NUMA binding above where it is enabled.
// For a worker that takes its card by index rather than round-robin.
void pin_gpu(int32_t dev_id);
// Have every GPU's host threads BLOCK in a synchronisation (cudaDeviceScheduleBlockingSync) instead
// of spinning on a core until the device finishes. Must be called before anything creates a CUDA
// context; a device that already has one keeps the flags it was created with. No-op without CUDA.
void set_gpu_blocking_sync();
// Drop the error CUDA has recorded for the calling thread. Call it where a CUDA failure has been
// HANDLED - a device route that fell back to the host, an indexing attempt whose failure was turned
// into a result - because the error otherwise stays as the thread's last error and the next
// cuda_err(cudaGetLastError()) after some later kernel launch reports it, over work that went fine.
// A sticky error (an illegal access, say) is not cleared by this, and nothing here pretends it is:
// the context is gone in that case and every later call fails on its own. No-op without CUDA.
void cuda_clear_error();
// Throw if the CUDA context is lost - a sticky error (an illegal access, say) that every later call
// on this device will fail with. For a device route about to fall back to the host: there is no
// fallback from that, and falling back only moves the failure somewhere less clear. A handled,
// non-sticky failure passes. No-op without CUDA.
void cuda_throw_if_context_lost();
// GPU work that runs beside the main line of a process and gives all of its device memory back when it
// ends: a probe pass run on a copy of the run while the run itself scales and merges. Hold one for as
// long as that work runs. Build-independent - it only counts.
class GPUWorkBeside {
public:
GPUWorkBeside();
~GPUWorkBeside();
GPUWorkBeside(const GPUWorkBeside &) = delete;
GPUWorkBeside &operator=(const GPUWorkBeside &) = delete;
};
// Wait until no GPUWorkBeside is held, for at most `timeout`. True once none is - at once if none was.
bool wait_for_gpu_work_beside(std::chrono::seconds timeout);